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Baby Survivors

Attackfrog
Attackfrog Member Posts: 1,134
edited October 2018 in General Discussions

Why do survivors cry when you use the tools the game gives you (ie noed, camping, bbq) to turn a zero k into a 2-4 k?

Are we not all using the tools the game gives us to make the most, be it DS, tunneling, environmental advantages, perks?

If someone hacks/mods...I understand the salt, but are players of this game (usually survivors) so used to handout trophies that they can't see when they have been clearly outplayed or beaten (same goes for salty killers).

Do people really need to win to feel good about themselves? What happened to a learning curve and actually learning mechanics (frustrating or not) to win?

Edited for spelling and grammar. Errors courtesy of Kindle Fire (yup, I'm old)

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Comments

  • Attackfrog
    Attackfrog Member Posts: 1,134

    @Wolf74 said:
    Survivor have these weird doublestandards which come from the wrong assumption that the killer is the powerrole of the game and would not need to use all the tools available.
    Survivor "need" to use every cheesy crutch they can get, but killer should play "fair" and give them extra chances.
    This is far from the truth, but they either don't get it or deny it even if they know it.

    I agree and I just don't understand. I get DS'd or pallet looped and it blows but it is a viable.mechanic. I suck it up and reroll the next game.

    I tunnel or camp or run NOED and I am told to kill myself.

    In what world would telling someone to "kill themselves" be ok? You'd even be banned from Twitter for saying that....yet somehow, in dbd, it is ok if I run a specific perk.

    Lol....I just don't understand this generation. Or the developers that allow this in their in game chat.

    I genuinely believe some of these survivors need help.

    Is this cyber bullying lol?

    Next survivor to bully me...I am telling Michelle Obama!!!

  • Attackfrog
    Attackfrog Member Posts: 1,134

    @powerbats said:

    Also Kindle Fire unless you get the deluxe edition the auto spell sucks.

    It's the WORST. I don't even know where to begin with how ridiculous it is. It quite literally does the opposite of what I am trying to do.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @The_Crusader said:

    This victim narrative needs to end.

    That's exactly what I am saying. Survivor should just admit that they are the powerrole AND the numerous role.
    They talk like they are "victim", but they are not.
    The Devs need to start balancing the game so that killer are real threats and THAN we can talk about killer should play easy on the survivor.

  • SmokePotion
    SmokePotion Member Posts: 1,089

    @The_Crusader said:
    Wolf74 said:

    Survivor have these weird doublestandards which come from the wrong assumption that the killer is the powerrole of the game and would not need to use all the tools available.

    Survivor "need" to use every cheesy crutch they can get, but killer should play "fair" and give them extra chances.

    This is far from the truth, but they either don't get it or deny it even if they know it.

    And Killers have a victim complex. They act all "woe is me" acting like they have it so hard and how survivors need nerfs and how they're honourable nice killers and they want everyone to get along and not be toxic.

    Then you get games where 2/3 people spawn in and the killer still tunnels the hell out of everyone and causes hatch stand offs.

    Really? 2 people disconnect early, and when it comes down to the final person you're still going to cause a hatch standoff? How desperate are you for a 4k.

    Then we've seen their true colours from this event. Pulling people off plants for easy kills, people giving up on hooks but killers still tunneling the hell out of the few remaining survivors, hags trapping plants.

    They get healing changes too to slow down the game. Good right? So what happens? They just tunnel harder and continue to cry that gens get done too fast.

    Survivors need cheesy crutches? And I guess killers facecamping and then using NOED to clean up the rest is a legit strategy though right?

    This victim narrative needs to end. Killers can be as dirty and toxic as the survivors they face.

    Survivors don't need nerfs. But there are certain things that need to be removed from the game. Kneeling in front of a hook should not stop me from hooking, that's dumb. Bodyblock me from getting there at your own risk, but this tactic is similar to crawling under a window and juking a killer to make him vault, IMHO. It's a time burner that's an oversight in game code that hasn't been fixed (but is listed as a reportable offense? dumb...)

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Killers have it sooo hard.

    How many games I'm in and one or more of my team disconnect - instant points to killer, and we're shafted.

