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new matchmaking system lie
Comments
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I can appreciate that it's a numbers game. It's better for one killer to have to go through several poorly matched games to reach an even keel with a new killer than 4+ survivors having to deal with a killer who's punching above their weight class.
However, the explicit promise of Individual Killer MMR was to solve the problem of "I want to try a new killer and not get completely destroyed by high quality survivors." Like, that was the WHOLE point of the thing. What you're describing is that you will have to go through that every time you want to try a new killer, and only after a set number of games will you be at a level low enough to actually have a chance to figure out their power. That's a pretty poor compromise.
I understand that some killer skills translate between (most) killers, regardless of their power. Knowing how maps are laid out, having a rough idea how how to fake out survivors, being able to judge lunge distances, and so forth. But if you pick up a new killer, unless you've got loads and loads of saved-up BP, you're going in with whatever perks you get lucky enough to snap up from one web to the next. You're going in with no idea what the killer's power is supposed to be used for or the difference between when you ARE supposed to use it and when you're not. And, most importantly, you're going in with the desire to use the power as much as possible to adjust to it, with the full knowledge that messing up your power probably means the chase goes on forever (until you give up and just hold W and use M1 like a Trapper with no traps).
It doesn't make sense to put new killers at 0 MMR, but it also doesn't make sense to put them at your highest MMR (or even the average between your characters). There has to be a better solution than "Just lose a bunch of games and eventually you'll have a chance to try to get a handle on what your new guy is all about."
Of course, a comprehensive Bot system that lets killers choose any of their killers would solve the problem. But that means fewer killers queuing up for IRL games.
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This mmr is total bs I've played around 100 games and lost like 80% i normally get survivors way better then me for like 10 matches in a row make like 15k then get some babys that do maybe 1 gen for a match or 2 then everyone is way better than me again. It doesn't matter what killer I use always the same results.
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Even if no one can drop grades, only after the reset. How grades does not measure skill when you have to play well to grade up? Obviously its not hard to grade up, but still.
If you find someone with a low grade after weeks of the reset, then that means only two things: that he didn't played too much or that he isn't skilled enough to get a better grade.
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Exactly. So if someone doesn’t play much for a short time or directly after a reset you think it’s okay to March literal beginners with pros?
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....... You are aware this is tantamount to not having separate ratings for different killers, yes? You start out at the max and work your way down as you lose. This is not an enjoyable or user-friendly experience.
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And you realize that the opposite wouldn’t be fun for your opponents, right?
killers are -for the most part- working similarly. You can M1 as everyone, mindgaming, game knowledge etc is same-y. It wouldn’t make sense to start with every new killer on the default/zero.
and you are only starting at the highest if your skill on another killer is so high.
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Of course it makes sense for each killer to start at zero. Naturally as you get used to their mechanics it'll give your opponents a chance to complete objectives and ultimately, survive. They don't need a handicap because they aren't learning anything new. You do.
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You can easily stomp noobs without using killer specific mechanics though.
you really think it’s okay for Someone starting the game to against a 10K hour killer just because they never played the newly released killer? but starting with an higher mmr in the new killer would be not enjoyable or user-friendly?
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Yeah, you can play most killers as m1 killers with exception to the slower movement speed ones. And even then, I feel like certain powers are good at baiting m1 at loops without much specialized knowledge such as Trickster or Hag. Just my opinion, obviously.
Take Nemesis as an example. If you just played without using his power much, you could easily have your mmr right around the standard m1 killers. Now if you used tentacle only? All of a sudden he is going to play like a harder to use ranged killer.
So it all kind of depends.
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Can you please provide some comments:
- Are the devs happy with the rollout of SBMM and the playerbase’s response to it?
- If not, is it possible SBMM will be disabled?
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If someone plays in SWF, let's say they have high mmr while teammate has low how does the game match them? Will the high MMR be placed in matches closer to the low MMR teammate? Or vice versa? Or do they get a middle ground match up?
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To be honest, new matchmaking system is kind of a lie I think. Or bugged.
I have around 800h in DBD total. Out of that I have like 50h of killer time. I played two Pinhead matches, before that I played 3 Ghostface games, like in July. And before that the last time I played killer was in late 2019/early 2020. So my question is - how big my MMR can realistically be? Yesterday and two days ago I tried playing killers again and I used killers I have never ever played before and... I was each time put against not only SWF teams, but people who individually have thousands of hours into the game. And yeah, they were really good, definitely much much better than my killer skills.
So... there aren't enough players that would have MMR as a survivor as low as my killer MMR?
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Then why not have an exclusion for killers like Nurse/Huntress/Deathslinger? (Maybe Blight/Billy too?)
Killers with Nontransferable Skills should just have their own separate MMR as well it doesn't matter how good you are with the rest of the cast or with them as the skills from one doesn't effect the other.
I mean the entire point of separate MMRs is so you can play killers with Nontransferable Skills without getting curb-stomped every single game.
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On the one hand, thanks for the transparency.
On the other, this can be summed up as "We didn't lie, we merely misled people"
The entire notion that you need hours invested into a killer before the system will even attempt to acknowledge a lack of individuation is laughable, and is a disincentive for people to play off-meta or have new experiences in the game.
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Wow, first time seeing someone this confident about DbD devs.
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isn't 28k+ BP impossible if you hook only 1 survivor?
Even with chases and a camped sacrifice?
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Still is a stupid matchmaking system... People wanna have fun playing has a Killer... Not get trigged because survivors gen rush or constantly tbag the killer... For 5 years you guys know SWF are too strong and you guys still keep buff survivors perks and force people to face tryhards and sweaty matches... Since you guys Turn on the MMR i literally stopped play Dead by Daylight. Dead by Daylight is not fun anymore and its not just for me believe me.. If your goal is to make people angry and quit playing, congrats you guys are really doing a Pretty good job so far...
Post edited by Fnatic47 on2 -
You realize that grades are not your MMR, right?
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Maybe they got multiple hooks because the survs made bad rescues and only traded hooks?
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Getting max MMR is turbo easy, the devs won't tell us anything about it because they know how shoddy it is
They hit you with the age old "your MMR will adjust bro, just trust me" and it doesn't mean anything
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