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Baby Survivors

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Comments

  • Poweas
    Poweas Member Posts: 5,873

    @Poweas said:

    @Poweas said:

    @Attackfrog said:
    DBD Facts:

    SWF is not balanced for this game. I would like to hear a developer explain that it is.

    The rest of the mechanics/perks/add-ons simply come down to competitive play.

    I don't play survivor often but when I do, I don't see nearly as much name calling , death threatening and cursing coming from the killer side.

    It always comes from survivors that got killed (or a swf of one that got killed)....be it one or four k.

    If there is a 4k, I can count on name calling and post chat harassment and I would bet none of those folks would dare say those things to my (or anyone's) face irl

    The killers are just as bad as the survivors. Every game I'm getting tunneled and I'm legit stuck at rank 11 because I can't have a fair game. I survive sometimes but it still pisses me off. Killers are just as toxic as survivors when they get outplayed and you're obviously a killer main acting like you play survivor. As killer, if I get outplayed a few times I'm not going to facecamp and tunnel them. Face is the killers are just as toxic as survivors to solo survivors more often than the SWF groups. That's why I like truetalent, he ain't toxic at all and he's a respectable killer. I wish killers and survivors acted more like him but there's people like Ochido who are just making people worse. Then there's players like you on both sides who constantly lie about playing both sides and say that there's no toxic survivors. Learn to loop effectively and you'll see what killers can be like. Some killers are nice though I'll admit I've faced a few Bubbas of all killers who get demolished by me but wont bother camping me because they want survivors to have good experiences and more fun. So go actually learn survivor and you'll see. I learnt killer (nurse and hag the two strongest) and now I've started to understand what the killers faced. Now without the double SB and the Pallet teleporting glitch thing, and heck even that cursed window change I can see no nerfs needed to survivors even the healing nerfs were enough. We just need the killers who aren't Nurse, Hag, Spirit or Billy to get buffed to a good level.

    Sorry about the long paragraph, to sum it up, both sides are toxic. ^^

    To balance SWF, I'd let the killers see if people are in a SWF so they can prepare thats just it.

  • AgentTalon
    AgentTalon Member Posts: 331

    @Poweas said:

    @Poweas said:

    @Poweas said:

    @Attackfrog said:
    DBD Facts:

    SWF is not balanced for this game. I would like to hear a developer explain that it is.

    The rest of the mechanics/perks/add-ons simply come down to competitive play.

    I don't play survivor often but when I do, I don't see nearly as much name calling , death threatening and cursing coming from the killer side.

    It always comes from survivors that got killed (or a swf of one that got killed)....be it one or four k.

    If there is a 4k, I can count on name calling and post chat harassment and I would bet none of those folks would dare say those things to my (or anyone's) face irl

    The killers are just as bad as the survivors. Every game I'm getting tunneled and I'm legit stuck at rank 11 because I can't have a fair game. I survive sometimes but it still pisses me off. Killers are just as toxic as survivors when they get outplayed and you're obviously a killer main acting like you play survivor. As killer, if I get outplayed a few times I'm not going to facecamp and tunnel them. Face is the killers are just as toxic as survivors to solo survivors more often than the SWF groups. That's why I like truetalent, he ain't toxic at all and he's a respectable killer. I wish killers and survivors acted more like him but there's people like Ochido who are just making people worse. Then there's players like you on both sides who constantly lie about playing both sides and say that there's no toxic survivors. Learn to loop effectively and you'll see what killers can be like. Some killers are nice though I'll admit I've faced a few Bubbas of all killers who get demolished by me but wont bother camping me because they want survivors to have good experiences and more fun. So go actually learn survivor and you'll see. I learnt killer (nurse and hag the two strongest) and now I've started to understand what the killers faced. Now without the double SB and the Pallet teleporting glitch thing, and heck even that cursed window change I can see no nerfs needed to survivors even the healing nerfs were enough. We just need the killers who aren't Nurse, Hag, Spirit or Billy to get buffed to a good level.

    Sorry about the long paragraph, to sum it up, both sides are toxic. ^^

    To balance SWF, I'd let the killers see if people are in a SWF so they can prepare thats just it.

    Wouldn't that just make lobby dodging even worse? Not saying it's a bad idea but I can see that being a result.

  • Poweas
    Poweas Member Posts: 5,873

    @AgentTalon said:

    @Poweas said:

    @Poweas said:

    @Poweas said:

    @Attackfrog said:
    DBD Facts:

    SWF is not balanced for this game. I would like to hear a developer explain that it is.

    The rest of the mechanics/perks/add-ons simply come down to competitive play.

    I don't play survivor often but when I do, I don't see nearly as much name calling , death threatening and cursing coming from the killer side.

    It always comes from survivors that got killed (or a swf of one that got killed)....be it one or four k.

    If there is a 4k, I can count on name calling and post chat harassment and I would bet none of those folks would dare say those things to my (or anyone's) face irl

    The killers are just as bad as the survivors. Every game I'm getting tunneled and I'm legit stuck at rank 11 because I can't have a fair game. I survive sometimes but it still pisses me off. Killers are just as toxic as survivors when they get outplayed and you're obviously a killer main acting like you play survivor. As killer, if I get outplayed a few times I'm not going to facecamp and tunnel them. Face is the killers are just as toxic as survivors to solo survivors more often than the SWF groups. That's why I like truetalent, he ain't toxic at all and he's a respectable killer. I wish killers and survivors acted more like him but there's people like Ochido who are just making people worse. Then there's players like you on both sides who constantly lie about playing both sides and say that there's no toxic survivors. Learn to loop effectively and you'll see what killers can be like. Some killers are nice though I'll admit I've faced a few Bubbas of all killers who get demolished by me but wont bother camping me because they want survivors to have good experiences and more fun. So go actually learn survivor and you'll see. I learnt killer (nurse and hag the two strongest) and now I've started to understand what the killers faced. Now without the double SB and the Pallet teleporting glitch thing, and heck even that cursed window change I can see no nerfs needed to survivors even the healing nerfs were enough. We just need the killers who aren't Nurse, Hag, Spirit or Billy to get buffed to a good level.

    Sorry about the long paragraph, to sum it up, both sides are toxic. ^^

    To balance SWF, I'd let the killers see if people are in a SWF so they can prepare thats just it.

    Wouldn't that just make lobby dodging even worse? Not saying it's a bad idea but I can see that being a result.

    Use Nurse or Hag? People can surely play Nurse or Hag by now or they could get moris or tryhard addons?

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Poweas said:

    The killers are just as bad as the survivors. Every game I'm getting tunneled and I'm legit stuck at rank 11 because I can't have a fair game.

    ...

    Btw i agree with SWF being too OP but the devs cant nerf it cause some people just want to have fun and laughs with their friends.

    -No, survivor are worse.
    -Ever tried not to get found first?
    -What you call "tunneling" is playing efficient, so gen rush isn't fair either?
    -Yea, they want to have a laugh with their friends how weak killer are when they bully them.

  • Attackfrog
    Attackfrog Member Posts: 1,134
    Poweas said:

    @Attackfrog said:
    DBD Facts:

    SWF is not balanced for this game. I would like to hear a developer explain that it is.

    The rest of the mechanics/perks/add-ons simply come down to competitive play.

    I don't play survivor often but when I do, I don't see nearly as much name calling , death threatening and cursing coming from the killer side.

    It always comes from survivors that got killed (or a swf of one that got killed)....be it one or four k.

    If there is a 4k, I can count on name calling and post chat harassment and I would bet none of those folks would dare say those things to my (or anyone's) face irl

    The killers are just as bad as the survivors. Every game I'm getting tunneled and I'm legit stuck at rank 11 because I can't have a fair game. I survive sometimes but it still pisses me off. Killers are just as toxic as survivors when they get outplayed and you're obviously a killer main acting like you play survivor. As killer, if I get outplayed a few times I'm not going to facecamp and tunnel them. Face is the killers are just as toxic as survivors to solo survivors more often than the SWF groups. That's why I like truetalent, he ain't toxic at all and he's a respectable killer. I wish killers and survivors acted more like him but there's people like Ochido who are just making people worse. Then there's players like you on both sides who constantly lie about playing both sides and say that there's no toxic survivors. Learn to loop effectively and you'll see what killers can be like. Some killers are nice though I'll admit I've faced a few Bubbas of all killers who get demolished by me but wont bother camping me because they want survivors to have good experiences and more fun. So go actually learn survivor and you'll see. I learnt killer (nurse and hag the two strongest) and now I've started to understand what the killers faced. Now without the double SB and the Pallet teleporting glitch thing, and heck even that cursed window change I can see no nerfs needed to survivors even the healing nerfs were enough. We just need the killers who aren't Nurse, Hag, Spirit or Billy to get buffed to a good level. Btw i agree with SWF being too OP but the devs cant nerf it cause some people just want to have fun and laughs with their friends.


    In that wall of text, you lost me when you told me I lied about playing both sides.

    I almost never play survivor on PC. The rare times I play on ps4, I play survivor. I pretty much said as much.


  • Attackfrog
    Attackfrog Member Posts: 1,134
    Poweas said:

    @Poweas said:

    @Attackfrog said:
    DBD Facts:

    SWF is not balanced for this game. I would like to hear a developer explain that it is.

    The rest of the mechanics/perks/add-ons simply come down to competitive play.

    I don't play survivor often but when I do, I don't see nearly as much name calling , death threatening and cursing coming from the killer side.

    It always comes from survivors that got killed (or a swf of one that got killed)....be it one or four k.

    If there is a 4k, I can count on name calling and post chat harassment and I would bet none of those folks would dare say those things to my (or anyone's) face irl

    The killers are just as bad as the survivors. Every game I'm getting tunneled and I'm legit stuck at rank 11 because I can't have a fair game. I survive sometimes but it still pisses me off. Killers are just as toxic as survivors when they get outplayed and you're obviously a killer main acting like you play survivor. As killer, if I get outplayed a few times I'm not going to facecamp and tunnel them. Face is the killers are just as toxic as survivors to solo survivors more often than the SWF groups. That's why I like truetalent, he ain't toxic at all and he's a respectable killer. I wish killers and survivors acted more like him but there's people like Ochido who are just making people worse. Then there's players like you on both sides who constantly lie about playing both sides and say that there's no toxic survivors. Learn to loop effectively and you'll see what killers can be like. Some killers are nice though I'll admit I've faced a few Bubbas of all killers who get demolished by me but wont bother camping me because they want survivors to have good experiences and more fun. So go actually learn survivor and you'll see. I learnt killer (nurse and hag the two strongest) and now I've started to understand what the killers faced. Now without the double SB and the Pallet teleporting glitch thing, and heck even that cursed window change I can see no nerfs needed to survivors even the healing nerfs were enough. We just need the killers who aren't Nurse, Hag, Spirit or Billy to get buffed to a good level.