    So many games where only 3 people load in and the victory is pretty much handed to killer on a plate.

    But nooo, its the survivors who have it too easy!
  • Attackfrog
    Attackfrog Member Posts: 1,134

    @Jack11803 said:
    Under the law of hypocrisy, you are now no longer able to complain about DS, have fun!

    I have never once complained about DS and you clearly didn't read the rest of my posts in this thread (or even the first post).

  • Attackfrog
    Attackfrog Member Posts: 1,134

    DBD Facts:

    SWF is not balanced for this game. I would like to hear a developer explain that it is.

    The rest of the mechanics/perks/add-ons simply come down to competitive play.

    I don't play survivor often but when I do, I don't see nearly as much name calling , death threatening and cursing coming from the killer side.

    It always comes from survivors that got killed (or a swf of one that got killed)....be it one or four k.

    If there is a 4k, I can count on name calling and post chat harassment and I would bet none of those folks would dare say those things to my (or anyone's) face irl

  • The_Crusader
    The_Crusader Member Posts: 3,688
    edited October 2018
    Whose fault is it that SWF is the only way to play the game?

    The sheer number of games I get with disconnects or purposeful farming is insane.

    SWF is the ONLY way to play the game and enjoy it.

    In fact thats a point. Killers have it soooo hard. Game after game tonight ive had a tool unhook each member of the team immediately after they've been hooked. You've got survivors basically going the killers job for them lmfao

    But nooo its sooooo hard for killers!
  • Wolf74
    Wolf74 Member Posts: 2,959

    @The_Crusader said:
    Whose fault is it that SWF is the only way to play the game?

    The sheer number of games I get with disconnects or purposeful farming is insane.

    SWF is the ONLY way to play the game and enjoy it.

    In fact thats a point. Killers have it soooo hard. Game after game tonight ive had a tool unhook each member of the team immediately after they've been hooked. You've got survivors basically going the killers job for them lmfao

    But nooo its sooooo hard for killers!

    Are you really that bad at mathematics?
    How long does it take to down the first survivor?
    If he is half way decent and knows what he does every hit will take ~30-40 seconds. At first with all the pallets available rather more than less. So plus the time to carry and hook, 3 gens can pop on the first hook.
    Now tell me again, how is that not easy for the survivor?
    At that point the killer can either camp the one kill or chase. After a free unhook, he can repeat the first chase and the gens are done and the gates are open on his 2nd hook.

    But you will claim this calculations are false of course.
    As usual.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Wolf74 said:

    @The_Crusader said:
    Whose fault is it that SWF is the only way to play the game?

    The sheer number of games I get with disconnects or purposeful farming is insane.

    SWF is the ONLY way to play the game and enjoy it.

    In fact thats a point. Killers have it soooo hard. Game after game tonight ive had a tool unhook each member of the team immediately after they've been hooked. You've got survivors basically going the killers job for them lmfao

    But nooo its sooooo hard for killers!

    Are you really that bad at mathematics?
    How long does it take to down the first survivor?
    If he is half way decent and knows what he does every hit will take ~30-40 seconds. At first with all the pallets available rather more than less. So plus the time to carry and hook, 3 gens can pop on the first hook.
    Now tell me again, how is that not easy for the survivor?
    At that point the killer can either camp the one kill or chase. After a free unhook, he can repeat the first chase and the gens are done and the gates are open on his 2nd hook.

    But you will claim this calculations are false of course.
    As usual.

    No, I'll say what you would say...

    Stop whining and git gud.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @The_Crusader said:
    Wolf74 said:

    @The_Crusader said:

    Whose fault is it that SWF is the only way to play the game?

    The sheer number of games I get with disconnects or purposeful farming is insane.
    
    SWF is the ONLY way to play the game and enjoy it.
    
    In fact thats a point. Killers have it soooo hard. Game after game tonight ive had a tool unhook each member of the team immediately after they've been hooked. You've got survivors basically going the killers job for them lmfao
    

    But nooo its sooooo hard for killers!

    Are you really that bad at mathematics?

    How long does it take to down the first survivor?

