We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Boon Totem Speculations

So with Boon Totems coming soon(TM) what do we really know about how they work or what they could be like? I want to know your opinions/theories, but here's what I have compiled.

Facts: Survivors can go to a Dull Totem and turn it (manually) into a Boon Totem. There will be some way for Killer's to permanently deactivate Boons, and most likely a new status effect for Boons (like how Hexes have Cursed).

Theories: If Boons will be the Survivor equivalents of Hexes, then we can expect them to be very strong to compensate for the risk of permanent destruction in a Trial. They could be slightly weaker due to a Survivor choosing where their Boons will be (unlike Killers who have them preset randomly) but not necessarily. We also have to address perk slots- Killers have 4, a full team of Survivors have 16 and there's a max of 5 Totem spots on the map. Logically there should be a kind of restriction so Survivors cannot have full Boon Totem loadouts and spam these perks (imagine having to cleanse a Ruin 4 times in a match). Alternatively, if a Killer does do a full Hex loadout and leaves no Dull Totems, could Boon Totems have a feature to overwrite Hexes? And if so, could Hexes eventually override Boons? Last but not least, a team of four can find a Hex much more quickly than a Killer can find a Boon without Aura reading- could Killers have built in Aura reading to help them find Boons to compensate?

Below is a short list of the above rules/theories I have stated, along with some new terms as placeholders for new actions/status effects: let me know what you think and if it even makes sense.

  • While cleansing a Dull(Hex? with time perhaps) Totem, press the Active Ability button to Sanctify it, turning it into a Boon Totem. Only 1-2 Boon Totem perk(s) can be equipped at a time(?).
    • A maximum of 2 Boon Totem perks can be equipped at the same time, only if 1 affects a Dull Totem and one affects a Hex Totem(?)
    • Activate a Boon Totem by performing the Sanctify action while Cleansing a Hex Totem for a certain duration. Survivors will still experience the original (or weakened) effects of the Hex Totem when this Boon is lit(?).
  • When under the effects of a Boon Totem, Killers suffer from the Blessed status effect. This status effect serves as an opposite to the Cursed status effect, notifying the Killer that a Boon Totem is active.
  • Killer’s can see the auras of Boon Totems when within a certain radius.
  • The Killer can perform the Dismantle action to destroy a Boon Totem.

Comments

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    Imagine if noed got a buff because of boons, as in it wiped the map of boons or something

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    If boon totems are OP, which I doubt they could match the current survivor perks, pure hex builds will be more common. I imagine they will be a gimmick though. They will likely be detectable with "x" range and therefore not worth using even if they are busted.

  • Heartbound
    Heartbound Member Posts: 3,255

    I think if I were to make a boon totem it'd be like...

    "Prayer to the fallen."

    You mourn the survivors that fell to make this totem. In respecting the dead, they grant you a shield that absorbs one attack from the killer. When the shield takes a hit, the shield instantly breaks and the boon totem is destroyed.

    That way there's kind of a game going on. Do you leave the totems up and keep using them for shields and risk having a dull totem up for NOED/Undying or something, or compete against the other survivors that may also have the boon totem perk for usage?

    If the killer doesn't like it they can cleanse the boon totem. Simple.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Killers have to out play survivors just to slow the gens, unless you have complete control of the map there is no time to be doing totem hunts as killer.

    Don't like the sound of activating dull totems. Would be more interesting if they were tied to hexes. A survivor gaining a boon for themselves or teammates in exchange for putting up with a hex effect could create interesting plays.

  • Mooks
    Mooks Member Posts: 14,855

    imagine having to cleanse a Ruin 4 times in a match

    We don’t have to imagine that, it was an actual thing and people even defended it 😉 (though it was RNG with old Undying I guess..)


    to the OP:I fear these effects may actually be OP and killers already got enough on their hands so looking from that perspective… but maybe we will also see some other new mechanics or reworks to compensate?

    Early game collapse that affects whole game, Key and Mori incorporation in base game, Maybe Hex rework are all possible?

  • botrax
    botrax Member Posts: 633

    Even then its not like killer can walk around and try to find a boon totems. This new mecanic will probably be crazy strong only because killer dont have time to look for that.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited September 2021

    Or, they could just spawn in a new type of totem on the trial grounds, if that's the case, here are my Predictions:

    Boon: Protection

    Whenever you are struck by the killers basic attacks while under the Exposed status effect, the strike will instead trigger the Endurance status effect, and you will be inflicted with a Deep Wound. Survivors struck while under the effect of Deep Wound will be put into the dying state. This effect lasts as long as Boon: Protection remains in the trial grounds.