    Sorry about the long paragraph, to sum it up, both sides are toxic. ^^

    OK, I can agree on this.
  • Attackfrog
    Attackfrog Member Posts: 1,134
    Wolf74 said:

    @Poweas said:

    The killers are just as bad as the survivors. Every game I'm getting tunneled and I'm legit stuck at rank 11 because I can't have a fair game.

    ...

    Btw i agree with SWF being too OP but the devs cant nerf it cause some people just want to have fun and laughs with their friends.

    -No, survivor are worse.
    -Ever tried not to get found first?
    -What you call "tunneling" is playing efficient, so gen rush isn't fair either?
    -Yea, they want to have a laugh with their friends how weak killer are when they bully them.

    To balance swf, they should make a mode where swf groups are instantly and only q'd with a new "Kill With Friends" option where it put s two killer friends together against the swf group.
  • The_Crusader
    The_Crusader Member Posts: 3,688
    Poweas said:

    @Attackfrog said:
    DBD Facts:

    SWF is not balanced for this game. I would like to hear a developer explain that it is.

    The rest of the mechanics/perks/add-ons simply come down to competitive play.

    I don't play survivor often but when I do, I don't see nearly as much name calling , death threatening and cursing coming from the killer side.

    It always comes from survivors that got killed (or a swf of one that got killed)....be it one or four k.

    If there is a 4k, I can count on name calling and post chat harassment and I would bet none of those folks would dare say those things to my (or anyone's) face irl

    The killers are just as bad as the survivors. Every game I'm getting tunneled and I'm legit stuck at rank 11 because I can't have a fair game. I survive sometimes but it still pisses me off. Killers are just as toxic as survivors when they get outplayed and you're obviously a killer main acting like you play survivor. As killer, if I get outplayed a few times I'm not going to facecamp and tunnel them. Face is the killers are just as toxic as survivors to solo survivors more often than the SWF groups. That's why I like truetalent, he ain't toxic at all and he's a respectable killer. I wish killers and survivors acted more like him but there's people like Ochido who are just making people worse. Then there's players like you on both sides who constantly lie about playing both sides and say that there's no toxic survivors. Learn to loop effectively and you'll see what killers can be like. Some killers are nice though I'll admit I've faced a few Bubbas of all killers who get demolished by me but wont bother camping me because they want survivors to have good experiences and more fun. So go actually learn survivor and you'll see. I learnt killer (nurse and hag the two strongest) and now I've started to understand what the killers faced. Now without the double SB and the Pallet teleporting glitch thing, and heck even that cursed window change I can see no nerfs needed to survivors even the healing nerfs were enough. We just need the killers who aren't Nurse, Hag, Spirit or Billy to get buffed to a good level. Btw i agree with SWF being too OP but the devs cant nerf it cause some people just want to have fun and laughs with their friends.

    Exactly. Killer mains don't see this though. They just come here and cry about how survivors need more nerfs then ask for ridiculous OP perk and buff ideas. Might as well just ask for a win button.

    I too was stuck at low rank survivor for the longest time. I always got teammates who weren't very good and all killers had to do was camp and tunnel and the rest would play altruistic and the team would die for it. It was garbage. I finally got to high rank you know what the difference is? Noed. Noed every game. Crap killers who can't get kills all game or camp 1 person and then use NOED to cheese a few more. It's obvious whos been boosted.

    I've noticed myself becoming more toxic as a survivor recently. I know I shouldn't but one toxic killer after another is just grinding me down. You get hags who place all 10 traps around a hook to camp. Spirits whose only trick is walking away from the hook then phasewalking back to try and catch people out thinking they're smart. This isn't the odd game, this is damn near most games.

    Killers I'm most terrified of in this game? Spirit, Pig, Trapper, Wraith, Hag.

    Why? Because I know if im first on hook then I'm getting camped and tunneled. I can say that with 99.9% probability.

    I breathe a huge sigh of relief if I see Myers or Huntress because generally those people won't play like that.

    Killers cry about how its a legit strategy though. Wrll fine, so is bodyblocking, decisive strike, insta heal med kits, looping and flashlight blinding so you can stop crying tothe developers about those.

    And on the topic of SWF - yes communication is powerful but I think it's a bit overblown. I've wrecked plenty of high level SWF. A lot of times they do themselves in by being too altrustic. But mostly....I've lost track of the times I've been playing solo and had other solos in the game and the killer has accused us of being a 4 man SWF.

    Like that's there go to excuse if they lose. "Damn SWF!!!". No, just because you're camping the hook it doesn't mean 3 solo people cant figure out how to distract you and unhook.

    I would bet a good chunk of the cries about SWF are actually solo survivors.
  • Malakir
    Malakir Member Posts: 799
    Poweas said:

    @Attackfrog said:
    DBD Facts:

    SWF is not balanced for this game. I would like to hear a developer explain that it is.

    The rest of the mechanics/perks/add-ons simply come down to competitive play.

    I don't play survivor often but when I do, I don't see nearly as much name calling , death threatening and cursing coming from the killer side.

    It always comes from survivors that got killed (or a swf of one that got killed)....be it one or four k.

    If there is a 4k, I can count on name calling and post chat harassment and I would bet none of those folks would dare say those things to my (or anyone's) face irl

    The killers are just as bad as the survivors. Every game I'm getting tunneled and I'm legit stuck at rank 11 because I can't have a fair game. I survive sometimes but it still pisses me off. Killers are just as toxic as survivors when they get outplayed and you're obviously a killer main acting like you play survivor. As killer, if I get outplayed a few times I'm not going to facecamp and tunnel them. Face is the killers are just as toxic as survivors to solo survivors more often than the SWF groups. That's why I like truetalent, he ain't toxic at all and he's a respectable killer. I wish killers and survivors acted more like him but there's people like Ochido who are just making people worse. Then there's players like you on both sides who constantly lie about playing both sides and say that there's no toxic survivors. Learn to loop effectively and you'll see what killers can be like. Some killers are nice though I'll admit I've faced a few Bubbas of all killers who get demolished by me but wont bother camping me because they want survivors to have good experiences and more fun. So go actually learn survivor and you'll see. I learnt killer (nurse and hag the two strongest) and now I've started to understand what the killers faced. Now without the double SB and the Pallet teleporting glitch thing, and heck even that cursed window change I can see no nerfs needed to survivors even the healing nerfs were enough. We just need the killers who aren't Nurse, Hag, Spirit or Billy to get buffed to a good level. Btw i agree with SWF being too OP but the devs cant nerf it cause some people just want to have fun and laughs with their friends.

    Exactly. Killer mains don't see this though. They just come here and cry about how survivors need more nerfs then ask for ridiculous OP perk and buff ideas. Might as well just ask for a win button.

    I too was stuck at low rank survivor for the longest time. I always got teammates who weren't very good and all killers had to do was camp and tunnel and the rest would play altruistic and the team would die for it. It was garbage. I finally got to high rank you know what the difference is? Noed. Noed every game. Crap killers who can't get kills all game or camp 1 person and then use NOED to cheese a few more. It's obvious whos been boosted.

    I've noticed myself becoming more toxic as a survivor recently. I know I shouldn't but one toxic killer after another is just grinding me down. You get hags who place all 10 traps around a hook to camp. Spirits whose only trick is walking away from the hook then phasewalking back to try and catch people out thinking they're smart. This isn't the odd game, this is damn near most games.

    Killers I'm most terrified of in this game? Spirit, Pig, Trapper, Wraith, Hag.

    Why? Because I know if im first on hook then I'm getting camped and tunneled. I can say that with 99.9% probability.

    I breathe a huge sigh of relief if I see Myers or Huntress because generally those people won't play like that.

    Killers cry about how its a legit strategy though. Wrll fine, so is bodyblocking, decisive strike, insta heal med kits, looping and flashlight blinding so you can stop crying tothe developers about those.

    And on the topic of SWF - yes communication is powerful but I think it's a bit overblown. I've wrecked plenty of high level SWF. A lot of times they do themselves in by being too altrustic. But mostly....I've lost track of the times I've been playing solo and had other solos in the game and the killer has accused us of being a 4 man SWF.

    Like that's there go to excuse if they lose. "Damn SWF!!!". No, just because you're camping the hook it doesn't mean 3 solo people cant figure out how to distract you and unhook.

    I would bet a good chunk of the cries about SWF are actually solo survivors.
    The entitlement is stronk here. Let's break it down

    -stupid op perk idea: Even in survivor subforum exists that, last being fking telekinesis that gives 12meter advantage for reasons. Both sides fantasizing about those so yeah

    - stuck low rank and complains to noed: cry about a crutch perk as you say when, DS exists, instaheals exists, genrush in 3min exist. BUT yes noed is a boosted perk that can be destroyed by doing totems, sure

    - cry about low/medium tier totem as spirit haha wraith etc: you say they think to be smart by faking to leave but ain't the survivor dumb to Insta save? They camp? Well even survivors camp hooks, big revelation I know. Can't play against a killer? Learn to. I sucked against Freddy at first and now I bully him

    - swf: yes some killers cry about it when in reality they are just bad but say "I wreck swf" while being so survivor entitled I guess you might be a very low rank killer or lying, people lie a lot so won't surprise me.

    In conclusion, before talking or typing anything try to challenge your ideas otherwise are easily countered by thinking for less than a minute. I'd love to see more buffs on surveys but about stealthy perks like lightweight in fact I loved the iron will change. They still have way too many advantages, mostly by the poor map design. Still, don't spread out lies just to justify your toxicity as survivor, thanks
  • TheLegendDyl4n1
    TheLegendDyl4n1 Member Posts: 1,493

    this post is still going?

  • se05239
    se05239 Member Posts: 3,919

    @Malakir said:
    -Fix maps. Stop making RNG spawns, might be interesting but I prefer static balanced maps than a mess like these.

    This would improve the game by loads. Less getting ######### over by bad map RNG.

  • grtf47
    grtf47 Member Posts: 371
    The issue that may be present is that most lobbies of survivors aren’t SWF and everyone doesent have DS while the killer has noed, which affects ALL FOUR SURVIVORS. If the team works together, they can be more powerful then the killer. You can say that’s what makes the game fair, sometimes you group up with other survivors that aren’t good and they die so everything balances out. There are some unfair things that I see the killer posses like NOED! I believe this perk is overpowered.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @grtf47 said:
    The issue that may be present is that most lobbies of survivors aren’t SWF and everyone doesent have DS while the killer has noed, which affects ALL FOUR SURVIVORS. If the team works together, they can be more powerful then the killer. You can say that’s what makes the game fair, sometimes you group up with other survivors that aren’t good and they die so everything balances out. There are some unfair things that I see the killer posses like NOED! I believe this perk is overpowered.