    If he is half way decent and knows what he does every hit will take ~30-40 seconds. At first with all the pallets available rather more than less. So plus the time to carry and hook, 3 gens can pop on the first hook.

    Now tell me again, how is that not easy for the survivor?

    At that point the killer can either camp the one kill or chase. After a free unhook, he can repeat the first chase and the gens are done and the gates are open on his 2nd hook.

    But you will claim this calculations are false of course.

    As usual.

    No, I'll say what you would say...

    Stop whining and git gud.

    Don't put words into my mouth, buddy.

    But nevermind… I see that you are impervious to reason, so why bother…

  • Attackfrog
    Attackfrog Member Posts: 1,134
    edited October 2018

    @Wolf74 said:

    @The_Crusader said:
    Wolf74 said:

    @The_Crusader said:

    Whose fault is it that SWF is the only way to play the game?

    The sheer number of games I get with disconnects or purposeful farming is insane.
    
    SWF is the ONLY way to play the game and enjoy it.
    
    In fact thats a point. Killers have it soooo hard. Game after game tonight ive had a tool unhook each member of the team immediately after they've been hooked. You've got survivors basically going the killers job for them lmfao
    

    But nooo its sooooo hard for killers!

    Are you really that bad at mathematics?

    How long does it take to down the first survivor?

    If he is half way decent and knows what he does every hit will take ~30-40 seconds. At first with all the pallets available rather more than less. So plus the time to carry and hook, 3 gens can pop on the first hook.

    Now tell me again, how is that not easy for the survivor?

    At that point the killer can either camp the one kill or chase. After a free unhook, he can repeat the first chase and the gens are done and the gates are open on his 2nd hook.

    But you will claim this calculations are false of course.

    As usual.

    No, I'll say what you would say...

    Stop whining and git gud.

    Don't put words into my mouth, buddy.

    But nevermind… I see that you are impervious to reason, so why bother…

    The idea of "git gud" is different for killer/survivor.

    There is a cap at how "good" a killer can get. Even when playing perfectly with all the best perks/addons, a really good killer is no match for a swf group, or even a well coordinated survivor group.

    Someone else on these forums said it first, but we basically play off survivor mistakes. If the survivor group is playing pretty flawless, swf or not, there is only so much a killer can do.

    Most of the time, there is balance, but not against well played survivor or swf groups.

    Basically, the "Ceiling" for getting good is much higher for survivors than it is for killers.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Well, both sides I think have valid issues they complain about (killers more so).

    Overall though, this game for the longest time has favored survivors.

    Survivors have so many advantages and yet when they lose, whining and complaining ensues.

    But i won't put it all on the survivors. As I said, they do have a few valid reasons to complain.

  • The_Crusader
    The_Crusader Member Posts: 3,688

    @Wolf74 said:

    @The_Crusader said:
    Wolf74 said:

    @The_Crusader said:

    Whose fault is it that SWF is the only way to play the game?

    The sheer number of games I get with disconnects or purposeful farming is insane.
    
    SWF is the ONLY way to play the game and enjoy it.
    
    In fact thats a point. Killers have it soooo hard. Game after game tonight ive had a tool unhook each member of the team immediately after they've been hooked. You've got survivors basically going the killers job for them lmfao
    

    But nooo its sooooo hard for killers!

    Are you really that bad at mathematics?

    How long does it take to down the first survivor?

    If he is half way decent and knows what he does every hit will take ~30-40 seconds. At first with all the pallets available rather more than less. So plus the time to carry and hook, 3 gens can pop on the first hook.

    Now tell me again, how is that not easy for the survivor?

    At that point the killer can either camp the one kill or chase. After a free unhook, he can repeat the first chase and the gens are done and the gates are open on his 2nd hook.

    But you will claim this calculations are false of course.

    As usual.

    No, I'll say what you would say...

    Stop whining and git gud.

    Don't put words into my mouth, buddy.

    But nevermind… I see that you are impervious to reason, so why bother…

    The idea of "git gud" is different for killer/survivor.

