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Perk Ideas

TheKingOfAll
TheKingOfAll Member Posts: 73
edited October 2018 in Creations
I have a great idea for a few perks. First a bloodlust perk that would be useful. Its called “Undying Rage”. When you break a pallet in a chase you only lose one level of bloodlust, not all 3 levels. You could also add in you lose bloodlust slower when you lose a survivor in a chase.
Second, to make the game more balanced for swf and individual survivors, kindred should be built into the game so even without the perk, when someone is hooked, everyone can see everyone. This would be extremely useful for solo survivors, so they can coordinate their saves better. Then you would change kindred perk so that when someone saves you from a hook, the person saving gets the borrowed time effect. This i think could be very good, and would help people work together without giving them an extreme advantage
Post edited by TheKingOfAll on

Comments

  • SolarFoxVB
    SolarFoxVB Member Posts: 90

    I really like that "Undying Rage" idea! I hate losing all of my bloodlust to pallets, so I always go around, and there are always those few people that get away and you have to break the pallet anyway, so now they're farther away than you would want them to be. Basically, this perk would be a godsend, especially with the newish bloodlust nerf.

  • TheKingOfAll
    TheKingOfAll Member Posts: 73
    Also, with the new healing update, they could add lowers recovery cap by 5/10/15% to knock out
  • SolarFoxVB
    SolarFoxVB Member Posts: 90

    @TheKingOfAll said:
    Also, with the new healing update, they could add lowers recovery cap by 5/10/15% to knock out

    Yeah, I've noticed how beneficial the increased recovery cap is for survivors, so that would actually be really cool.