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Pinhead builds

What are you guys' builds for him? Currently Im running Pop, Deadlock, Haunted Grounds, and Ruin.

I really didn't want to use a sweat build, but it seems like I have to with MMR. What's everyone else running?

Comments

  • lauraa
    lauraa Member Posts: 3,195
    edited September 2021

    all I have is scrap but I've pieced together a rainbow assortment of Lethal Pursuer, BBQ, Brutal Strength and Enduring.

    I really wish there wasn't a delay to vault/break, Enduring=Brutal could be so much better. I can\t wait for Hoarder and Franklins though, I passed up Hoarder once and I regret it

  • RareOmen
    RareOmen Member Posts: 143

    I heard about hoarder on him, is it worth running though? I've never ran that perk.

  • lauraa
    lauraa Member Posts: 3,195
    edited September 2021

    I have yet to see for myself, but it does sound strong in theory. Teleporting to the Box dispels the chain hunt, so Hoarder allows you to walk over to them manually and either down them or slap them with Franklin's and take the box for yourself.

    From my personal experience, Pinhead is so, so much stronger with Chain Hunt active. I think it should be worth the 2 extra chests.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I've only played like 7 games with him. Got him to 40. I've been using

    • corrupt intervention cause it's my only slow down perk.
    • Bamboozle to help with chases
    • Scourge hooks to help slow things down
    • Deathbound to try to punish the person healing the hooked person. I switched this out for hex plaything because I find most people just stay together and duo a gen.

    There's certainly better perks, I'm sure. I just don't have them unlocked yet.

  • Itslat3ncy
    Itslat3ncy Member Posts: 353

    I have Lethal, Thana, Deadlock, Surge, but if I had a proper build I would run Lethal, Corrupt, Deadlock, and Pop or Ruin because he needs gen defense.

  • MarcoPoloYolo
    MarcoPoloYolo Member Posts: 508

    At the moment with 4 games, Corrupt, Plaything, Retribution, and No Way Out.

  • Mouth0fMadness
    Mouth0fMadness Member Posts: 43
    edited September 2021

    The best success I've had so far with hims is:

    Both add-ons to make solving the box take longer, takes it from a 6 sec solve time to a 12 sec solve time.

    Franklins Demise, to get the box on first hit (and deal with pesky BNP's & flashlights)- if killer instinct pops I will drop any chase I'm in and do the most I can to come up and hit the surv solving the box. If they're too far away I can still hit them with chains to interrupt the solving then catch up to them.

    Hex: Plaything, the repeated oblivious effect on all survivors til they find their totem is so excellent it really lets you sneak up and get hits you wouldn't get if your terror radius was there to give you away.

    Deadlock, for a bit of tracking and making sure survs don't immediately rush all the gens away.

    Hex: Thrill of The hunt, lets me easily sneak up on survivors affected by Plaything & gives a tad bit of a bonus to BP.


    Edit: I've gotten no less than a 3k w/ this build over like 20ish matches.

  • JohnWeak
    JohnWeak Member Posts: 854
    edited September 2021

    An anti-gen build.

    Ruin + Undying

    Plaything

    Discorde (can be replaced with surveillance)


    Everytime you hook someone for the 1st time, an hex totem appears, the survivor has to do it, while doing it, the survivor doesn't do gens :).

    So you have all you need to have a huge map control and slow down the gens.

    One doing the cube, one in chase, one on a gen and one on hook or sometimes it's even better, one doing the cube, one in chase, one looking for plaything hex totem and one on a hook. 😂

    They never have time to look for ruin lol