    There is a cap at how "good" a killer can get. Even when playing perfectly with all the best perks/addons, a really good killer is no match for a swf group, or even a well coordinated survivor group.

    Someone else on these forums said it first, but we basically play off survivor mistakes. If the survivor group is playing pretty flawless, swf or not, there is only so much a killer can do.

    Most of the time, there is balance, but not against well played survivor or swf groups.

    Basically, the "Ceiling" for getting good is much higher for survivors than it is for killers.

    "Git gud" is toxic and dismissive and is used by both sides to dispell any talk of nerfs to the opposing side.

    I play killer and survivor a lot. I can see both sides of the arguments.

    Survivors biggest obstacles are other teammates. The amount of disconnects you get or people trolling by pulling you off hooks or bodyblocking.

    As much as the killers on here act noble and pretend they punish this in the game it's not the case at all lol

    Take the game I just had as an example. 4 men vs Freddy. 1 disconnects instantly as soon as they realize its freddy. Second guy gets caught shortly after as I do a gen and kills themself on the hook.

    Third guy gets caught and downed. He tries to kill himself but I pull him becauase at this point im desperate not to de-pip. Freddy grabs me as I try to pull him off.....decisive strike saves me. ######### decisive strike. As a killer I hate the perk but in situations like this I can see why it's in the game.

    So then i just loop freddy. He gives up. Kills the other guy then comes for me.

    In the end i only just get a safety pip.

    That's the survivor experience. That's why perks like decisive exist.

    Or they cry about borrowed time. But you get pigs and wraiths whose whole schtick is to hook and cloak/crouch and camp. So they came out with borrowed time.

    Broken perks exist because of the way killers play. Unbreakable is another one i see people hate on - but thats because you get so many hillbillies just leaving people slugged on the ground.


    As a killer yes gen rush exists. Decisive is a major cause towards it imo a sneaky decisive can hurt you early on when you desperately need to build momentum. 
  • Zanfer
    Zanfer Member Posts: 647

    @Attackfrog said:

    @Wolf74 said:
    Survivor have these weird doublestandards which come from the wrong assumption that the killer is the powerrole of the game and would not need to use all the tools available.
    Survivor "need" to use every cheesy crutch they can get, but killer should play "fair" and give them extra chances.
    This is far from the truth, but they either don't get it or deny it even if they know it.

    I agree and I just don't understand. I get DS'd or pallet looped and it blows but it is a viable.mechanic. I suck it up and reroll the next game.

    I tunnel or camp or run NOED and I am told to kill myself.

    In what world would telling someone to "kill themselves" be ok? You'd even be banned from Twitter for saying that....yet somehow, in dbd, it is ok if I run a specific perk.

    Lol....I just don't understand this generation. Or the developers that allow this in their in game chat.

    I genuinely believe some of these survivors need help.

    Is this cyber bullying lol?

    Next survivor to bully me...I am telling Michelle Obama!!!

    You can ban anyone on twitter for saying anything now if you report the tweet enough

  • Zanfer
    Zanfer Member Posts: 647

    @SmokePotion said:

    @The_Crusader said:
    Wolf74 said:

    Survivor have these weird doublestandards which come from the wrong assumption that the killer is the powerrole of the game and would not need to use all the tools available.

    Survivor "need" to use every cheesy crutch they can get, but killer should play "fair" and give them extra chances.

    This is far from the truth, but they either don't get it or deny it even if they know it.

    And Killers have a victim complex. They act all "woe is me" acting like they have it so hard and how survivors need nerfs and how they're honourable nice killers and they want everyone to get along and not be toxic.

    Then you get games where 2/3 people spawn in and the killer still tunnels the hell out of everyone and causes hatch stand offs.

    Really? 2 people disconnect early, and when it comes down to the final person you're still going to cause a hatch standoff? How desperate are you for a 4k.

    Then we've seen their true colours from this event. Pulling people off plants for easy kills, people giving up on hooks but killers still tunneling the hell out of the few remaining survivors, hags trapping plants.

    They get healing changes too to slow down the game. Good right? So what happens? They just tunnel harder and continue to cry that gens get done too fast.