    Boon: New Building Materials

    Dropped pallets take 10/15/20% longer for a killer to destroy when using the basic "Break Pallet" interaction, and Pallet stun duration takes 40/45/50% longer for the killer to recover. These effects are removed if Boon: New Building Materials is destroyed.

    Boon: Athletic Prowess

    Running and Vault speeds are increased by 1% for every other active boon totem in the trial grounds. Every time another Boon totem is destroyed your team is affected by the exhaustion status for 20/15/10 seconds. This effect ends immediately if Boon: Athletic Prowess is destroyed.

    Boon: Alternative Rout

    If the killer shuts the hatch, another open hatch will spawn in the trial grounds for 35/55/75 seconds. If Boon: Alterative Rout is destroyed, both hatches disappear from the trial grounds.

    Boon: Fair Trade

    Whenever the killer hooks a survivor, up to 1/2/3 previously broken pallets will repair in the down state on the trial grounds. This effect remains active as long as Boon: Fair Trade remains standing.

    Boon: Shared Vision

    Whenever the killer moves within 8/12/16 meters of a Boon totem their aura is revealed. While Boon: Shared Vision remains active, any time the killers aura is revealed to you it is also revealed to your teammates. This effect lasts as long as Boon: Shared Vision remains active on the trial grounds.

    Boon: Third Eye

    Whenever the killer triggers the Undetectable Status, Boon: Third Eye Reveals their location to your team for 2/3/4 seconds. This effect lasts as long as Boon: Third Eye remains active on the trial grounds.

    Boon: Aura of Purification

    Once Boon: Aura of Purification is Active Up to 1/2/3 Hex totems cannot activate and will remain dull. If Boon: Purification is destroyed, all inactive Hexes will activate on any remaining dull totems.

    Boon: Silence Is Golden

    For as long as Boon: Silence is Golden remains active in the trial grounds, all survivors Footsteps, Breathing, Injured Grunts, and Screams are reduced by 50/75/100% in volume.

    Boon: Suppressed Presence

    Whenever any survivors auras are revealed to the killer, they are instead suppressed, and can only be seen by the killer if they are within 24/16/8 meters of the revealed survivor(s). If Boon: Suppressed Presence is Destroyed, all survivors auras are revealed to the killer for 10 seconds.

    Boon: 4th Chance

    Any survivor on their Death Hook/Final Hook Phase will trigger a Second Struggle phase upon either becoming hooked again, or ending the initial struggle phase without being rescued. This Second struggle phase will last for 10/20/30 seconds, and the killer may kill any survivor rescued from this phase with their own hands. This effect lasts for as long as Boon 4th chance remains standing.

    Boon: Daylight

    Once the gates are powered, Boon: Daylight Activates and the gates will automatically open within 40/30/20 seconds. If any Survivors are hooked or in the dying state when the gates open, they will automatically free themselves from the hook or recover to the injured state. Any survivor Struck by the killer within 16 meters of an exit gates threshold will be granted the Endurance Status effect, and suffer Deep Wounds instead. Any survivor suffering Deep Wounds will enter the dying state if Struck by the killer. Boon: Daylights Effect lasts as long as it remains standing.

    Only 1 boon of each type may be active on the trial grounds at any given time (max 16).

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    Im gonna assume mabye. if a survivor has 1 boon totem and they wipe out the other 4 noed might replace that 1 boon.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited September 2021

    I imagine Boons, if they are even implimented (don't forget, the Devs have outright lied to us about upcoming mechanics multiple times before) will be little more than Hex totems the survivors cleanse for a buff.

    Edit: Yes, I am aware that the Devs have a little explaination of their idea - I do not for a second believe that anything that complex will be implimented.

  • Jasix
    Jasix Member Posts: 1,245

    With the recent addition of Cenobite's Hex: Plaything - it makes me wonder with the addition of Boon Totems - will the number of totems increase on each map?

    If every survivor brings a Hex: Boon that would be 4 of 5 totems and if the killer brings any hex perks - then boom every totem is accounted for.

    But what if the killer brings 4 hex totems - then only one boon totem can be activated? It will be interesting to see how this is dealt with.

