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What happens if you have too many Hex Perks?
With Hex: Plaything, everytime you hook a Survivor, a dull totem becomes a Hex Totem. If you were to have a build consisting of Plaything, Haunted Ground, Undying, and any other Hex perk of your choice, how would it work when there are only 5 totems?
Comments
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If there's no available dull totem then the perk doesn't activate
it's the same if survivors go around cleansing dulls.
Slightly off-topic but with the addition of boom totems I have a sneaking suspicious that survivors might not actually 'destroy' totems anymore, but rather 'unlight' them to cleanse them which means boon totems can then be used. That's my theory on how it'll work
IDK random speculation
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You'd have 4 lit totems and a single dull totem at the beginning of the match, and a single survivor would get a Plaything totem.
I wouldn't recommend it.
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The only issue with the no longer breaking totems idea is NOED would no long be able to be prevented and perks like play thing being able to go off up to 11 times instead of just at max 5.
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Killer loses potential uses.
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yeah good point
I wonder how it's gonna work
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If that's the case, then they should have it that the Killer can light, and re-light their own hexes. Like the players came out with the idea of Killers lighting their own dull totems to stop getting f'd by RNG, and then gave that Survivors which is 100x worse.
If they make it a scenario where you can cleanse a hex totem, and then boon it into a boon totem. They could balance it that Killers can hex a dull totem, or boon totem.
At the same time leaving Killers and Survivors the ability to cleanse a hex/boon totem
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