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playing killer with SBMM...

its so fun boys i swear...

no baby survivor anymore im bullying..

always 4 people everyone atleast 1.2k hours... its challenging but its so fun i never had so much fun playing killer.

playing against people with your skill is just awesome dude im so happy :D

i hope i will also get good survivors when i play soloQ

Comments

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    I'm getting the same thing except I only got 400 hours it seems killer mmr starts hight

  • CornHub
    CornHub Member Posts: 1,864

    I must be considered the designated carry because I'm getting ash grade survivors & iridescent killers

  • Wiggles_Diggles
    Wiggles_Diggles Member Posts: 185

    My matches so far have been good for killer. Although I am having really long Q times. Need to wait until night for my region when more people are on. Haven't tried survivor yet but I will tomorrow.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,314

    My experience has been great. Even losses have felt like good battles, and wins have felt well-earnt!

    Love the fact the matches are challenging and also that my opponents seem more experimental in their builds! I'm having tough, fun and skilled matches with more unpredictable plays.

    Basically, just loving this! Thanks devs!

  • IamFran
    IamFran Member Posts: 1,616
    edited September 2021

    My experience with the new SBMMR has been fine so far.

    I've played with the Twins, a killer which I don't know how to use correctly and almost all of my matches with him were defeats I've been put against baby survivors.

    With Doctor a killer in which I have an irregular amount of victories and kills I've been put against average-to-low skill survivors.

    With Nemesis, one of my most played killers and with an high amount of 4Ks I've been put against above-average skill survivors and in most of the matches I've got at least 2 kills and in some matches only 1 kill but more than 6 hooks.

    The only drawback I've seen with the new MMR is that the queues are a bit longer, but I prefer fair games with longer queues than unfair games with shorter queues.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,270

    I did not notice that much difference. Played one game as Trapper, got a Leon who got hit, wasted a Pallet, clicked his Flashlight, used Dead Hard into nothing and DCed when he was downed.

    So I still get those Survivors who are cocky but skip the step of being actually good.

    My Billy-game which I had afterwards was amazing tho. 11 Hooks, 3K with Hatch escape, 4 Gens done by the Survivors. Was a close game.

  • adirgeforthedead
    adirgeforthedead Member Posts: 424

    I just got off of my first matches as SoloQ Survivor and Killer respectively and here is my experience. I would like to say I'm mostly Survivor, but I don't sweat matches. Playing Killer always triggers my anxiety for reasons so I do it occasionally, but I'm not a potato Killer.

    As Survivor, my team was pretty neatly set and they were competent enough. We matched against a Spirit and all of them could last enough in a chase to get a generator done. I wasn't hooked and neither was another played, but the Spirit hooked the same player twice and another player took the aggro from him when it seemed the Spirit was going to tunnel him. It was an interesting match although I, personally, feel we sort of bullied the Spirit (which is not a sentence I thought I'd ever use).

    As Killer, I play Deathslinger, and I got Mother's Dwelling. I didn't decimate the team, but they didn't get much done either... no tunnel, no camp, I ended up slugging a player that ran into my arms after being unhooked and I was chasing someone else. A single generator got done and then they snowballed in. Only one player managed to escape through hatch (it seems they were camping it and waiting for it since it was instantly) because I don't slug for the 4k. I am by no means a very talented Killer, but I felt I was paired with new people? Everyone seemed to be silver except for the one that escaped that was iridescent.