The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Facecamping needs to be dealt with

2»

Comments

  • shinobu149
    shinobu149 Member Posts: 142
    edited September 2021

    The devs can only do so much. I am tired of seeing everyone complain about them. I am sure they are aware of the issue and are finding ways to solve it. We dont know how some of the things they have to do on their end. They could be trying to find a way they can do it but are at a stump idk. Also, they could be working on other things people are wanting fixed they can only do so much at a time and are probably working on the little things while thinking of how they can fix the bigger things. I am sure there aware of issues always being complained about. I know on our end it could be frustraing but its not like the game is unplayable there are bug that is noticible but usually its like a glitch or a small moment but that could could be fixed. Camping and other things like that seems hard to really penetalize or make a system for if that makes sense.

  • Artemisha
    Artemisha Member Posts: 401

    When u expose the problem of camp tunnel a lot of people just say "do gens". What a joy of game spending your time just holding m1 for 80 seconds. 3 survs bored on gens and 1 without being able to even play. Of course it´s a bad game design.

  • Munqaxus
    Munqaxus Member Posts: 2,752
    edited September 2021

    I mean, isn't that kind of asinine. You face-camp/proxy-tunnel a survivor out of the game right at the beginning, the play the game normally, because you know you've won the game at that point. 3 survivors almost never can complete 3 gens or more.

  • Sumnox
    Sumnox Member Posts: 605

    I have had the exact same experience. I made a thread about it as well. Killers were always campy and tunnelly, but ever since the DS destruction and very specifically the new rank system, it is literally a nightmare. Every - single - game without an exception it's camp and tunnel. I have played 9 games today, and in 7 of them I got facecamped and tunnelled after being BTed without an exception. In the other 2 it was my friend (we were a duo) being facecamped and tunnelled. This is the same as the previous days, every single match someone got camped and tunnelled, 100% of the matches.


    This made me stop playing today and I'm going to take a break from the game. I can't be bothered to be tunneled and face camped every single match I play.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    My guess is that face-camping/proxy-tunneling has gotten so bad that it will force the developers to do something. Survivors players aren't even getting to play the game, it's so bad.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Too much work to change the game to make it balanced when they can just... Not.

  • Tsulan
    Tsulan Member Posts: 15,095

    I've never seen a gen rusher complain about gen rushing. Since there are so many of them, I suppose they like holding m1.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    That's because gen-rushing is when you have a 4 man SWF, all with toolboxes and BNP and leadership. So there's really hardly any of those. Where as face-camping/proxy-tunneling is about every game now.

  • Tsulan
    Tsulan Member Posts: 15,095

    You don't need all that to gen rush.

    Solos without toolboxes can and will gen rush.

    A survivor who gets off the hook and goes for a gen instead of healing, is gen rushing.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    .......


    FFS guys....

    120 seconds to die on a hook

    80 seconds to solo a generator

    4 survivors, only 5 gens


    I don't care that you find gens boring... the right call is to punish the killer by boring them to death with an empty game of one death.


    going on 6 years and people still refuse to do what they're supposed to do...

  • Munqaxus
    Munqaxus Member Posts: 2,752

    That's not gen rushing, that's called playing the game.

  • Dehitay
    Dehitay Member Posts: 1,726

    Personally, I think the best solution to camping is if the killer is after 5 seconds, if the killer is within 16 meters of the hooked survivor and no other unhooked survivor is within 32 meters of the hooked survivor, all survivors should get a visible buff that increases gen speed. It lets them know the killer is camping and promotes proper anti camping gameplay.

  • ChiSoxFan11
    ChiSoxFan11 Member Posts: 1,093

    I'm not trying to question other people's experiences by saying this, but I don't know what servers all this constant face-camping is coming from. I've probably put in 15-20 hours of survivor since Thursday night knocking out Rift challenges, and I rank into zero face-camping killers, either as a solo or part of a SWF team over that time. There were the occasional tunnelers, granted, but they were nowhere near the norm (and most that did were punished with the gens flying and 3-person escapes -- if some of the people who were tunneled out in those instances had been running DS, they would have likeky escaped as well). Since SBMM was implemented, I've seen no real change in the behavior of my opponents when I'm playing survivor.

    Again, just my own experience. In a year and a half of playing the game and the stupid number of hours I've accumulated, I can count the number of games I was face-camped (outside of EGC) on my fingers and toes, with a couple of appendages left over. Saying it happens almost every game sounds like hyperbole, to be frank.

  • Marik13
    Marik13 Member Posts: 683

    See, aside from the issues already mentioned of survivors abusing this exact system to the point where the devs had to remove it entirely, you're thinking only about face camping from one perspective. Ok yeah, I think we can agree getting face camped right out the gate sucks, right? I can certainly agree to that. But what about other situations? Actually let's take a look at this and run with that idea for a second and say hook timers stopped if the killer is nearby. So outside of your scenerio, what do you think should happen if the killer grabs someone after all 5 gens are done, or better yet what do you think they should do during the EGC?