    Are you kidding me?
    Survivor have the control about Noed. Cleanse the totems and you can shut down Noed before it even triggers and you call that overpowered??
    This is laughable.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Malakir said:
    Poweas said:

    @Attackfrog said:
    DBD Facts:

    SWF is not balanced for this game. I would like to hear a developer explain that it is.

    The rest of the mechanics/perks/add-ons simply come down to competitive play.

    I don't play survivor often but when I do, I don't see nearly as much name calling , death threatening and cursing coming from the killer side.

    It always comes from survivors that got killed (or a swf of one that got killed)....be it one or four k.

    If there is a 4k, I can count on name calling and post chat harassment and I would bet none of those folks would dare say those things to my (or anyone's) face irl

    The killers are just as bad as the survivors. Every game I'm getting tunneled and I'm legit stuck at rank 11 because I can't have a fair game. I survive sometimes but it still pisses me off. Killers are just as toxic as survivors when they get outplayed and you're obviously a killer main acting like you play survivor. As killer, if I get outplayed a few times I'm not going to facecamp and tunnel them. Face is the killers are just as toxic as survivors to solo survivors more often than the SWF groups. That's why I like truetalent, he ain't toxic at all and he's a respectable killer. I wish killers and survivors acted more like him but there's people like Ochido who are just making people worse. Then there's players like you on both sides who constantly lie about playing both sides and say that there's no toxic survivors. Learn to loop effectively and you'll see what killers can be like. Some killers are nice though I'll admit I've faced a few Bubbas of all killers who get demolished by me but wont bother camping me because they want survivors to have good experiences and more fun. So go actually learn survivor and you'll see. I learnt killer (nurse and hag the two strongest) and now I've started to understand what the killers faced. Now without the double SB and the Pallet teleporting glitch thing, and heck even that cursed window change I can see no nerfs needed to survivors even the healing nerfs were enough. We just need the killers who aren't Nurse, Hag, Spirit or Billy to get buffed to a good level. Btw i agree with SWF being too OP but the devs cant nerf it cause some people just want to have fun and laughs with their friends.

    Exactly. Killer mains don't see this though. They just come here and cry about how survivors need more nerfs then ask for ridiculous OP perk and buff ideas. Might as well just ask for a win button.

    I too was stuck at low rank survivor for the longest time. I always got teammates who weren't very good and all killers had to do was camp and tunnel and the rest would play altruistic and the team would die for it. It was garbage. I finally got to high rank you know what the difference is? Noed. Noed every game. Crap killers who can't get kills all game or camp 1 person and then use NOED to cheese a few more. It's obvious whos been boosted.

    I've noticed myself becoming more toxic as a survivor recently. I know I shouldn't but one toxic killer after another is just grinding me down. You get hags who place all 10 traps around a hook to camp. Spirits whose only trick is walking away from the hook then phasewalking back to try and catch people out thinking they're smart. This isn't the odd game, this is damn near most games.

    Killers I'm most terrified of in this game? Spirit, Pig, Trapper, Wraith, Hag.

    Why? Because I know if im first on hook then I'm getting camped and tunneled. I can say that with 99.9% probability.

    I breathe a huge sigh of relief if I see Myers or Huntress because generally those people won't play like that.

    Killers cry about how its a legit strategy though. Wrll fine, so is bodyblocking, decisive strike, insta heal med kits, looping and flashlight blinding so you can stop crying tothe developers about those.

    And on the topic of SWF - yes communication is powerful but I think it's a bit overblown. I've wrecked plenty of high level SWF. A lot of times they do themselves in by being too altrustic. But mostly....I've lost track of the times I've been playing solo and had other solos in the game and the killer has accused us of being a 4 man SWF.

    Like that's there go to excuse if they lose. "Damn SWF!!!". No, just because you're camping the hook it doesn't mean 3 solo people cant figure out how to distract you and unhook.

    I would bet a good chunk of the cries about SWF are actually solo survivors.
    The entitlement is stronk here. Let's break it down

    -stupid op perk idea: Even in survivor subforum exists that, last being fking telekinesis that gives 12meter advantage for reasons. Both sides fantasizing about those so yeah

    - stuck low rank and complains to noed: cry about a crutch perk as you say when, DS exists, instaheals exists, genrush in 3min exist. BUT yes noed is a boosted perk that can be destroyed by doing totems, sure

    - cry about low/medium tier totem as spirit haha wraith etc: you say they think to be smart by faking to leave but ain't the survivor dumb to Insta save? They camp? Well even survivors camp hooks, big revelation I know. Can't play against a killer? Learn to. I sucked against Freddy at first and now I bully him

    - swf: yes some killers cry about it when in reality they are just bad but say "I wreck swf" while being so survivor entitled I guess you might be a very low rank killer or lying, people lie a lot so won't surprise me.

    In conclusion, before talking or typing anything try to challenge your ideas otherwise are easily countered by thinking for less than a minute. I'd love to see more buffs on surveys but about stealthy perks like lightweight in fact I loved the iron will change. They still have way too many advantages, mostly by the poor map design. Still, don't spread out lies just to justify your toxicity as survivor, thanks
    Ah the classic "i don't like what you're saying therefore you're lying" approach. God forbid other points of view exist other than your own.

    1) Ok I'll give you that, survivors come up with extremely OP perk ideas too. I've seen them and called them out on it. Still 2 wrongs don't make a right.

    2) Umm just because I complain about NOED it doesn't mean I don't have an issue with survivor perks. If you looked at my posts rather than just responding with salt you'd see that I have more issues with Decisive Strike than any other perk in the game. Still, yes you need to destroy totems due to the sheer number of weak killers being boosted by NOED therefore survivors already have another objective. Guess they don't need anymore.

    3) Never said I can't play against them, I said I don't like playing against them. Trapper, Wraith, Spirit - two of those are low tier. I said I enjoy playing against Huntress, Myers and Nurse - MUCH stronger killers. Why? because they might be harder but they give you a more exciting game. They don't just sit around a hook all game. It's boring.

    https://clips.twitch.tv/CheerfulSpookyShrewVoteNay

    I don't always agree with noob3 but he's bang on the money there. A lot of people can't play killers properly so they just come online to cry for buffs. The Spirit is the best example. I see so many who use their power to sneak up on gens and use it to camp but when it comes to chases they just don't have the confidence or expertise to use it correctly so they end up trying to chase you and bait you with a 110% speed M1 killer. That's why they camp, because they can't play any other way.

    4) SWF. Why do you act like SWF is an unstoppable, unbeatable force? I have wrecked many of them. Go watch the good rank 1 streamers, watch how many they beat too. Nobody is saying they don't have a HUGE advantage, especially in situations like totem hunts and organizing generators/door opening but they aren't always that hard. As I said a lot of times altruism does them in. Again watch any of the top streamers defeat all 4 of them, you'll notice that sometimes they just come across as friends playing a game rather than some kind of elite rainbow six style squad. This means they play in ways that get them killed. Because it's 4 people having a laugh rather than 4 solo survivors all focused on escaping and getting points. Also you get some that are boosted just by the fact that they play SWF. It's harder to get to rank 1 solo and those people are often great at evading killers. I'm not saying SWF aren't and there will normally be some that are but there are definitely people in these teams that wouldn't be where they are outside of SWF.

    Also like I said I think it's overrated to a degree. I've been accused of being SWF many times just because the killer lost. It has become an excuse for some people "Oh I lost? must be those damn SWF rather than the fact that I camped a hook all game and they used Borrowed Time to escape".

    Once more before you cry, I'm not saying SWF can't be powerful and don't have huge advantages, I'm just saying that many of them aren't this boogeyman a lot of killers make them out to be.

    In conclusion online discussion regarding DBD seems to evolve into some kind of killer circle jerk. Where the only accepted opinion is that survivors are godlike and need to be nerfed 1000 times over to make the game playable. I don't disagree that there are some balance issues and that gens can be done too fast and that totem placement sucks, I'm just saying that the survivor issue isn't as rosy as people make it out to be.

    I feel that killers mostly have issues with game mechanics - gen times, survivor perks etc whereas survivors mostly have issues with how killers play - camping, tunneling etc

    I feel that many killers are underpowered, and some are overpowered. People want to use Freddy because he's a popular character but it really will be a hard game with him. Meanwhile what's the point in even using him when you can use no-skill-billy and just zoom across the map at light speed and insta down everyone?
  • The_Crusader
    The_Crusader Member Posts: 3,688

    @Wolf74 said:

    @grtf47 said:
    The issue that may be present is that most lobbies of survivors aren’t SWF and everyone doesent have DS while the killer has noed, which affects ALL FOUR SURVIVORS. If the team works together, they can be more powerful then the killer. You can say that’s what makes the game fair, sometimes you group up with other survivors that aren’t good and they die so everything balances out. There are some unfair things that I see the killer posses like NOED! I believe this perk is overpowered.

    Are you kidding me?
    Survivor have the control about Noed. Cleanse the totems and you can shut down Noed before it even triggers and you call that overpowered??
    This is laughable.

    Always hear this. Killers keep crying for survivors to have extra objectives, but then always tell them how easily NOED is countered. So survivors already have an extra objective it seems.

    Plus it's hard solo. You have to run around the map and check for 5 hidden totems to confirm they're all gone. Piece of cake in a 4 man SWF but consumes far too much time in a tense solo game. Now imagine if every survivor is thinking the same thing, that's 4 survivors running around the map trying to count 5 totems to see how many have been broken. It's not reasonable.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @The_Crusader said:

    @Wolf74 said:

    Are you kidding me?
    Survivor have the control about Noed. Cleanse the totems and you can shut down Noed before it even triggers and you call that overpowered??
    This is laughable.

    Always hear this. Killers keep crying for survivors to have extra objectives, but then always tell them how easily NOED is countered. So survivors already have an extra objective it seems.

    Plus it's hard solo. You have to run around the map and check for 5 hidden totems to confirm they're all gone. Piece of cake in a 4 man SWF but consumes far too much time in a tense solo game. Now imagine if every survivor is thinking the same thing, that's 4 survivors running around the map trying to count 5 totems to see how many have been broken. It's not reasonable.

    What?? Killer "cry for extra objectives"? That's what SURVIVOR want all the time.
    Killer just want an end to gen rush. That's not the same, buddy.

    Totems are already an optional secondary objective. That's what survivor wanted all the time, but they still keep ignoring them until they get faced by an effect from it... and even than they rather go to the forum complaining instead of destroying dull totem.

    And even solo this is ez af. Everybody just enter the game with the following rule in mind "everyone do at least ONE (dull) totem!"
    Chances are pretty high that at least one person is doing 2 or that some Hex like Ruin was up anyway.