  • Mooks
    Mooks Member Posts: 14,855

    If the killer brings 4 Hexes and one is Haunted Grounds there would be no dull totem left.

    i like the idea of more dull totems BUT then Noed needs actually some kind of rework. Being able to disable it with 5 totems is reasonable but if that number gets too high ‚just do bones‘ won’t be a valid argument anymore

  • Adeloo
    Adeloo Member Posts: 1,448

    well as much as i like the effort you put into those, they just sounds OP af especially when the killer already don't have the time to pressure both gens and totems.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited September 2021

    That's the point... I was tempted to add a /s indicating sarcasm at the end of the comment, but I got this crawling suspicion that the devs have already thought of all of these. No one likes NOED? Boon: Protection, 4th chance, and Daylight will take care of that. Killer using the Enduring/Spirit Fury/Brutal Strength Combo? Boon: New Building Materials! Are they using the Ruin/Undying/Tinkerer Combo? Boon: Aura of Purification and Third Eye gotcha covered, etc...

    Basically Totems in the game were meant to be OP because they represent a perk that your enemy has the power to destroy, and some Hex perks like Ruin, and Devour Hope actually live up to that ideal, but for the most part they don't since the devs don't want the killers to be too oppressive. However, you just KNOW that the devs won't hold back as much when it comes to the survivors "Boon" version, as it will appease the majority of the player base.

    Of course these are OP af, and while I can already hear Killer mains everywhere crying out for nerfs to them on these forums, I can also expect a whole lot of "Just Do Bone's/Boons" comments as well. Hell My prediction of there being a maximum of 16 boons on the trial grounds, while very tongue in cheek, is probably something else the devs have considered as we don't know if the Boon Totems will actually take over the current Skull Pile model, or be given their own little Totem pole/Lantern models. I can totally see the devs pulling this stunt, and I can also guess it may only take the killer 1 second to destroy a Boon Totem to compensate for the time they spent searching for them while hunting down survivors (like smashing the lanterns during the Lunar event).

    I've just learned the hard way not to put anything past these Devs when it comes to appeasing the survivor player base (majority), and sadly, as much as I hate to think about it, I expect those "boon predictions" to likely be not too far off from what they'll actually do.

  • Adeloo
    Adeloo Member Posts: 1,448

    Well you all put them at the same level than Devour Hope, with no actual work needed from the survivors to power up (doing gens for example) and they could spam up to 5 totems, 4 of them which could be the same one. We saw how it was with old Undying and honestly no one wants to go back this way. I can't imagine how miserable the killer experience would be if one after the other, survivors uses New Building Materials.

    Because let's face it, how many killers actually run the Enduring/Spirit Fury/Brutal strengh combo now ? probably 10 if not 5%

  • TWiXT
    TWiXT Member Posts: 2,063
    edited September 2021

    I did put in the stipulation that only 1 boon totem of the same type can be active, so if 4 survivors came in with the same boon, it would only apply to 1 boon totem. The way I see it, the devs are either going to go similarly in the way the OP has stated, or the devs will make Boons their own object that spawns in depending upon how many are used, with that stipulation I've mentioned.

    Honestly, the easiest way for them to do this is to apply it by reusing the Lunar Event lanterns, 1 spawning for each unique boon, and just like in the lunar event, all the killer has to do is smash them with an attack, but until then, like with Ruin or Devour Hope, the boons will be quite crippling to the opposing side. I'd even go so far as to think that there'll be a boon in which survivors won't be able to get downed by the killer at all until it's been destroyed. Still, the possibility of 16 boons spawning in a map (1 for each survivor perk slot) isn't an impossibility, especially if all the killer has to do is smack em with a basic attack. Basically it would be seen as a way to distract the killer from pursuing survivors in the early-mid game, and give survivors more time to cleanse hexes or do gens, because "obviously, survivors need all the help they can get!" /s

    I have this nagging feeling that the devs might do it this way, and If this is the way it actually goes, then I am OUT.

    I made that list of Boons overpowered as a joke, but considering the devs, now feel like I'm probably not too far off from being correct. Sigh... at least I had fun coming up with them... Lets hope the devs don't take any inspiration from that list.

  • Marik13
    Marik13 Member Posts: 683

    I actually have an awful feeling about these boon totems. Granted we know next to nothing about them still, but just the little we do know doesn't look good for two reasons, if you like playing killer.