    Actually here I'll use a game I had recently as an example. Played as Bubba in the cornfield map the other day that has the hay barn off to the side. The survivors right out the gate start rushing gens and just smashing them as quick as they could before I could even finish my first chase, which wasn't even that long, maybe a minute tops. So the survivors are slamming gens and I guess they weren't paying attention towards gen placement and they gave me the most perfect 3 gen situation that I could ask for. 3 gens on one side of the map that were placed to where I could stand in the center of them and have perfect LOS of all of them. Hell, even the spot in the center came with a hook as well. So survivors come and I catch one and hook'em and continue to stand in my spot to keep an eye on the gens. The survivors would bum rush hook, I'd chainsaw and they'd swap hooks. Eventually I got them all. I got called a camper, and yes I did indeed camp. But what do you think I should've done? Do you think I should have f***ed off to the other end of the map, throw a little dance party in the killer shack and let the survivors get the free win, even though screwed up and put themselves in one of the worst 3 gen situations they could've hoped for?


    Yeah no. If this system was implemented in the game it would destroy the killer's chances to do anything after gen completion or during the EGC. Maybe less so in the EGC since there's a hard time limit, but once all the gens get popped I don't have any secondary objective anymore and now I need to do what I can to achieve my first objective which is to kill. This system would prevent me from getting at least 1 kill out of a bad situation. Plus in my game this would remove any sort of pressure to come save their teammate and essentially would have been forgiving these guys for 3 genning themselves so badly. So yeah maybe try and think beyond just the one scenario when you suggest things like this, which again, have been tried and were exploited to give one side even more of an advantage.

  • Shaped
    Shaped Member Posts: 5,870

    Dude it was a joke. Because we have at least one person every day suggesting that like they came to an idea no one ever got before.

    Devs tried it, it was abused. It is absurd idea anyway dunno why they even tried that tbh.

  • Artemisha
    Artemisha Member Posts: 401

    But I guess u have seen many posts of killers claiming against gen rush, don't u? Because gen rush is a problem indeed that many killers can't deal with.


    I main surv and I'm against of gen rush. Most efficient play as survivor shouldn't be hold1.

  • VonCrow
    VonCrow Member Posts: 389

    I don't buy it. I think this post is a bait.

    There is no freaking way you can facecamp when survivors can literally do 5 gens in 4 minutes.

    I mean, you facecamp the first minute and when the hooked dies the doors are already opened.

  • Artemisha
    Artemisha Member Posts: 401

    In some tournaments where tunnel / camp is not allowed until end game, these strats are allowed in case you are defending a 3 gen. I find it quite fair. But it's arbitrary rules over the official rules.


    Got to say that although I agree with this rule, I think it'd be hard to implement like a in game mechanic. I also don't mind situational tunnel when killer has no pressure, but find it quite disgusting as the way to go with 5 gens remaining.

  • Marik13
    Marik13 Member Posts: 683

    The thing is, you can't really look at tournaments and what they do and allow because they also ban certain perks/add-ons on both sides and have other outside rules to abide by to make the game more fair.


    At the end of the day, when you have a game that has a PvP element to it, regardless, there's always going to be a form of camping. Sorry but that's kind of a fact. Call of Duty? Campers. Battlefield? Campers. Hell, World of Warcraft? Yes, they have campers too, and they put literal camp fires next to your body when they do it too. This is just an element in PvP games that can't really be solved easily, especially in this game where the opposing sides play so differently, and any little change that happens to one side ends up greatly affecting the other in one shape or another.

  • Thrax
    Thrax Member Posts: 974

    Doing nothing about it forces a specific build and requires a competent team which makes 95% of the rest of the perks useless even when you have a somewhat smart team

  • Duskk
    Duskk Member Posts: 92

    As soon as they deal with the ridiculous gen speeds, unmind gameable loops, and god pallets. Sure I’m down to fix camping.

  • Tsulan
    Tsulan Member Posts: 15,095

    If that's playing the game. Then something needs to be done about it. Because if the killer goes for that still injured survivor, he gets called out as tunneler.

    Devs nerfed healing in an attempt to slowdown the matches. It obviously failed, when no one heals, but does gens instead.

  • Tsulan
    Tsulan Member Posts: 15,095

    Most of my solo survivor matches, the killer gets between 3 and 5 hooks by the time the gates are powered. It can't be the aim of the game that a killer barely gets his BBQ stacks and watches the survivors leave.

    Where is the fun in a 5 minute match? If it was the other way around, killer getting a 4k in 5 minutes, the survivors would ask for heavy killer nerfs. But when survivors complete their goal in that time, it just called playing the game.

  • tennmio
    tennmio Member Posts: 354

    Just die quickly some games in a row and you'll have it a little less often. People decide how they behave in the game and all you can do is telling them their behaviour is morally wrong (cause it is). Though you'll have to make sure that your behaviour is morally right so you aren't contradicting yourself (a problem in many people and an explanation as to why there are so many defending morally wrong behaviour). The game rules say it is okay, therefore it is something the devs feel ok with and I doubt they care about changing it.