Did you know this?
Did you know that there are vaults above the upper floor on Léry's? I discovered that recently.
Comments
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You're kidding right?
R...right?
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Wait, you can't be serious...! T-there's just no way... no way someone ACTUALLY uses Windows of Opportunity.
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I've seen this with cruel limits lol. Huge value
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Oh yeah, Lery's is my favorite map as survivor and so is that entire room.
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I hate these windows as killer. You barely hear the survivor vaulting because the room is super loud.
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Wait... where are those vaults?
The vaults at the bottom of the screen are the ones upstairs... the circles ones are... flying somewhere above the map.
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Exactly. I never payed attention myself but it seems there are unused vaults even more above.
Maybe there was supposed to be another floor there.
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I once saw a chest that was about 20 meters into the ground on Autohaven using Detectives Hunch once.
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I've always thought it odd Lerys doesn't have more upstairs space. If you go to he exit area you can see it's a two story building. Perhaps it was meant to be two story like Midwich or The game but they changed their mind.
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They aren't the upstairs vaults those are at the bottom of the image.
They circled ones are in the roof itself.
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I use it xD
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Omg what???
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Yea I love that perk. It saves a lot of Brain Power xd
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That's really very strange. Also it's amusing how many people don't realise what's wrong with those vaults.
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Same. If I had to choose one perk I can't live without it is woo. No need to check which pallets are broken, loops available etc. Just run towards the light xD.
Imagine if there was no cooldown. That would be sweet.
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Yes. But only because I saw this on reddit a few weeks ago
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The perk they are using shows vaultable windows, breakable walls and pallets only, so they are definitely vaults.
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probably a mandela effect
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they are using windows of opportunity.
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Huh, I'm surprised no one's ever mentioned this.
Maybe one other person has, idk.
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Omg, I'm not the only one calling it "Woo". Thank god xd
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Interesting. The RPD has similar problems where parts of the map that are inaccessible have full collision.
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Those are prop windows which becomes active when the gen in that room is finished. Reason why those are high up there is because they are not suppose to be in the scene yet but they always are there ready to drop to the upper floor making two vaults more.
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