    The first off is that killers are already on a very strict time limit as it is. Giving us yet ANOTHER objective without doing something to the others to balance things out is just gonna make things miserable. Second, I've seen survivors already being snarky, saying "just do bones" forgetting that that excuse doesn't work well when flipped the other way because, unlike survivors, killers don't have any way to track totems! Survivors have like 5 perks and 1 item that they can use and depending on the add-ons you use for said item, you can reveal everything on the map to your entire team. Finally, and this is kind of a bigger one for me. From the sounds of it, survivors can go and place their boons on whatever totem they want right? So they have a choice on where it goes, rather than rely on the ( real sh***y) RNG that spawns our totems next to gens or out in the open, waving to everyone.


    So far these three are my major concerns that I hope get addressed at some point. Like I said killers already have their plates full as it is. Adding more to it is and making plating killer become an even more miserable experience is only gonna dissuade us from queuing up as killer. So I hope everyone enjoys having longer queues.

  • Adaez
    Adaez Member Posts: 1,243

    I really hope there's a twist,because the last thing killers need,is more objectives.

  • Ludicris
    Ludicris Member Posts: 244

    When Boon Totems go live, I will probably run just Hex perk builds, so no one can use them. TotH or Undying, DH, Ruin, HG?

  • Seraphor
    Seraphor Member Posts: 9,429

    There's no way in hell that would be OP. The killer would be able to ignore that completely and the survivors still wouldn't have an advantage.

    Boon totems will have to be bearable for the killer of course, but there's no reason why they can't be so.

    If I were designing Boon totems, I'd make them proximity based, so that the survivors perk only works within x meters of the Boon totem itself. This gives survivors more strategic avenues to use the perk, and allows the killer a tool to hone in on the blessed totem.

    Something like; Blessing a dull totem turns it into a boon totem (takes 16 seconds to bless). When within 32 meters of the Boon totem, you leave no scratch marks. The Killer can snuff out the Boon totem (takes 2 seconds).

    This would be super easy for the killer to hone in on and locate the totem, as they would literally see the radius as the survivor runs over it. Plus if you have the survivor in your sights, then you could just ignore it all together. It would still be a useful perk to run for the survivor however, because it would function like Lucky Break, but instead of being time limited, it's location limited.

    Other possible uses could be:

    • Can recover from the dying state when within 16 meters of your boon totem.
    • Wiggle 25% faster when within 32 meters of your boon totem.
    • Repair 20% faster within 24 meters of your boon totem. (basically good for maybe one gen)

    These might be stronger than their non-Boon counterparts (e.g. Unbreakable, Boil Over, Prove Thyself) but they require time to activate (like Inner Strength) and are limited in scope, AND can be disabled by the Killer IF the killer gets lucky and finds it.

  • Impose
    Impose Member Posts: 400

    All brokenly overpowered.

    Literally ANYTHING that forces the killer off their main objective in a game that already favors the survivors is going to be overpowered.

    The boon totem mechanic itself in a standalone thought is likely not overpowered. In fact it actually makes a lot of lore sense to bless a totem, thats something survivors would do. It makes sense in my brain. But in the context of a game where a killer can lose the game by simply overcommitting to the wrong chase for 30 seconds, spending even as little as.....8 seconds say, cleansing a boon totem, means thats 8 seconds where no one is pressured. And if, god forbid, you find the boon totem mid chase, get a down, and go back to CLEANSE the totem. You have now sacrificed the ONLY pressure killers get, which is one on the hook and one in a chase, maybe slug one.

    Boon totems are just a terrible idea in the current balance of the game.

  • Seraphor
    Seraphor Member Posts: 9,429

    You can waste more than 8 seconds if:

    • A survivor breaks free when you're carrying them to a hook, or they have DS.
    • You slug a survivor and they get back up again, say with Unbreakable.

    Survivors perks waste the killers time all the time. This would simply be another type of survivor perk that does the same type of thing.

    None of my examples are things the killer can't just ignore and power through, or counter in some other way. Survivor has a boon perk that allows them the ability to get themselves up from the dying state? Don't slug. Survivor has a boon perk that allows them wiggle faster? Get to a hook quicker. Survivor has a repair buff boon totem? No different to Prove Thyself or BNPs, pressure gens better or run slowdown.

    IF the killer HAPPENS upon the boon totem itself, they can spend 2 seconds snuffing it out and disabling that perk.