    It's becoming the next meme how survivor hide behind the "but solo is so hard" argument.
    Just follow some simple rules and you are good to go.
    Maybe you need to switch out some of your dear meta perks for something like Bond or Empathy, but that's it.

  • Poweas
    Poweas Member Posts: 5,873

    @Wolf74 said:

    @The_Crusader said:

    @Wolf74 said:

    Are you kidding me?
    Survivor have the control about Noed. Cleanse the totems and you can shut down Noed before it even triggers and you call that overpowered??
    This is laughable.

    Always hear this. Killers keep crying for survivors to have extra objectives, but then always tell them how easily NOED is countered. So survivors already have an extra objective it seems.

    Plus it's hard solo. You have to run around the map and check for 5 hidden totems to confirm they're all gone. Piece of cake in a 4 man SWF but consumes far too much time in a tense solo game. Now imagine if every survivor is thinking the same thing, that's 4 survivors running around the map trying to count 5 totems to see how many have been broken. It's not reasonable.

    What?? Killer "cry for extra objectives"? That's what SURVIVOR want all the time.
    Killer just want an end to gen rush. That's not the same, buddy.

    Totems are already an optional secondary objective. That's what survivor wanted all the time, but they still keep ignoring them until they get faced by an effect from it... and even than they rather go to the forum complaining instead of destroying dull totem.

    And even solo this is ez af. Everybody just enter the game with the following rule in mind "everyone do at least ONE (dull) totem!"
    Chances are pretty high that at least one person is doing 2 or that some Hex like Ruin was up anyway.

    It's becoming the next meme how survivor hide behind the "but solo is so hard" argument.
    Just follow some simple rules and you are good to go.
    Maybe you need to switch out some of your dear meta perks for something like Bond or Empathy, but that's it.

    I run SC, Botany, Lithe and Iron will. Only two perks are meta which are Self care and Iron will. Killer mains like you who dont try to understand both sides are just biased. You're just as bad as those entitled survivor mains. Most people who play both sides (MOST) can agree that solo survivor is hard and SWF is easy. They need to either show the killers who's in a SWF to prepare, or buff solo survivors and give them swf power while ALSO buffing killers to Nurse level or they need to fix the crutch perks. Solo survivor isn't easy because you need to be able to predict the killer (all survivors try to do that) but also the actions of your teammates and you need to know where you can find them, what gens they're on, whether they're all bad at chases or if they're solid like you, how stealthy they are and if the team is trash. Now that takes skill to learn all of that in about the first 2 minutes and try to adapt your style to suit your team. As solo survivor, the only time I've seen a survivor who's solid at stealth and chasing is back in xbox rank 20 when there was a pallet teleporting glitch and there was double exhaustion. (At xbox most the good players stay at rank 20 to bully the fresh meat which leaves less solid killers at high ranks) anyways, just learn survivor and then come back.

  • Poweas
    Poweas Member Posts: 5,873

    @Wolf74 said:

    @The_Crusader said:

    @Wolf74 said:

    Are you kidding me?
    Survivor have the control about Noed. Cleanse the totems and you can shut down Noed before it even triggers and you call that overpowered??
    This is laughable.

    Always hear this. Killers keep crying for survivors to have extra objectives, but then always tell them how easily NOED is countered. So survivors already have an extra objective it seems.

    Plus it's hard solo. You have to run around the map and check for 5 hidden totems to confirm they're all gone. Piece of cake in a 4 man SWF but consumes far too much time in a tense solo game. Now imagine if every survivor is thinking the same thing, that's 4 survivors running around the map trying to count 5 totems to see how many have been broken. It's not reasonable.

    What?? Killer "cry for extra objectives"? That's what SURVIVOR want all the time.
    Killer just want an end to gen rush. That's not the same, buddy.

    Totems are already an optional secondary objective. That's what survivor wanted all the time, but they still keep ignoring them until they get faced by an effect from it... and even than they rather go to the forum complaining instead of destroying dull totem.

    And even solo this is ez af. Everybody just enter the game with the following rule in mind "everyone do at least ONE (dull) totem!"
    Chances are pretty high that at least one person is doing 2 or that some Hex like Ruin was up anyway.

    It's becoming the next meme how survivor hide behind the "but solo is so hard" argument.
    Just follow some simple rules and you are good to go.
    Maybe you need to switch out some of your dear meta perks for something like Bond or Empathy, but that's it.

    Oh but I totally agree with running Bond, I used to run it when I was trash and toxic and I used to be much more stealthy and when I got caught I led the killer to my teammates lol. Now I'm not toxic or trash but I might run bond to see if my teammates are doing gens and to group up ty for that suggestion. How's this for a build, Bond, Lithe, Iron will and Calm spirit. So I can get healed by others to save time ^^

  • Wolf74
    Wolf74 Member Posts: 2,959
    edited October 2018

    @Poweas said:

    @Wolf74 said:

    What?? Killer "cry for extra objectives"? That's what SURVIVOR want all the time.
    Killer just want an end to gen rush. That's not the same, buddy.

    Totems are already an optional secondary objective. That's what survivor wanted all the time, but they still keep ignoring them until they get faced by an effect from it... and even than they rather go to the forum complaining instead of destroying dull totem.

    And even solo this is ez af. Everybody just enter the game with the following rule in mind "everyone do at least ONE (dull) totem!"
    Chances are pretty high that at least one person is doing 2 or that some Hex like Ruin was up anyway.

    It's becoming the next meme how survivor hide behind the "but solo is so hard" argument.
    Just follow some simple rules and you are good to go.
    Maybe you need to switch out some of your dear meta perks for something like Bond or Empathy, but that's it.

    I run SC, Botany, Lithe and Iron will. Only two perks are meta which are Self care and Iron will. Killer mains like you who dont try to understand both sides are just biased. You're just as bad as those entitled survivor mains. Most people who play both sides (MOST) can agree that solo survivor is hard and SWF is easy. They need to either show the killers who's in a SWF to prepare, or buff solo survivors and give them swf power while ALSO buffing killers to Nurse level or they need to fix the crutch perks. Solo survivor isn't easy because you need to be able to predict the killer (all survivors try to do that) but also the actions of your teammates and you need to know where you can find them, what gens they're on, whether they're all bad at chases or if they're solid like you, how stealthy they are and if the team is trash. Now that takes skill to learn all of that in about the first 2 minutes and try to adapt your style to suit your team. As solo survivor, the only time I've seen a survivor who's solid at stealth and chasing is back in xbox rank 20 when there was a pallet teleporting glitch and there was double exhaustion. (At xbox most the good players stay at rank 20 to bully the fresh meat which leaves less solid killers at high ranks) anyways, just learn survivor and then come back.

    lol Nice try sweetie.^^
    I play my fair share of survivor and I mostly play solo.^^
    So I know what I am talking about.

    Ofc solo is more difficult than SWF, because of voice com. But it is not that big of a gap as survivor like to make it seem.
    Btw... Lithe is basically also meta, because everyone has to run an exhaustion perk, right? So 3/4 of your perks are meta and you only run Bot Kno to make up for the healing nerf, so the Devs at least influenced the meta a little.

    It's always funny to hear people talk about "learn survivor". I am a mediocre survivor, but I can play the game as intended by avoiding the killer, because I suck at looping.^^
    As long as the rest of my team doesn't mess around, I am surviving a lot.
    I mostly die, because of teammates playing overly altruistic or ragequit.

    PS: My usual survivor loadout is SC, SB, Bond, Alert and a toolbox.

  • Poweas
    Poweas Member Posts: 5,873

    @Wolf74 said:

    @Poweas said:

    @Wolf74 said:

    What?? Killer "cry for extra objectives"? That's what SURVIVOR want all the time.
    Killer just want an end to gen rush. That's not the same, buddy.

    Totems are already an optional secondary objective. That's what survivor wanted all the time, but they still keep ignoring them until they get faced by an effect from it... and even than they rather go to the forum complaining instead of destroying dull totem.

    And even solo this is ez af. Everybody just enter the game with the following rule in mind "everyone do at least ONE (dull) totem!"
    Chances are pretty high that at least one person is doing 2 or that some Hex like Ruin was up anyway.

    It's becoming the next meme how survivor hide behind the "but solo is so hard" argument.
    Just follow some simple rules and you are good to go.
    Maybe you need to switch out some of your dear meta perks for something like Bond or Empathy, but that's it.

    I run SC, Botany, Lithe and Iron will. Only two perks are meta which are Self care and Iron will. Killer mains like you who dont try to understand both sides are just biased. You're just as bad as those entitled survivor mains. Most people who play both sides (MOST) can agree that solo survivor is hard and SWF is easy. They need to either show the killers who's in a SWF to prepare, or buff solo survivors and give them swf power while ALSO buffing killers to Nurse level or they need to fix the crutch perks. Solo survivor isn't easy because you need to be able to predict the killer (all survivors try to do that) but also the actions of your teammates and you need to know where you can find them, what gens they're on, whether they're all bad at chases or if they're solid like you, how stealthy they are and if the team is trash. Now that takes skill to learn all of that in about the first 2 minutes and try to adapt your style to suit your team. As solo survivor, the only time I've seen a survivor who's solid at stealth and chasing is back in xbox rank 20 when there was a pallet teleporting glitch and there was double exhaustion. (At xbox most the good players stay at rank 20 to bully the fresh meat which leaves less solid killers at high ranks) anyways, just learn survivor and then come back.

    lol Nice try sweetie.^^
    I play my fair share of survivor and I mostly play solo.^^
    So I know what I am talking about.

    Ofc solo is more difficult than SWF, because of voice com. But it is not that big of a gap as survivor like to make it seem.
    Btw... Lithe is basically also meta, because everyone has to run an exhaustion perk, right? So 3/4 of your perks are meta and you only run Bot Kno to make up for the healing nerf, so the Devs at least influenced the meta a little.

    It's always funny to hear people talk about "learn survivor". I am a mediocre survivor, but I can play the game as intended by avoiding the killer, because I suck at looping.^^
    As long as the rest of my team doesn't mess around, I am surviving a lot.
    I mostly die, because of teammates playing overly altruistic or ragequit.

    Honestly, with looping all you gotta do is stay close to the loop without touching to not lose distance on the killer and drop the pallet when the killer is close, love ^^. If they respect the pallets like a trash player (seriously respecting pallets can seriously hurt u) when u expect them to respect it next, u can actually fit one more loop and if they dont learn u can turn a 2-3 loop pallet into a 6-7 before they realise lol.