    Survivors need cheesy crutches? And I guess killers facecamping and then using NOED to clean up the rest is a legit strategy though right?

    This victim narrative needs to end. Killers can be as dirty and toxic as the survivors they face.

    Survivors don't need nerfs. But there are certain things that need to be removed from the game. Kneeling in front of a hook should not stop me from hooking, that's dumb. Bodyblock me from getting there at your own risk, but this tactic is similar to crawling under a window and juking a killer to make him vault, IMHO. It's a time burner that's an oversight in game code that hasn't been fixed (but is listed as a reportable offense? dumb...)

    so if the survivor stands under the hook is that fine instead of crouching?

  • powerbats
    powerbats Member Posts: 7,068

    @Zanfer said:

    so if the survivor stands under the hook is that fine instead of crouching?

    Yeah I laughed at that as well since you can I don't know smack them and even if one wiggles off the other is fresh meat. There's also the fact that survivors get Altruism points for doing that as well as earn hits towards the achievement.

  • Terrortot
    Terrortot Member Posts: 423
    Wolf74 said:

    Survivor have these weird doublestandards which come from the wrong assumption that the killer is the powerrole of the game and would not need to use all the tools available.
    Survivor "need" to use every cheesy crutch they can get, but killer should play "fair" and give them extra chances.
    This is far from the truth, but they either don't get it or deny it even if they know it.

    And Killers have a victim complex. They act all "woe is me" acting like they have it so hard and how survivors need nerfs and how they're honourable nice killers and they want everyone to get along and not be toxic.

    Then you get games where 2/3 people spawn in and the killer still tunnels the hell out of everyone and causes hatch stand offs.

    Really? 2 people disconnect early, and when it comes down to the final person you're still going to cause a hatch standoff? How desperate are you for a 4k.

    Then we've seen their true colours from this event. Pulling people off plants for easy kills, people giving up on hooks but killers still tunneling the hell out of the few remaining survivors, hags trapping plants.

    They get healing changes too to slow down the game. Good right? So what happens? They just tunnel harder and continue to cry that gens get done too fast.

    Survivors need cheesy crutches? And I guess killers facecamping and then using NOED to clean up the rest is a legit strategy though right?

    This victim narrative needs to end. Killers can be as dirty and toxic as the survivors they face.
    Most of the sweaty flower pulls is because non struggling survivors are rare. Anyone that wants to get vials with killer still gl
  • The_Crusader
    The_Crusader Member Posts: 3,688
    Ok 3 games on from the last game I mentioned.

    Game vs the spirit.

    1 person instantly rage quits.

    2nd person kills themself on hook.

    Spirit goes full trthard against us last two. Tunneling hard.

    I depip. Escape cake wasted.

    Was I meant to just "git gud" and carry a team of 2 to victory?

    Still think survivors have it easy?

    At least killers lose under more fair circumstances. Because the opposing team played well. Whether thats looping well or being optimal on the gens. Survivors get royally screwed over. Its no wonder they're always so salty and only play SWF.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @Attackfrog said:

    Basically, the "Ceiling" for getting good is much higher for survivors than it is for killers.

    If the follow some simple rules it is ez af.
    -use SC
    -spread out
    -if not chased, do gens
    -if injured self heal
    -if chased, try to lose the killer
    -if you can't lose the killer, waste his time
    -only do safe unhooks, don't unhook if the killer is near

  • Wolf74
    Wolf74 Member Posts: 2,959

    @The_Crusader said:
    Ok 3 games on from the last game I mentioned.

    Game vs the spirit.

    1 person instantly rage quits.

    2nd person kills themself on hook.

    Spirit goes full trthard against us last two. Tunneling hard.

    I depip. Escape cake wasted.

    Was I meant to just "git gud" and carry a team of 2 to victory?

    Still think survivors have it easy?

    At least killers lose under more fair circumstances. Because the opposing team played well. Whether thats looping well or being optimal on the gens. Survivors get royally screwed over. Its no wonder they're always so salty and only play SWF.

    So you blame the killer for survivors playing like jerks?

  • Terrortot
    Terrortot Member Posts: 423

    Why do survivors cry when you use the tools the game gives you (ie noed, camping, bbq) to turn a zero k into a 2-4 k?