  • TatsuiChiyo
    TatsuiChiyo Member Posts: 712

    I would like it if the Boons were tied to Hex perks, as in it would only activate if the Killer is running a Hex perk. Example

    Boon: Focus (Activates if affected by a Hex perk) Gain a 2/3/4 percent bonus to gen repair, healing, unhooking, and door opening speeds.

    Think like Soul Guard. Even make super "strong" ones but with more specific criteria.

    Boon: Survival Instinct: (Activates when all gens are completed and if affected by a Hex) While in the dying state, gain the ability to recover while crawling. If picked up, succeed a skill check to stun the Killer (Once per Trial)

  • Impose
    Impose Member Posts: 400

    Bruh just no lol. There's like 20 things wrong with this.

    1) If you get a survivor wiggling off, you've probably lost the game then and there. You lose your map pressure. You lose any activation perks from hooks. Three other survivors are doing things instead of potentiall one survivor doing things (one for rescuing and one in chase ideally)

    2) If you get hit by DS its the same as above just not as bad. Getting hit by DS engages you in an entire new chase and any decent survivor will turn that into a least another 30 seconds of running.

    So using examples of other things that lose you the game to prove that boons don't lose you the game is uh...silly.


    3) "dont slug" Slugging is a counter to survivor pressure and is very frequently the only way for killers to snowball pressure into a win. Having a counter to something that is already a counter to something else makes zero sense. The game is survivor sided already. All your perk ideas are MASSIVE benefits to survivors who DO NOT NEED massive benefits. Unbreakable is already an S tier perk to most, A tier probably overall. And it rarely gets true use, works once, and on one person. The problem is that survivors don't need perks to win. Killers do. Perkless killer is reserved for challenging yourself and doesn't work against probably 90% of survivors, depending on your skill level. Perkless survivor is basically just evening out the playing field. I run perkless survivor half the time simply for fun. I don't run perkless killer for fun. Thats self torture

  • Seraphor
    Seraphor Member Posts: 9,429
    edited September 2021

    So is Unbreakable OP then? You know what the counter to Unbreakable is? Don't slug.

    You literally wouldn't need to do anything different to counter this boon perk. You don't slug in case they have Unbreakable, Soul Guard, no Mither, etc. Now you don't slug in case they have Unbreakable, Soul Guard, No Mither OR THIS BOON PERK.

  • Impose
    Impose Member Posts: 400

    So you didn't read anything in that post at all did you? I literally addressed your entire sentence.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited September 2021

    Unbreakable:

    Pro: Allows you to get yourself up from the Dying State - Con: Only works once

    Soul Guard:

    Pro: Allows you to get yourself up from the Dying State - Con: Only works when Cursed

    This Boon Perk suggestion

    Pro: Allows you to get yourself up from the Dying State - Con: Only works within 32 meters of the totem, Requires 16 seconds to set up, can be snuffed out by the killer


    Please explain how it's more OP than Unbreakable, if it even works once (you don't get downed within 32 meters of the totem) then it's not likely to happen a second time anyway.

    It would be in a similar boat to Soul Guard, it could be better than Unbreakable, if the stars align, but most of them time, it won't be.

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    What I see its killers getting more things to waste time when are survs the ones who have to waste it.

  • Heartbound
    Heartbound Member Posts: 3,255

    I was thinking something like that. Run it with the actual MoM, styptic, and have someone rescue you with borrowed time. Some survivors just don't go down.

  • Carth
    Carth Member Posts: 1,182
    edited September 2021

    I really am nervous about boon totems, the fact that people think things like 20% repair speed are fair and balanced is wild to me. Imagine the start of a game.


    killer starts heading to opposite end of map, smart survivors are already spreading out across gens, smart survivors also already know totem spawns and gen spawns. Killer intercepts one survivor and starts chasing. Other 3 survivors are on totems and spend X(?) seconds converting a totem to a boon totem(lets pretend its 14 seconds). Survivors repair gens at 1.0 Charge per second and a gen requires 80 charges to complete. 1.0 * 1.2 = 1.2, 80 /1.2 = ~66.67 seconds. You basically don't save any time you might argue but if you start to combine things and have overlaps this will get even sillier. 2 survivors repairing @ 1.2 with leader would complete a gen in ~33 seconds base. That's ridiculous, throw in toolboxes and if a gen is near 2 boon totems it will be done before a killer even has a reasonable chance to address the gen at all. All it takes to do this is 3 perks. There's just not enough time in the game vs good survivors for a killer to patrol gens, regress gens, get into chases, get 8-12 hooks, and then also hunt down boon totems.