  • Poweas
    Poweas Member Posts: 5,873

    @Poweas said:

    @Wolf74 said:

    @Poweas said:

    @Wolf74 said:

    What?? Killer "cry for extra objectives"? That's what SURVIVOR want all the time.
    Killer just want an end to gen rush. That's not the same, buddy.

    Totems are already an optional secondary objective. That's what survivor wanted all the time, but they still keep ignoring them until they get faced by an effect from it... and even than they rather go to the forum complaining instead of destroying dull totem.

    And even solo this is ez af. Everybody just enter the game with the following rule in mind "everyone do at least ONE (dull) totem!"
    Chances are pretty high that at least one person is doing 2 or that some Hex like Ruin was up anyway.

    It's becoming the next meme how survivor hide behind the "but solo is so hard" argument.
    Just follow some simple rules and you are good to go.
    Maybe you need to switch out some of your dear meta perks for something like Bond or Empathy, but that's it.

    I run SC, Botany, Lithe and Iron will. Only two perks are meta which are Self care and Iron will. Killer mains like you who dont try to understand both sides are just biased. You're just as bad as those entitled survivor mains. Most people who play both sides (MOST) can agree that solo survivor is hard and SWF is easy. They need to either show the killers who's in a SWF to prepare, or buff solo survivors and give them swf power while ALSO buffing killers to Nurse level or they need to fix the crutch perks. Solo survivor isn't easy because you need to be able to predict the killer (all survivors try to do that) but also the actions of your teammates and you need to know where you can find them, what gens they're on, whether they're all bad at chases or if they're solid like you, how stealthy they are and if the team is trash. Now that takes skill to learn all of that in about the first 2 minutes and try to adapt your style to suit your team. As solo survivor, the only time I've seen a survivor who's solid at stealth and chasing is back in xbox rank 20 when there was a pallet teleporting glitch and there was double exhaustion. (At xbox most the good players stay at rank 20 to bully the fresh meat which leaves less solid killers at high ranks) anyways, just learn survivor and then come back.

    lol Nice try sweetie.^^
    I play my fair share of survivor and I mostly play solo.^^
    So I know what I am talking about.

    Ofc solo is more difficult than SWF, because of voice com. But it is not that big of a gap as survivor like to make it seem.
    Btw... Lithe is basically also meta, because everyone has to run an exhaustion perk, right? So 3/4 of your perks are meta and you only run Bot Kno to make up for the healing nerf, so the Devs at least influenced the meta a little.

    It's always funny to hear people talk about "learn survivor". I am a mediocre survivor, but I can play the game as intended by avoiding the killer, because I suck at looping.^^
    As long as the rest of my team doesn't mess around, I am surviving a lot.
    I mostly die, because of teammates playing overly altruistic or ragequit.

    Honestly, with looping all you gotta do is stay close to the loop without touching to not lose distance on the killer and drop the pallet when the killer is close, love ^^. If they respect the pallets like a trash player (seriously respecting pallets can seriously hurt u) when u expect them to respect it next, u can actually fit one more loop and if they dont learn u can turn a 2-3 loop pallet into a 6-7 before they realise lol.

    Huntress is a joke to loops lol. I can loop one 5 times if they run out of hatchets and it's even longer if they try to hit me lol. Slower killers are really easy to loop.

  • Wolf74
    Wolf74 Member Posts: 2,959
    edited November 2018

    @Poweas said:

    Honestly, with looping all you gotta do is stay close to the loop without touching to not lose distance on the killer and drop the pallet when the killer is close, love ^^. If they respect the pallets like a trash player (seriously respecting pallets can seriously hurt u) when u expect them to respect it next, u can actually fit one more loop and if they dont learn u can turn a 2-3 loop pallet into a 6-7 before they realise lol.

    I know how looping works, but I have difficulties not running into objects, when I try to keep an eyes on the killer… that's a complete me-issue.

    But I like the next survivor meme "don't respect the pallet" this is basically "feed me points for stunning you" so that looping is even more profitable for survivor.
    By now the Devs should have realized that 1000 points is waaaaay to much as a reward, but they do not dare touching it.

    Post edited by Wolf74 on
  • Poweas
    Poweas Member Posts: 5,873

    @Wolf74 said:

    @Poweas said:

    Honestly, with looping all you gotta do is stay close to the loop without touching to not lose distance on the killer and drop the pallet when the killer is close, love ^^. If they respect the pallets like a trash player (seriously respecting pallets can seriously hurt u) when u expect them to respect it next, u can actually fit one more loop and if they dont learn u can turn a 2-3 loop pallet into a 6-7 before they realise lol.

    I know how looping works, but I have difficulties not running into objects, when I try to keep an eyes on the killer… that's a complete me-issue.

    But I like the next survivor mem "don't respect the pallet" this is basically "feed me points for stunning you" so that looping is even more profitable for survivor.
    By now the Devs should have realized that 1000 points is waaaaay to much as a reward, but they do not dare touching it.

    Tbh stunning takes no skill should be 400 imo. But seriously respecting pallets against a survivor with a brain punishes the ######### out of you. Once you face one of those survivors you'll see what I mean by it hurts you a lot.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Wolf74 said:

    @The_Crusader said:

    @Wolf74 said:

    Are you kidding me?
    Survivor have the control about Noed. Cleanse the totems and you can shut down Noed before it even triggers and you call that overpowered??
    This is laughable.

    Always hear this. Killers keep crying for survivors to have extra objectives, but then always tell them how easily NOED is countered. So survivors already have an extra objective it seems.

    Plus it's hard solo. You have to run around the map and check for 5 hidden totems to confirm they're all gone. Piece of cake in a 4 man SWF but consumes far too much time in a tense solo game. Now imagine if every survivor is thinking the same thing, that's 4 survivors running around the map trying to count 5 totems to see how many have been broken. It's not reasonable.

    What?? Killer "cry for extra objectives"? That's what SURVIVOR want all the time.
    Killer just want an end to gen rush. That's not the same, buddy.

    Totems are already an optional secondary objective. That's what survivor wanted all the time, but they still keep ignoring them until they get faced by an effect from it... and even than they rather go to the forum complaining instead of destroying dull totem.

    And even solo this is ez af. Everybody just enter the game with the following rule in mind "everyone do at least ONE (dull) totem!"
    Chances are pretty high that at least one person is doing 2 or that some Hex like Ruin was up anyway.

    It's becoming the next meme how survivor hide behind the "but solo is so hard" argument.
    Just follow some simple rules and you are good to go.
    Maybe you need to switch out some of your dear meta perks for something like Bond or Empathy, but that's it.

    People don't listen though. Again - you have ZERO control over other survivors actions.

    All your posts are basically "git gud" or "dont get caught" or stuff like that.

    How about you dont get gen rushed? Just chase survivors off gens.

    See how easy it can be made to sound? Even though it might not work like that in practise.

    Also ALL the killers seem to be asking for extra objectives. Its them more than survivors asking for it to slow the game down.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @The_Crusader said:
    Wolf74 said:

    @The_Crusader said:

     @Wolf74 said:
    
      Are you kidding me?
    
    Survivor have the control about Noed. Cleanse the totems and you can shut down Noed before it even triggers and you call that overpowered??
    

    This is laughable.

    Always hear this. Killers keep crying for survivors to have extra objectives, but then always tell them how easily NOED is countered. So survivors already have an extra objective it seems.
    

    Plus it's hard solo. You have to run around the map and check for 5 hidden totems to confirm they're all gone. Piece of cake in a 4 man SWF but consumes far too much time in a tense solo game. Now imagine if every survivor is thinking the same thing, that's 4 survivors running around the map trying to count 5 totems to see how many have been broken. It's not reasonable.

    What?? Killer "cry for extra objectives"? That's what SURVIVOR want all the time.

    Killer just want an end to gen rush. That's not the same, buddy.

    Totems are already an optional secondary objective. That's what survivor wanted all the time, but they still keep ignoring them until they get faced by an effect from it... and even than they rather go to the forum complaining instead of destroying dull totem.

    And even solo this is ez af. Everybody just enter the game with the following rule in mind "everyone do at least ONE (dull) totem!"

    Chances are pretty high that at least one person is doing 2 or that some Hex like Ruin was up anyway.

    It's becoming the next meme how survivor hide behind the "but solo is so hard" argument.

    Just follow some simple rules and you are good to go.

    Maybe you need to switch out some of your dear meta perks for something like Bond or Empathy, but that's it.

    People don't listen though. Again - you have ZERO control over other survivors actions.

    All your posts are basically "git gud" or "dont get caught" or stuff like that.

    How about you dont get gen rushed? Just chase survivors off gens.

    See how easy it can be made to sound? Even though it might not work like that in practise.

    Also ALL the killers seem to be asking for extra objectives. Its them more than survivors asking for it to slow the game down.

    Yea, it's totally easy to say… if you completely ignore mathematics… but hey, who cares about science anyway?

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Wolf74 said:

    @The_Crusader said:
    Wolf74 said:

    @The_Crusader said:

     @Wolf74 said:
    
      Are you kidding me?
    
    Survivor have the control about Noed. Cleanse the totems and you can shut down Noed before it even triggers and you call that overpowered??
    

    This is laughable.

    Always hear this. Killers keep crying for survivors to have extra objectives, but then always tell them how easily NOED is countered. So survivors already have an extra objective it seems.
    

    Plus it's hard solo. You have to run around the map and check for 5 hidden totems to confirm they're all gone. Piece of cake in a 4 man SWF but consumes far too much time in a tense solo game. Now imagine if every survivor is thinking the same thing, that's 4 survivors running around the map trying to count 5 totems to see how many have been broken. It's not reasonable.

    What?? Killer "cry for extra objectives"? That's what SURVIVOR want all the time.

    Killer just want an end to gen rush. That's not the same, buddy.

    Totems are already an optional secondary objective. That's what survivor wanted all the time, but they still keep ignoring them until they get faced by an effect from it... and even than they rather go to the forum complaining instead of destroying dull totem.

    And even solo this is ez af. Everybody just enter the game with the following rule in mind "everyone do at least ONE (dull) totem!"

    Chances are pretty high that at least one person is doing 2 or that some Hex like Ruin was up anyway.

    It's becoming the next meme how survivor hide behind the "but solo is so hard" argument.

    Just follow some simple rules and you are good to go.

    Maybe you need to switch out some of your dear meta perks for something like Bond or Empathy, but that's it.

    People don't listen though. Again - you have ZERO control over other survivors actions.

    All your posts are basically "git gud" or "dont get caught" or stuff like that.

    How about you dont get gen rushed? Just chase survivors off gens.

    See how easy it can be made to sound? Even though it might not work like that in practise.

    Also ALL the killers seem to be asking for extra objectives. Its them more than survivors asking for it to slow the game down.

    Yea, it's totally easy to say… if you completely ignore mathematics… but hey, who cares about science anyway?

