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Iridescent Head: what if...?

White_Owl
White_Owl Member Posts: 3,786
edited September 2021 in Feedback and Suggestions

Before its change I regularly faced Huntresses with that addon but since its change not even one, so recently I had an idea: what if Iridescent Head could allow fully charged hatchets to destroy pallets and breakable walls? It wouldn't be too powerful of an effect, but it would change a bit the playstyle for the killer, as an UR should do.

Post edited by EQWashu on

Comments

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Of all the cool things they could've done when changing huntress' iri and adding the other iri addon they just went for the most boring things possible. Reloading after every shot or being a 115 killer in exchange for not having a power, serious lack of imagination there.

  • Bonquiqui414
    Bonquiqui414 Member Posts: 222
    edited September 2021

    Downing a survivor with a hatchet within 24 or 32 meters will instantly put the survivor in the dying state. They could’ve went with this route

    Post edited by EQWashu on
  • WeenieDog
    WeenieDog Member Posts: 2,184

    It probably would have priority issues like being sucked into breakable objects instead of dealing damage. Also, I kind of feel it would be too much when combined with her zoning potential and her throw cooldown speed. It's like, you either stay at the loop and she'll just position herself to where she breaks the pallet and has los on you when you leave.

  • Myla
    Myla Member Posts: 1,551

    Revert it back and Survivors just need to git gud. Imagine getting dogged on by a 110 killer with no hatchet wind up lul

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,919
    edited September 2021

    that was actually there original idea Peanits said he wanted iridescent head to be so you have to hit someone 32 meters away to insta down them

    Post edited by EQWashu on
  • wxnickxw
    wxnickxw Member Posts: 740

    Why does it says closed on this thread?

  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    It should be 2 hatchets and you have to hit fully-charged shots to insta-down