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Trial of Darkness against The Killter
I would like to play a stage similar to the movie called The Descent. In this new very dark environment with mostly grey highlights in a cave with maze-like corridors against the new killer called *The KILLTER*. A dark dwelling creature that creates a near pitch black pockets of darkness in any environment. The flashlights would be very necessary against it and the environment. Making flashlights even more viable. It is very huge like a slouching hulk with very pale desiccating skin and dark smoking mist emanating from it's gaping unhinged jaw mouth that hangs low to it's chest and has no eyes, and at all times making sounds like a gutteral growl with a hiss as an undertone.
His Ability: Causes gradual extreme pockets of darkness to engulf the survivors. Each survivor starts to lose visual sight unless they can quickly find a light source like a fire, a flashlight, or an explosion. If a survivor becomes completely engulfed, the world will appear like a slate grey color and pallets and generators have their auras and visibility become extremely difficult to find or see. The gutteral sound The Killter makes with his mouth when a survivor is engulfed allows it to see survivor's auras blink in and out every 2 seconds like a pulse. The Killter DOES NOT see in color, and when a survivor is surrounded by a light source they are invisible to the Killter.
KILLTER perks are:
- Sound Sensitive - Everytime an explosion, a pallet is used, vaulting, or a closet is exited, and a survivor runs sources occur, The Kilter can see the correponding survivor's aura within 100m (lvl 1), 150m (lvl 2), 200 (lvl 3) for 5 secs.
- Shrouded - You are extremely sensitive to light, but the Entity's mist strengthens you and causes the blindness status effect 10 secs (lvl 1), 15 secs (lvl 2), and 20 secs (lvl 3 perk) on any survivor that is working on a generator whenever a generator explodes or you hit them with a basic attack.
- Loud Silence - Survivors hit by a killer's basic attack panic and make louder sounds and noises of pain 20 meters (lvl 1), 30 meters (lvl 2) , and 40 meters (lvl 3 perk) respectively unless they have a perk that negates grunts of pain like Jake Park's Calm Spirit, or No Mither.
Comments
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This KILLTER's perks makes perks like no mither, vigil, calm spirit more viable in the game.
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What are the tiers for other perks?
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Sorry, I forgot to add them. Thanks.
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1. Sound sensitive - we already have I'm all ears but this one has way bigger range and no cooldown. Completely OP.
2. You could give oblivious too and remove basic attacks. And then we have kinda cool perk I think 🙂
3. We already have stridor but this range would be rather confusing. And no timer here.
About the power: proplayers maybe could handle this, for noobs it seems extremely confusing. At least this is general description. If you could give some power trivia, I'd be happy 😃, y'know, how much time you need to find the light source, etc. Btw, give some active power cuz his whole power is passive as I read it, I reckon 😉. The killer needs M2 action.
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I appreciate the feedback. The truth is I'm just givng a template for an idea and hoping the devs run with it.
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Not a bad effort. If you have some time, check my latest killer idea. 🙂
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Thanks. I will check out your idea. 🧛♀️👍️
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Disguised evil btw
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