    Ok we get it. Survivors are gods and killers are severely underpowered. The game is sooooo hard!!!

    We need some serious buffs/nerfs, how about all killers have 1 hit knock out and survivors all run at 80% speed.

    That enough for ya? Or will gens still get done too fast? (Which only happens because you let it happeb)
  • Wolf74
    Wolf74 Member Posts: 2,959

    @The_Crusader said:

    Ok we get it. Survivors are gods and killers are severely underpowered. The game is sooooo hard!!!

    We need some serious buffs/nerfs, how about all killers have 1 hit knock out and survivors all run at 80% speed.

    That enough for ya? Or will gens still get done too fast? (Which only happens because you let it happeb)

    Looks like someone is running out of arguments.^^
    The only point survivor mains constantly bring up is: some survivor are bad.
    And for that reason they want everything balanced around the worst imaginable survivor.
    At the same time, every killer player is a god like the best streamer you can bring up that do all the right reads and everything killer related should be balanced around the top skilled player.

    Guess what? These doublestandards don't work!

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Wolf74 said:

    @The_Crusader said:

    Ok we get it. Survivors are gods and killers are severely underpowered. The game is sooooo hard!!!

    We need some serious buffs/nerfs, how about all killers have 1 hit knock out and survivors all run at 80% speed.

    That enough for ya? Or will gens still get done too fast? (Which only happens because you let it happeb)

    Looks like someone is running out of arguments.^^
    The only point survivor mains constantly bring up is: some survivor are bad.
    And for that reason they want everything balanced around the worst imaginable survivor.
    At the same time, every killer player is a god like the best streamer you can bring up that do all the right reads and everything killer related should be balanced around the top skilled player.

    Guess what? These doublestandards don't work!

    Yeah double standards dont work. Remember that in future.

    I'm not even a survivor main. I play both a lot. I agree with most points killers have about OP perks and gen times but as soon as you try to bring balance by saying not everything is not peachy on the survivor side you get salt for it like it's some kind of blasphemy.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @The_Crusader said:

    Yeah double standards dont work. Remember that in future.

    I do.. all the time. Try to catch me red handed. Won't happen. So don't lean out to far, buddy.

    I'm not even a survivor main. I play both a lot. I agree with most points killers have about OP perks and gen times but as soon as you try to bring balance by saying not everything is not peachy on the survivor side you get salt for it like it's some kind of blasphemy.

    What are you even talking about, either you agree that the balanced is in favor of the survivor or not. So what's your point?

  • Malakir
    Malakir Member Posts: 799
    edited October 2018
    Wolf74 said:

    @The_Crusader said:

    Yeah double standards dont work. Remember that in future.

    I do.. all the time. Try to catch me red handed. Won't happen. So don't lean out to far, buddy.

    I'm not even a survivor main. I play both a lot. I agree with most points killers have about OP perks and gen times but as soon as you try to bring balance by saying not everything is not peachy on the survivor side you get salt for it like it's some kind of blasphemy.

    What are you even talking about, either you agree that the balanced is in favor of the survivor or not. So what's your point?

    Dude don't. Guess why I stopped answering this guy after reading 50 posts of him. Dont fall for the bait, would drag you down at his level of feels vs real and beat you by experience

    You won't find a link. Even trying your hardest he'll just Gish Gallop to the victory
  • Attackfrog
    Attackfrog Member Posts: 1,134
    Malakir said:
    Wolf74 said:

    @The_Crusader said:

    Yeah double standards dont work. Remember that in future.

    I do.. all the time. Try to catch me red handed. Won't happen. So don't lean out to far, buddy.

    I'm not even a survivor main. I play both a lot. I agree with most points killers have about OP perks and gen times but as soon as you try to bring balance by saying not everything is not peachy on the survivor side you get salt for it like it's some kind of blasphemy.

    What are you even talking about, either you agree that the balanced is in favor of the survivor or not. So what's your point?

    Dude don't. Guess why I stopped answering this guy after reading 50 posts of him. Dont fall for the bait, would drag you down at his level of feels vs real and beat you by experience

    You won't find a link. Even trying your hardest he'll just Gish Gallop to the victory
    Played two 4ks tonight as doc....BOTH games i got no salt. I even got "gg"s...and some good small talk afterword ie "I was in that locker forever, every time you walked by I crapped myself". Or something like that.

    There ARE good survivors and Killer's out there, it just seems like the majority are sore losers and want to blame the in game perks and mechanics.

    I don't buy it. I see good survivors blast me even when I run NOED or camp to run a 0k into a 1k (and who wouldnt!).

    I play killer almost exclusively(ALMOST) so I see all the survivors crap. I actually believe this game is pretty balanced with the exception of a few underpowered killers and SWF.

    Other than that, if you are dying constantly, you probably need to re-evaluate your play style (same goes with killers who always 0k). 

    Either way, if you are a baby and want to throw insults/death threats in pg chat...I say bring it. Your baby tears will only serve to water my plants and if you were anything better than a toddler, you would say it to my face...or at least give your real name lol.

    "Babies only cry because they haven't learned to communicate yet"

    -A child


  • The_Crusader
    The_Crusader Member Posts: 3,688
    Wolf74 said:

    @The_Crusader said:

    Yeah double standards dont work. Remember that in future.

    I do.. all the time. Try to catch me red handed. Won't happen. So don't lean out to far, buddy.

    I'm not even a survivor main. I play both a lot. I agree with most points killers have about OP perks and gen times but as soon as you try to bring balance by saying not everything is not peachy on the survivor side you get salt for it like it's some kind of blasphemy.

    What are you even talking about, either you agree that the balanced is in favor of the survivor or not. So what's your point?

    I'm saying that there are a lot of broken, OP things on both sides which wouldn't be here in a more competitive focused game.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @The_Crusader said:
    Wolf74 said:

    @The_Crusader said:

    Yeah double standards dont work. Remember that in future.

    I do.. all the time. Try to catch me red handed. Won't happen. So don't lean out to far, buddy.

    I'm not even a survivor main. I play both a lot. I agree with most points killers have about OP perks and gen times but as soon as you try to bring balance by saying not everything is not peachy on the survivor side you get salt for it like it's some kind of blasphemy.

    What are you even talking about, either you agree that the balanced is in favor of the survivor or not. So what's your point?

    I'm saying that there are a lot of broken, OP things on both sides which wouldn't be here in a more competitive focused game.

    Gimme some examples for both sides please.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Wolf74 said:

    @The_Crusader said:
    Wolf74 said:

    @The_Crusader said:

    Yeah double standards dont work. Remember that in future.

    I do.. all the time. Try to catch me red handed. Won't happen. So don't lean out to far, buddy.

    I'm not even a survivor main. I play both a lot. I agree with most points killers have about OP perks and gen times but as soon as you try to bring balance by saying not everything is not peachy on the survivor side you get salt for it like it's some kind of blasphemy.

    What are you even talking about, either you agree that the balanced is in favor of the survivor or not. So what's your point?

    I'm saying that there are a lot of broken, OP things on both sides which wouldn't be here in a more competitive focused game.

    Gimme some examples for both sides please.

    Are you going to respond appropriately? Or downplay everything the killers have?

    Anyway I'll bite. The thinga that hold this game back from competitive games is all the shortcuts to victory. A lot of times the game comes down to pure luck of having the right items and the right add ons.

    Killers

    - Mori. Face it, the idea of the game is that survivors potentially have 3 lives on a hook or a total of 2 minutes. Moris put that down to 1 hook. It's a shortcut to victory and isn't fair on the survivors.

    - NOED. Now before you cry "just cleanse the totems!!1" it's not that simple and you know it. I often find it's the bad killers who run this, good killers rarely do. If someone pretty much camps all game then they're guarenteed to be running NOED. So what happens when survviors moan about campers? Killer mains run in to downplay it with the "just gen rush!" Excuse. Well fine, but now you need to rush gens AND destroy 5 totems. We've already been over how hard that can be solo, unless you want to physically check all totems yourself which requires a lot of time in what can already be a close game. I see so many bad killers turn a 0-1k in a 3-4k just by running NOED, and maybe Remember Me or Bloodwarden. It's ridiculous that one perk can carry them so far. Not to mention that NO OTHER hex in the game requires you do destroy all 5 totems. Noed is overpowered, fact.

    - Certain add ons. Looking at Myers here. Judith's Tombstone is hands down the single most broken thing in the entire game. Nothing survivors have can compare to how broken this is. You can play well and avoid the killer the entire game but then right at the end he walks up behind you, you're at full health, he taps M1 and boom you're dead. It shouldn't be in the game.



    Survivors

    - Decisive Strike. After Judith's this is probably the most broken thing in the game. It punishes killers for doing their job. It kills momentum and wastes times and survivors don't have to lift a finger to do it. At least flashlight blinds and bodyblocking are balanced by the fact that they require other survivors to be off gens. At least Noed or adrenaline screw you at end game, after what might have been a fun game. A few well timed decisive strikes can absolutely kill a killers chances of winning.

    - Syringes. Insta heals can feel cheap but the ones that put a downed survivor into full health is just ridiculous. I can not believe someone thought this would be a good idea and put it into the game.

    - Keys. Again it's a shortcut to victory. If you have 2 gens to go and 2 survivors left then the killer has pretty much won that game. Not so with this, they just take a shortcut out of the game without being required to follow the standard rules of the game in order to win. 5 gens you have to do to exit or be last one alive. The key overrides all that.


    Now, I'm not saying some of these can't be fun. The odd game with a mori or a key can add some excitement to the game etc and they aren't every game. I'm just saying that these are rhe kind of shortcuts you don't find in more competitive games. DBD seems to have finally accepted that it will never be one of those though. Still thats no excuse for some things to still be in the game like DS and JT.
  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited November 2018

    I just want to make some comments here...

    @The_Crusader said:

    • NOED. Now before you cry "just cleanse the totems!!1" it's not that simple and you know it. I often find it's the bad killers who run this, good killers rarely do. If someone pretty much camps all game then they're guarenteed to be running NOED. So what happens when survviors moan about campers? Killer mains run in to downplay it with the "just gen rush!" Excuse. Well fine, but now you need to rush gens AND destroy 5 totems. We've already been over how hard that can be solo, unless you want to physically check all totems yourself which requires a lot of time in what can already be a close game. I see so many bad killers turn a 0-1k in a 3-4k just by running NOED, and maybe Remember Me or Bloodwarden. It's ridiculous that one perk can carry them so far. Not to mention that NO OTHER hex in the game requires you do destroy all 5 totems. Noed is overpowered, fact.

