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Why does nemesis need to hit survivors three times?
Comments
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0:41 Against Huntress, she has to wind up her hatchet way earlier and the survivor has the option to either vault the window, fake the vault or even take a different pathing. Nemesis has such a fast wind up he can literally wait until the animation lock and still get the hit. There's no input from the survivor there.
2:54 Again, the problem is the lack of input from the survivor. A Huntress would have to wind up her hatchet way earlier to hit that, and the Felix could have tried something.
6:48 Yeah, after rewatching this I have to agree a killer with a normal lunge would have hit that. My point is that Nemesis can wind up an attack so fast that the survivor can basically never be in an animation lock.
7:08 The problem is HE HAS to dodge. Nemesis had just raised his tentacle so there's nothing he can do there but dodge to the right, and his penalty for winding up and down his power is so little he can almost instantly get the M1. Huntress wouldn't have got that.
"Nemesis 100% has 50/50s at pallets depending on distance" ehh, sure? If you're 20m away from the killer of course he won't be able to bait the tentacle. What I'm talking about is actual looping. Missed hits as I said are more on control of the Nemesis player messing up than you actually doing something.
I'll just leave the DBD wiki stats for both killers here, if you still believe you can do with Nemesis the same you can do with Huntress, idk what to tell anymore.
Huntress:
- Tapping the Power button will take ~1.25 seconds to wind-up and throw a Hunting Hatchet by default.
- These Hunting Hatchets will hurl with the minimum speed of 25 m/s.
- Post-throw cool-down lasts for 2 seconds.
- While charging and holding a Hunting Hatchet, The Huntress is tremendously slowed to 3.08 m/s.
Nemesis:
- Charge time: 0.35 seconds
- Charge and hold Movement speed: 3.8 m/s
- Cancellation Cool-down time: 1.5 seconds
- Cool-down Movement speed: 4.2 m/s
0 - Tapping the Power button will take ~1.25 seconds to wind-up and throw a Hunting Hatchet by default.
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It's actually beneficial to the killer pre-T3, because of the masisve boost to mutation that infection gives you. Afterwards it's just a detriment and I wish his T3 attack would bypass infection entirely.
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I love that idea. It would make tier 3 much more desirable and justify going for riskier tentacle tickles knowing tier 3 wasn't such a negligible upgrade and it would vaguely punish survivors for taking the time to vaccinate. Obviously they would need to make tier 3 harder to get, but the concept is exactly what I feel he has been "missing."
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Oh man are you gonna be mad when you find out the trickster has to hit more than 4 times just to donone point of damage
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You can’t walk though a dropped pallet because your speed is greatly reduced, it had pathetic range and makes you move slower than survivor when holding it at a loop
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You're probly using his power at the wrong time if you think it's weak. If the survivor is in front of you in the open, just punch them. His power is for vaults and pallets. And once he gets to tier 2, it's insanely strong at pallets; even if you miss the survivor, you destroy the pallet.
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