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Hatch Gameplay Idea (Entity touched chests)

GMan79
GMan79 Member Posts: 186
edited June 2018 in General Discussions

What if there's a special chest randomly spawning in different locations on the map throughout the Round. And it's blocked by the entity. After the hatch spawned and got closed by the Killer that special entity blocked chest gets manifested and unlocked and the Surviver finds an entity touched key in there. taking that key puts the surviver in ansort of borrowed time state,(one extra hit possible) where he could get to the hatch, opens it and get out. (no grabbing for killer possible if still in the borrowed time state)

Post edited by GMan79 on

Comments

  • weirdkid5
    weirdkid5 Member Posts: 2,144
    This would be a good way to fix it. Most people suggest spawning the key in the basement. Not sure why they didnt test this in the PTB, it is simple and easily fixes the entire issue. 
  • GMan79
    GMan79 Member Posts: 186

    @weirdkid5 said:
    This would be a good way to fix it. Most people suggest spawning the key in the basement. Not sure why they didnt test this in the PTB, it is simple and easily fixes the entire issue. 

    ...And it would add a new game element and give Survivers another objective. Entity touched chests could even be used for a lot of other thing. Imaging opening an entitiy touched chest which gives you items that have disadvantages. Something like a a medikit that got in touch with the clowns gas and makes the person that got healed with, cough or shows the aura of the surviver. Or maybe a map that not only shows you gens but also reveals your aura to the killer. Could be a 50:50 chance you find a good or an evil item in there.

    There could also be entity touched orbs or what so ever in the game which could either give killers or survivers advantages or disadvantages. Something like touching the orb could give all survivers or Killers a speedboost for X seconds, stop gen regression or even pops a 6th gen that has to be done by the survivers