Small Game coordination
Entità
Member Posts: 1,583
PHARMACY: "[...] Searches through Chests are 40/60/80 % faster and the noises they cause along with their hearing distances are reduced by 0/4/8 metres. [...]"
TECHNICIAN: "[...] The noises caused by your Repairs and their hearing distance are reduced by 8 metres.[...]"
My proposal is to coordinate SMALL GAME with these perks, adding the following effect: "Cleansing totems and disarming traps are 40/60/80 % faster and the noises they cause along with their hearing distances are reduced by 0/4/8 metres."
Of course, cursed totems' cleansing shall produce an explosion, like now.
This Small Game reform should be implemented after the totem system improvement: https://forum.deadbydaylight.com/en/discussion/46244/ten-ideas-to-improve-the-totem-system
Post edited by Entità on
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Comments
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-So somewhat 7 sec tier 3
-Makes 1/3 of Thrill of the hunt useless evem on tier 1 (40% > 30%)
I would keep it as it is.
Maybe give a small bonus to cleansing0 -
Other ideas?
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