    Use Ruin, NOED, and Dying Light and you will always kill at least 2 survivors every game. Find and tunnel the crap out of the obsession, once you get that first hook it's game over. Either the obsession dies before the gens are done and then the gens lock down from DL, or they gen rush while you tunnel/camp and proc NOED. Having Ruin all but guarantees you will at least kill the obsession before the gates power, and there is no way they could do all 5 gens AND all 5 totems in that time with just 3 players, meaning your NOED is guaranteed if DL never procs. Survivors are in a catch 22... damned if the gen rush, damned if they don't get rush. The only chance they have to escape is if the obsession is a really good player and can run from the killer until end game (or the killer is just that incompetent). If they flutter even once, then everyone is probably going to die (maybe one gets hatch). Add in a pink mori and it becomes even more OP.

    @The_Crusader said:

    • Certain add ons. Looking at Myers here. Judith's Tombstone is hands down the single most broken thing in the entire game. Nothing survivors have can compare to how broken this is. You can play well and avoid the killer the entire game but then right at the end he walks up behind you, you're at full health, he taps M1 and boom you're dead. It shouldn't be in the game.

    JT is fine IMO, it's infinite EW3 that's the OP one. Myers basically gets endless NOED. Sure he can't stalk, but he doesn't really need that if he can hit you once. And his TR is 32m which is a normal killer TR, so it's not even like he can never catch you in a bad spot. Tombstones can be countered to some degree, namely jump into a locker or wait out EW. The fact he has to suck up some much EW also means that he can only do it so many times, and I've had games against tombstone where I KNEW Myers couldn't get anymore EW on me, making his tombstone mostly irrelevant to me if I'm getting chased. But when he has infinite EW3 that's when tombstone becomes OP, because infinite one shot is OP. Just my 2 cents here.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @The_Crusader said:
    Wolf74 said:

    Gimme some examples for both sides please.

    Are you going to respond appropriately? Or downplay everything the killers have?

    Anyway I'll bite. The thinga that hold this game back from competitive games is all the shortcuts to victory. A lot of times the game comes down to pure luck of having the right items and the right add ons.

    Killers

    • Mori. Face it, the idea of the game is that survivors potentially have 3 lives on a hook or a total of 2 minutes. Moris put that down to 1 hook. It's a shortcut to victory and isn't fair on the survivors.

    • NOED. Now before you cry "just cleanse the totems!!1" it's not that simple and you know it. I often find it's the bad killers who run this, good killers rarely do. If someone pretty much camps all game then they're guarenteed to be running NOED. So what happens when survviors moan about campers? Killer mains run in to downplay it with the "just gen rush!" Excuse. Well fine, but now you need to rush gens AND destroy 5 totems. We've already been over how hard that can be solo, unless you want to physically check all totems yourself which requires a lot of time in what can already be a close game. I see so many bad killers turn a 0-1k in a 3-4k just by running NOED, and maybe Remember Me or Bloodwarden. It's ridiculous that one perk can carry them so far. Not to mention that NO OTHER hex in the game requires you do destroy all 5 totems. Noed is overpowered, fact.

    • Certain add ons. Looking at Myers here. Judith's Tombstone is hands down the single most broken thing in the entire game. Nothing survivors have can compare to how broken this is. You can play well and avoid the killer the entire game but then right at the end he walks up behind you, you're at full health, he taps M1 and boom you're dead. It shouldn't be in the game.

    Survivors

    • Decisive Strike. After Judith's this is probably the most broken thing in the game. It punishes killers for doing their job. It kills momentum and wastes times and survivors don't have to lift a finger to do it. At least flashlight blinds and bodyblocking are balanced by the fact that they require other survivors to be off gens. At least Noed or adrenaline screw you at end game, after what might have been a fun game. A few well timed decisive strikes can absolutely kill a killers chances of winning.

    • Syringes. Insta heals can feel cheap but the ones that put a downed survivor into full health is just ridiculous. I can not believe someone thought this would be a good idea and put it into the game.

    • Keys. Again it's a shortcut to victory. If you have 2 gens to go and 2 survivors left then the killer has pretty much won that game. Not so with this, they just take a shortcut out of the game without being required to follow the standard rules of the game in order to win. 5 gens you have to do to exit or be last one alive. The key overrides all that.

    Now, I'm not saying some of these can't be fun. The odd game with a mori or a key can add some excitement to the game etc and they aren't every game. I'm just saying that these are rhe kind of shortcuts you don't find in more competitive games. DBD seems to have finally accepted that it will never be one of those though. Still thats no excuse for some things to still be in the game like DS and JT.

    This is a tough one to stay serious.
    Mori (offering), Noed (perk), Tombstone (add on) vs DS (perk), Syringes (add on) (the good insta heal) and keys (Item).

    Lets go backwards,
    -keys can be annoying, but in most games they do nothing, they are very situational and are only powerful in coordinated teams (SWF, voice com, combine with a map, etc), so overall keys aren't a big deal.
    -Syringes again is annoying, and leads to unpleasant situations, but to use it to it's max, it is very situational and destroys itself along with the item when used. Strong? Yes, but I actually never considered dodging a team because they bring medkits.
    -DS is still op and needs further nerfs, but I still thing that SC is the perk with the most need of a nerf to the perk, not to the general effect (healing).
    And now the killer stuff… erm…
    -Tombstone? Are you serious? Good survivor will give you hard time to ever reach EW2 to really start chasing. Both tombstones have build in drawbacks and please don't tell me you want to combine it with infinite EW3, because stalking that up is only working against true noobs.
    -Noed? Oh boi… really? A perk that can get destroyed even before it ever triggered at the end of the match? So the killer plays with one less perk for most of the match to get an effect at the end? An effect that survivor can deny? Wow... calling that perk op, is just sad.
    -Moris... in general? No, the only thing that is borderline OP is the ebony mori and actually , with the current balance of the game being so much in favor of the survivor, this gives killer a tool to fight 4men SWF. Just do the math of a gen rushed game,: 1st victim hooked = 3 gens done, killer does not camp, because he has a mori and chases someone else for the remaining 2 gens, so IF he gets lucky he can mori 2 while he tries to protect the gate. Sounds meh to me. And I hade a lot of games with an ebony equipped and killed 0 -2 with it.

    Your examples are… not well chosen, buddy.

  • Tsulan
    Tsulan Member Posts: 15,095
    Wolf74 said:

    Survivor have these weird doublestandards which come from the wrong assumption that the killer is the powerrole of the game and would not need to use all the tools available.
    Survivor "need" to use every cheesy crutch they can get, but killer should play "fair" and give them extra chances.
    This is far from the truth, but they either don't get it or deny it even if they know it.

    And Killers have a victim complex. They act all "woe is me" acting like they have it so hard and how survivors need nerfs and how they're honourable nice killers and they want everyone to get along and not be toxic.

    Then you get games where 2/3 people spawn in and the killer still tunnels the hell out of everyone and causes hatch stand offs.

    Really? 2 people disconnect early, and when it comes down to the final person you're still going to cause a hatch standoff? How desperate are you for a 4k.

    Then we've seen their true colours from this event. Pulling people off plants for easy kills, people giving up on hooks but killers still tunneling the hell out of the few remaining survivors, hags trapping plants.

    They get healing changes too to slow down the game. Good right? So what happens? They just tunnel harder and continue to cry that gens get done too fast.

    Survivors need cheesy crutches? And I guess killers facecamping and then using NOED to clean up the rest is a legit strategy though right?

    This victim narrative needs to end. Killers can be as dirty and toxic as the survivors they face.
    I can shed some light on this issue. Since you keep complaining about it.
    I used to let survivors farm, finish their gens, hit me with the pallets, let them escape, etc. Just to give everyone points. 
    My reward? "I made a video of you farming, enjoy your ban" or "gg ez, killer couldn't even kill is when 2 missed" or "lul noob killer".

    So this might explain why killers prefer to end the game quickly instead of dragging it out and get insulted afterwards. 

    You should be mad at the other survivors, not at the killer. 
  • The_Crusader
    The_Crusader Member Posts: 3,688
    Wolf74 said:

    @The_Crusader said:
    Wolf74 said:

    Gimme some examples for both sides please.

    Are you going to respond appropriately? Or downplay everything the killers have?

    Anyway I'll bite. The thinga that hold this game back from competitive games is all the shortcuts to victory. A lot of times the game comes down to pure luck of having the right items and the right add ons.

    Killers

    • Mori. Face it, the idea of the game is that survivors potentially have 3 lives on a hook or a total of 2 minutes. Moris put that down to 1 hook. It's a shortcut to victory and isn't fair on the survivors.

    • NOED. Now before you cry "just cleanse the totems!!1" it's not that simple and you know it. I often find it's the bad killers who run this, good killers rarely do. If someone pretty much camps all game then they're guarenteed to be running NOED. So what happens when survviors moan about campers? Killer mains run in to downplay it with the "just gen rush!" Excuse. Well fine, but now you need to rush gens AND destroy 5 totems. We've already been over how hard that can be solo, unless you want to physically check all totems yourself which requires a lot of time in what can already be a close game. I see so many bad killers turn a 0-1k in a 3-4k just by running NOED, and maybe Remember Me or Bloodwarden. It's ridiculous that one perk can carry them so far. Not to mention that NO OTHER hex in the game requires you do destroy all 5 totems. Noed is overpowered, fact.

    • Certain add ons. Looking at Myers here. Judith's Tombstone is hands down the single most broken thing in the entire game. Nothing survivors have can compare to how broken this is. You can play well and avoid the killer the entire game but then right at the end he walks up behind you, you're at full health, he taps M1 and boom you're dead. It shouldn't be in the game.

    Survivors

    • Decisive Strike. After Judith's this is probably the most broken thing in the game. It punishes killers for doing their job. It kills momentum and wastes times and survivors don't have to lift a finger to do it. At least flashlight blinds and bodyblocking are balanced by the fact that they require other survivors to be off gens. At least Noed or adrenaline screw you at end game, after what might have been a fun game. A few well timed decisive strikes can absolutely kill a killers chances of winning.

    • Syringes. Insta heals can feel cheap but the ones that put a downed survivor into full health is just ridiculous. I can not believe someone thought this would be a good idea and put it into the game.

    • Keys. Again it's a shortcut to victory. If you have 2 gens to go and 2 survivors left then the killer has pretty much won that game. Not so with this, they just take a shortcut out of the game without being required to follow the standard rules of the game in order to win. 5 gens you have to do to exit or be last one alive. The key overrides all that.

    Now, I'm not saying some of these can't be fun. The odd game with a mori or a key can add some excitement to the game etc and they aren't every game. I'm just saying that these are rhe kind of shortcuts you don't find in more competitive games. DBD seems to have finally accepted that it will never be one of those though. Still thats no excuse for some things to still be in the game like DS and JT.