    At the start of a game when the killer can only chase 1 person, 3 survivors have total freedom to set up boon totems as needed and prioritize placing boon totems in critical spots. That is going to be insane and have huge implications vs good survivors.

  • GenJockeyNance
    GenJockeyNance Member Posts: 687

    Idk what the boons have in store but I do like a theory that the survivor to introduce boon totems is the human version of Hag. Ngl I'd be down for that.

    I just hope the boons though is fair for both sides and not something the killer needs to hunt to destroy just to play the game. I doubt the boon benefits will be anything too outrageous though.

  • KingFrost
    KingFrost Member Posts: 3,014

    I'm guessing there'll be a boon that counters camping in some way.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited September 2021

    Would likely only work for one gen if it worked as I suggested. That's just a toolbox.

    Survivors spending the first chase placing boon totems means they're not rushing out gens.

  • gnehehe
    gnehehe Member Posts: 510

    I would say infinite healing / unbreakable (several boon perks for instance) while the totem still is lit. Killer had their BS/OP stuff with Ruin, I expect the same BS/OP stuff with the new boon totem mechanism for the survivor side now.

  • GenJockeyNance
    GenJockeyNance Member Posts: 687

    I highly doubt it. Considering the devs don't see anything wrong with camping, why make a boon to stop it? There's already a perk that pauses the struggle phase timer when a teammate is in range. A whole boon perk that might completely halt it would be too much.

  • Impose
    Impose Member Posts: 400

    Except the game is already survivor sided.

    And fixing one thing being broken by saying something else should be broken is stupid

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100
    edited September 2021

    If it requires killers to spend any amount of their already precious time cleansing these totems, then I'm certain you'll see skyrocketing survivor queue times. If not, then they'll just be "another set of (likely useless) perks that nobody uses."

  • gnehehe
    gnehehe Member Posts: 510

    Re-read my comment again. I never said I wanted this ... I even used the term BS for the both sides ;)

  • KingFrost
    KingFrost Member Posts: 3,014
    edited September 2021

    They also said Hillbilly was perfectly fine.

    I could see them using Boons to make camping less valuable. Right now, it's pretty strong with enough slowdown. There are times when camping is a good strategy. They want to reduce the times that strategy is considered 'good', by giving survivors a much needed counter while still giving killers the opportunity to decide for themselves if camping is worth it or not. There's many ways to go about this, other than simply pausing the hook timer.

  • GenJockeyNance
    GenJockeyNance Member Posts: 687

    Oh for sure. If I as a killer have to add freaking boon totems to the to do list in order to play the match even remotely optimally... I'm out. Lol that'll be the end of my killer career.

    I can deal with the mix bag of survivors with the new mmr but killer is already so stressful (at least to me it is) I'm drawing the line at having even more work to do as killer.

  • Thrax
    Thrax Member Posts: 974

    The killer should be able to very quickly just stomp them out.

  • HealsBadMan
    HealsBadMan Member Posts: 1,122

    Well this thread really blew up, shameless self-promo of my Boon Totem concepts :p

    Personally I think it'll be very tricky- Boons have to be worth it for Survivors to use at the same time easy enough for Killers to either ignore and deal with them OR stomp them out quickly and get back to prioritizing gens. As a Killer main I think they won't be terrible unless they become meta perks like Survivor equivalents of Ruin. I'll wait to make a concrete decision until they come out, until then it's all about concepts and deducing what rules they'll play by. Anyway, here are my concepts:

    The first three are to make viable versions of bad perks (Vigil, Distortion, etc.) as well as something completely new. The last three are just pure Boon speculation and focusing more on Boon Totem mechanics as opposed to viable perks.

    BOON TOTEM: ANCESTOR'S TEACHINGS

    You keep the stories and lessons you’ve grown up with close to heart. They’ve aided you in warding off evil.

    • While cleansing a Dull Totem, press the Active Ability button to Sanctify it, turning it into a Boon Totem. Only 1 Boon Totem perk can be equipped at a time.
      • NOTE: When under the effects of a Boon Totem, Killers suffer from the Blessed status effect. This status effect serves as an opposite to the Cursed status effect, notifying the Killer that a Boon Totem is active. Killers can see the Auras of Boon Totems when within a 24m range.
    • When this Boon Totem is active, Survivors recover from status effects 40/45/50% more quickly. Survivors can recover from the Exhausted status effect while running at 50% of the normal recovery speed.
    • The Killer can perform the Dismantle action (6s) on a Boon Totem to destroy it.

