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Maps need to be shorter

Well, I'll will not write the same thing like others did before.

But it's doesn't makes anysense to build a map with many "wall palette" (jungle gym and so) to do an average of 15/17palettes per map because a loop =/= with another one, there are differente power creep. Plus, with such a huge map, most killer will struggle to take pressure, hard to navigate. Some of my trials all palettes are still avable. (and as you all know trial can be very quickly)

So, in my opinion, the less effort to do for devs, they have to have decrease maps then all killer will be better. Maybe with it, some loops will be less painfull (not all killer can deal equal), And if some killer become too strong, it's simple to nerf 1 or 2 than all killers, same for survivors. With this, I think, we don't need some big changes or something will be fix for ages. Map design is key.

I talk about this, because, devs buff/nerf are in this way (and with time spend on map) I think they know about it. BUT, if a dev see this post, DO NOT EVER EVER balance a game around all the people, for an example, a rank 20 who just bought the game will don't know the game so he need to improved. A better player will always beat a new player.

Prehaps I'm wrong, and I know this changes will be harder to hide as survivor but it will help. Killer will be always a eye on 1 maybe 2 survivors. And it will better to have some good move, survivor will always keep on eye and with his ressources (and not stay on gen and look at ur phone at the same time xD)

What do you thing about this ? Do you think it will work or need some adjusments ? Or you are not with me, tell me why you don't like it.