    This is a tough one to stay serious.
    Mori (offering), Noed (perk), Tombstone (add on) vs DS (perk), Syringes (add on) (the good insta heal) and keys (Item).

    Lets go backwards,
    -keys can be annoying, but in most games they do nothing, they are very situational and are only powerful in coordinated teams (SWF, voice com, combine with a map, etc), so overall keys aren't a big deal.
    -Syringes again is annoying, and leads to unpleasant situations, but to use it to it's max, it is very situational and destroys itself along with the item when used. Strong? Yes, but I actually never considered dodging a team because they bring medkits.
    -DS is still op and needs further nerfs, but I still thing that SC is the perk with the most need of a nerf to the perk, not to the general effect (healing).
    And now the killer stuff… erm…
    -Tombstone? Are you serious? Good survivor will give you hard time to ever reach EW2 to really start chasing. Both tombstones have build in drawbacks and please don't tell me you want to combine it with infinite EW3, because stalking that up is only working against true noobs.
    -Noed? Oh boi… really? A perk that can get destroyed even before it ever triggered at the end of the match? So the killer plays with one less perk for most of the match to get an effect at the end? An effect that survivor can deny? Wow... calling that perk op, is just sad.
    -Moris... in general? No, the only thing that is borderline OP is the ebony mori and actually , with the current balance of the game being so much in favor of the survivor, this gives killer a tool to fight 4men SWF. Just do the math of a gen rushed game,: 1st victim hooked = 3 gens done, killer does not camp, because he has a mori and chases someone else for the remaining 2 gens, so IF he gets lucky he can mori 2 while he tries to protect the gate. Sounds meh to me. And I hade a lot of games with an ebony equipped and killed 0 -2 with it.

    Your examples are… not well chosen, buddy.

    Knew you'd straight up downplay it all, especially the killer ones. I guess in your eyes killers can never be OP.

    JT is broken. I had a game a few days ago where one guy didn't even get seen until he died. Good survivors wont let Myers stalk....not his fault Myers gained it all off someone else. Then is able to just tap M1 and take him out at full health. Don't care if it's an add on it's still stupid and lets crap killers do better than they deserve to. If you don't think this is OP I don't know what to say lmfao

    NOED - yeah knew you'd say it can be countered. Read post above yours.

    Anyway the fact is no other hex totem requires you to destroy 5 totems. With that alone its OP. Destroying it once its active is pure luck. I've seen killers camp or get looped for 3 gens and still come back in the end with this perk, maybe combining it with Remember me or Bloodwarden. The fact that it enables crappy play like that is ehat makes it broken.

    Keys....eh I'll agree that they're rare and not always used but still my point remains that its a shortcut to victory you wouldnt get in other games. Imagine if in any other online game you were losing but picmed the right items so got a win button.
  • The_Crusader
    The_Crusader Member Posts: 3,688
    Tsulan said:
    Wolf74 said:

    Survivor have these weird doublestandards which come from the wrong assumption that the killer is the powerrole of the game and would not need to use all the tools available.
    Survivor "need" to use every cheesy crutch they can get, but killer should play "fair" and give them extra chances.
    This is far from the truth, but they either don't get it or deny it even if they know it.

    And Killers have a victim complex. They act all "woe is me" acting like they have it so hard and how survivors need nerfs and how they're honourable nice killers and they want everyone to get along and not be toxic.

    Then you get games where 2/3 people spawn in and the killer still tunnels the hell out of everyone and causes hatch stand offs.

    Really? 2 people disconnect early, and when it comes down to the final person you're still going to cause a hatch standoff? How desperate are you for a 4k.

    Then we've seen their true colours from this event. Pulling people off plants for easy kills, people giving up on hooks but killers still tunneling the hell out of the few remaining survivors, hags trapping plants.

    They get healing changes too to slow down the game. Good right? So what happens? They just tunnel harder and continue to cry that gens get done too fast.

    Survivors need cheesy crutches? And I guess killers facecamping and then using NOED to clean up the rest is a legit strategy though right?

    This victim narrative needs to end. Killers can be as dirty and toxic as the survivors they face.
    I can shed some light on this issue. Since you keep complaining about it.
    I used to let survivors farm, finish their gens, hit me with the pallets, let them escape, etc. Just to give everyone points. 
    My reward? "I made a video of you farming, enjoy your ban" or "gg ez, killer couldn't even kill is when 2 missed" or "lul noob killer".

    So this might explain why killers prefer to end the game quickly instead of dragging it out and get insulted afterwards. 

    You should be mad at the other survivors, not at the killer. 
    You don't need to do that. If 3 survivors spawn in I wouldn't ask for or expect a victory. Only with 2 do I let them do all that.

    With 3 all I ask if that you don' t tunnel people out of the game. Thats what I do. I try to 2 hook them all so they can earn points, and let one have the hatch. I see too many killers though just take it as an opportunity to camp 1 out of the game.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @The_Crusader said:

    Knew you'd straight up downplay it all, especially the killer ones. I guess in your eyes killers can never be OP.

    JT is broken. I had a game a few days ago where one guy didn't even get seen until he died. Good survivors wont let Myers stalk....not his fault Myers gained it all off someone else. Then is able to just tap M1 and take him out at full health. Don't care if it's an add on it's still stupid and lets crap killers do better than they deserve to. If you don't think this is OP I don't know what to say lmfao

    NOED - yeah knew you'd say it can be countered. Read post above yours.

    Anyway the fact is no other hex totem requires you to destroy 5 totems. With that alone its OP. Destroying it once its active is pure luck. I've seen killers camp or get looped for 3 gens and still come back in the end with this perk, maybe combining it with Remember me or Bloodwarden. The fact that it enables crappy play like that is ehat makes it broken.

    Keys....eh I'll agree that they're rare and not always used but still my point remains that its a shortcut to victory you wouldnt get in other games. Imagine if in any other online game you were losing but picmed the right items so got a win button.

    I do not downplay it, you are exaggerating these thing.
    I just put them in a more objective perspective.

    You are showing some serious misconceptions -they are common, but still wrong- : you want every survivor be responsible for himself and therefore he should never suffer from other survivors mistakes. Sorry, but that is not how asymetrical games work. If Myers stalked himself up on others and you are the victim taken down, that's bad luck, but not the players fault, not unfair, it's just how the game works.

    The next misconception is "crappy player need endgame perks": that's a strategy, a conscious decision to prepare for the late game. The killer player decided to play most of the match with 1 or 2 "useless" perks, that only pay off later. Bloodwarden and Remember Me are not even that strong. And serious, you call it op if 4 player have to take out 5 Totems? Just everyone do ONE (dull) totem and destroy the omnipresent Ruin. Done!

    Sorry, but most of the stuff you mention is just pure survivor entitlement.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Wolf74 said:

    @The_Crusader said:

    Knew you'd straight up downplay it all, especially the killer ones. I guess in your eyes killers can never be OP.

    JT is broken. I had a game a few days ago where one guy didn't even get seen until he died. Good survivors wont let Myers stalk....not his fault Myers gained it all off someone else. Then is able to just tap M1 and take him out at full health. Don't care if it's an add on it's still stupid and lets crap killers do better than they deserve to. If you don't think this is OP I don't know what to say lmfao

    NOED - yeah knew you'd say it can be countered. Read post above yours.

    Anyway the fact is no other hex totem requires you to destroy 5 totems. With that alone its OP. Destroying it once its active is pure luck. I've seen killers camp or get looped for 3 gens and still come back in the end with this perk, maybe combining it with Remember me or Bloodwarden. The fact that it enables crappy play like that is ehat makes it broken.

    Keys....eh I'll agree that they're rare and not always used but still my point remains that its a shortcut to victory you wouldnt get in other games. Imagine if in any other online game you were losing but picmed the right items so got a win button.

    I do not downplay it, you are exaggerating these thing.
    I just put them in a more objective perspective.

    You are showing some serious misconceptions -they are common, but still wrong- : you want every survivor be responsible for himself and therefore he should never suffer from other survivors mistakes. Sorry, but that is not how asymetrical games work. If Myers stalked himself up on others and you are the victim taken down, that's bad luck, but not the players fault, not unfair, it's just how the game works.

    The next misconception is "crappy player need endgame perks": that's a strategy, a conscious decision to prepare for the late game. The killer player decided to play most of the match with 1 or 2 "useless" perks, that only pay off later. Bloodwarden and Remember Me are not even that strong. And serious, you call it op if 4 player have to take out 5 Totems? Just everyone do ONE (dull) totem and destroy the omnipresent Ruin. Done!

    Sorry, but most of the stuff you mention is just pure survivor entitlement.

    Here we go again. "Survivor entitlement". Everything is survivor entitlement to you guys. Its only ever about "muh killer buffs".

    I said theres some bs op things on survivor sides too. Namely DS.

    Everyone do 1 totem? Yeah great strategy. Because people ALWAYS do what you tell them. You can't know if they're all done or not unless you physically run around yourself and check every spot.

    Also, interesting you point out how survivors should be punished for others mistakes. I agree. Good point. Sucks when you get a few games where your teammates are total garbage or purposefully farm you but true. However tie this in with the above point and what do you end up with? A headache and a game thats far better off played 4 man SWF....but what happens then? Killers like yourself cry about it and lobby dodge and beg for developers to make it a seperate playlist.

    A strategy? Camping 1 hook because it took you ages to catch that person because you suck and then trying to get a few cheap end kills with NOED? Sounds like the strategy of a crappy killer to me. The problem is the developers make it so easy to do. That said I understand why its run more often on the bottom tier killers. They need it. Its a problem with the game balance.

    Everything you say comes across as killer entitlement to be honest. Its always a sob story about how hard life is as a killer. Like all killers just expect a 4k every game. Nothing of theirs is ever too powerful. I play survivor and I enjoy good killers who play well and give a good game. Its annoying seeing a crappy killer use some stupid add on or perk and pull a 4k despite the fact that they're clearly a crappy killer. It doesn't feel balanced at all.

    In the same way that a killer feels when they get robbed with 0k due to everyone having DS, adrenaline, instaheals etc
  • Wolf74
    Wolf74 Member Posts: 2,959

    @The_Crusader said:

    Everything you say comes across as killer entitlement to be honest. Its always a sob story about how hard life is as a killer. Like all killers just expect a 4k every game. Nothing of theirs is ever too powerful. I play survivor and I enjoy good killers who play well and give a good game. Its annoying seeing a crappy killer use some stupid add on or perk and pull a 4k despite the fact that they're clearly a crappy killer. It doesn't feel balanced at all.

    Thanks for showing me that I was right.

    Sadly I can't answer to this without just repeating myself. So I recommend to you to just reread what I posted before.
    Everything is already answered, you just didn't liked it.