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Survivors need more main goals

Libervita
Libervita Member Posts: 248

I like this game very much, so I have asked people around me and people who are interested in this game but don’t want to join.

They are very straightforward,【 Don't just want to repair the generator throughout the game.】

I hope this game can attract more people.

1.Before repairing the generator, you need to solve some of the puzzles of the scene (appropriately reduce the number of generators)

2.Added a new escape space puzzle, when the survivors cooperate to solve all the puzzles, the escape space will open(According to the theme of each map, there will be different puzzles)

3. Add more highly interactive escape methods(Those with ideas can discuss below)

4.Keep as it is.

Survivors need more main goals 34 votes

Before repairing the generator, you need to solve some of the puzzles of the scene.
32%
GibberishSeiko300Mat_Sellamusstang62Critical_FishRobotfangirl67Fobbogetuy45u4iuGazgemauchDbD_Enjoyerfitch 11 votes
Added a new escape space puzzle.
8%
Mattie_MayhemOGFilthyLegionMainshinobu149 3 votes
Add more highly interactive escape methods.
41%
AdelooTapeKnotdoitagain_Taiga[Deleted User]MadLordJackSOMENINJANAMEGannTMPSPplayhardTricksters_WifeMrCalac123CloverlordAurelle 14 votes
Keep as it is
17%
ChurchofPigAkitoDhurl421IlliterateGenocideTrickstaaaaaGarlicRice 6 votes

Comments

  • MrCalac123
    MrCalac123 Member Posts: 1,147
    Add more highly interactive escape methods.

    In general escaping is kinda weird and lame, 99ing gates is strange and imo shouldn't be a thing, I don't know why the power doesn't slowly drain when off of it. It would add more pressure which could be cool.

    Besides that Hatch just sucks and isn't very enjoyable mechanically speaking for either side.

  • SOMENINJANAME
    SOMENINJANAME Member Posts: 294
    Add more highly interactive escape methods.

    Yeah, it is an eventuality. We all love horror and stay because its fun to kill or be killed, but just having the generators is and has felt a little lack luster.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557
    Before repairing the generator, you need to solve some of the puzzles of the scene.

    the problem with this game has always been the early game, either the killer finds someone quickly, or the gens pop and the game has to be salvaged from there.

  • MrPenguin
    MrPenguin Member Posts: 2,426

    What does "puzzles of the scene" mean? Like finding generator parts? Or is it different for each map?

  • Akito
    Akito Member Posts: 673
    Keep as it is

    "Hatch isn't fun"

    Oh yea lets remove an option that adds sense to lost games just so everyone feels mega frustrated once a game is obviously lost bv there's no point in playing anymore. Yea. 5Head idea.


    Don't get me wrong, if we change the existing mechanics and make them more interactive and fair for low tier/new survivors I'm fine. Adding an automatically regression mechanic to the exit gates, I'm begging the devs.

    I mean I like the glyphs, especially the yellow one. I could imagine them being part of the core game and giving you some sort of an advantage. Like "Next heal will be 20% faster" or "Next gen you will do 0.5% faster" or "Next totem you'll cleanse 40% faster"

    But yea Idk.

  • Seiko300
    Seiko300 Member Posts: 1,862
    edited September 2021
    Before repairing the generator, you need to solve some of the puzzles of the scene.

    I had an idea a long time ago to combat gen-rushing in the early game around the time Scott made his video on the pre-game collapse. The idea went that after a generator has reached 50% it can no longer continue to be repaired until the corresponding mechanical part has been found on the map and inserted into the generator.

    Seven different parts would spawn across the map and they all would belong to an individual generator that is missing them, each part comes with a different challenge, puzzle, or mini-game to properly attach it onto a generator but they would all be more or less quick to do in maybe 10 seconds or so, perhaps less.

    All the parts spawn at the very beginning of the match, however if you were to look for them right away you'd essentially have to stumble upon them to find the right one. If you instead decide to repair a generator to 50% the aura of the correct part will light up wherever it is on the map and you can run across to fetch it and insert it into the generator to be fully repaired.

    Parts will never spawn close to their respective generator but it depends on RNG how far away they will spawn, whether that's all the way on the exact opposite side of the map, or in the middle of the map that's only maybe half that distance. But there would be a minimum number of meters in a radius directly in the vicinity of its generator that it physically cannot spawn in.


    I still really like this idea, but it's been awhile since I've written about it and the devs just haven't really expressed enough if any interest in adding any new primary or secondary objectives for survivors as far as the base game goes, unless it's related to a particular killers power or to totems. Much as I wish they would add something new.