    BOON TOTEM: RITUAL OF CHÜD

    The willpower and cunning of you and your team is stronger than any monster.

    • While cleansing a Dull Totem, press the Active Ability button to Sanctify it, turning it into a Boon Totem. Only 1 Boon Totem perk can be equipped at a time.
      • NOTE: When under the effects of a Boon Totem, Killers suffer from the Blessed status effect. This status effect serves as an opposite to the Cursed status effect, notifying the Killer that a Boon Totem is active. Killers can see the Auras of Boon Totems when within a 24m range.
    • While this Boon Totem is active, it gains a Token for each Survivor that is still in the Trial. For each Token on this Totem, the Killer’s Power Usage speed is reduced by 3/5/7%.
      • Power Usage refers to the activation/setting/speed that a Killer uses their Power.
    • The Killer can perform the Dismantle action (6s) on a Boon Totem to destroy it.

    BOON TOTEM: HEAD ON A SWIVEL

    Knowing everything that's going on can be the difference between life and death in warfare, be it aerial, naval or urban.

    • While cleansing a Dull Totem, press the Active Ability button to Sanctify it, turning it into a Boon Totem. Only 1 Boon Totem perk can be equipped at a time.
      • NOTE: When under the effects of a Boon Totem, Killers suffer from the Blessed status effect. This status effect serves as an opposite to the Cursed status effect, notifying the Killer that a Boon Totem is active. Killers can see the Auras of Boon Totems when within a 24m range.
    • When this Boon Totem is active, Survivors will receive a noise notification at the Killer's location whenever their Aura(s) is shown to the Killer. Afterwards, this perk goes onto a 30/25/20s cooldown.
    • The Killer can perform the Dismantle action (6s) to destroy the Boon Totem.

    BOON TOTEM: CURSE REVERSE

    A Boon that turns the curses upon you onto the one who cast it.

    • While cleansing a Dull Totem, press the Active Ability button to Sanctify it, turning it into a Boon Totem. Only 2 Boon Totem perks affecting a Dull or Hex Totem can be equipped at a time.
      • NOTE: When under the effects of a Boon Totem, Killers suffer from the Blessed status effect. This status effect serves as an opposite to the Cursed status effect, notifying the Killer that a Boon Totem is active. Killer’s can see the auras of Boon Totems when within a 24m radius.
      • A maximum of 2 Boon Totem perks can be equipped at the same time, only if 1 affects a Dull Totem and one affects a Hex Totem.
    • Activate this Boon Totem by performing the Sanctify action while Cleansing a Hex Totem for 12/11/10s. Survivors will still experience the original effects of the Hex Totem when this Boon is lit.
    • While this Boon is standing, Survivors who suffer from the Cursed status effect will gain a 5/7/9% Haste status effect.
    • The Killer can perform the Dismantle action (6s) to destroy a Boon Totem.

    BOON TOTEM:CALM MIND

    A Boon that relaxes the spirit and soothes the soul into a relaxed, flawless state.

    • While cleansing a Dull Totem, press the Active Ability button to Sanctify it, turning it into a Boon Totem. Only 2 Boon Totem perks affecting a Dull or Hex Totem can be equipped at a time.
      • NOTE: When under the effects of a Boon Totem, Killers suffer from the Blessed status effect. This status effect serves as an opposite to the Cursed status effect, notifying the Killer that a Boon Totem is active. Killer’s can see the auras of Boon Totems when within a 24m radius.
      • A maximum of 2 Boon Totem perks can be equipped at the same time, only if 1 affects a Dull Totem and one affects a Hex Totem.
    • While this Boon Totem is standing, Survivors will become 30/40/50% more quiet (Breathing and Injured) and do not make noise notifications for rushed actions while the Killer is further than 24/20/16m.
    • The Killer can perform the Dismantle action (6s) to destroy a Boon Totem.

    REAWAKENING

    If your life seems hopeless, just peer inside and align yourself with the universe to rebalance yourself.

    • When a Boon Totem you activate is destroyed, Reawakening activates. Sanctify the same kind of Totem to restore the Boon Totem, which deactivates Reawakening for the rest of the Trial.