    Are we not all using the tools the game gives us to make the most, be it DS, tunneling, environmental advantages, perks?

    If someone hacks/mods...I understand the salt, but are players of this game (usually survivors) so used to handout trophies that they can't see when they have been clearly outplayed or beaten (same goes for salty killers).

    Do people really need to win to feel good about themselves? What happened to a learning curve and actually learning mechanics (frustrating or not) to win?

    Edited for spelling and grammar. Errors courtesy of Kindle Fire (yup, I'm old)

    There are no baby killers or baby survivors. Just baby players in general, most likely still in middle school.
  • Zanfer
    Zanfer Member Posts: 647

    @powerbats said:

    @Zanfer said:

    so if the survivor stands under the hook is that fine instead of crouching?

    Yeah I laughed at that as well since you can I don't know smack them and even if one wiggles off the other is fresh meat. There's also the fact that survivors get Altruism points for doing that as well as earn hits towards the achievement.

    yupp true

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Wolf74 said:

    @The_Crusader said:
    Ok 3 games on from the last game I mentioned.

    Game vs the spirit.

    1 person instantly rage quits.

    2nd person kills themself on hook.

    Spirit goes full trthard against us last two. Tunneling hard.

    I depip. Escape cake wasted.

    Was I meant to just "git gud" and carry a team of 2 to victory?

    Still think survivors have it easy?

    At least killers lose under more fair circumstances. Because the opposing team played well. Whether thats looping well or being optimal on the gens. Survivors get royally screwed over. Its no wonder they're always so salty and only play SWF.

    So you blame the killer for survivors playing like jerks?

    The point I'm trying to make is that killers get gen rushed and then run to the forums or reddit to cry about how survivors have it so easy and every game is a cakewalk for them.

    I can tell you that there are a lot of crappy games like the ones mentioned above. A lot. Its every few games.

    Yeah some games they get to gen rush a killer and work great together. However some games they get hit with disconnects, insane lag, trolling from teammates, unsafe unhooks. If they disconnect from these games too they're told its bad on them and they lose two pips. So nerf survivors anymore and these crappy games get even crappier.
  • Wolf74
    Wolf74 Member Posts: 2,959
    edited October 2018

    @The_Crusader said:

    The point I'm trying to make is that killers get gen rushed and then run to the forums or reddit to cry about how survivors have it so easy and every game is a cakewalk for them.

    I can tell you that there are a lot of crappy games like the ones mentioned above. A lot. Its every few games.

    Yeah some games they get to gen rush a killer and work great together. However some games they get hit with disconnects, insane lag, trolling from teammates, unsafe unhooks. If they disconnect from these games too they're told its bad on them and they lose two pips. So nerf survivors anymore and these crappy games get even crappier.

    So we have the same doublestandards as usual.
    Balance survivor around the worst possible teammates.
    Balance the killer around the top notch best killer around there.

    To spell it out for you: THAT DOES NOT WORK.

    Either you balance for bad player or you balance for good player. But you have to do it for BOTH sides.

  • Attackfrog
    Attackfrog Member Posts: 1,134

    @Terrortot said:
    Attackfrog said:

    Why do survivors cry when you use the tools the game gives you (ie noed, camping, bbq) to turn a zero k into a 2-4 k?

    Are we not all using the tools the game gives us to make the most, be it DS, tunneling, environmental advantages, perks?

    If someone hacks/mods...I understand the salt, but are players of this game (usually survivors) so used to handout trophies that they can't see when they have been clearly outplayed or beaten (same goes for salty killers).

    Do people really need to win to feel good about themselves? What happened to a learning curve and actually learning mechanics (frustrating or not) to win?

    Edited for spelling and grammar. Errors courtesy of Kindle Fire (yup, I'm old)

    There are no baby killers or baby survivors. Just baby players in general, most likely still in middle school.

    Lol that should be on motivational posters placed around schools!

    Hey, if we try our best and have fun....then we are ALREADY winners!

  • Attackfrog
    Attackfrog Member Posts: 1,134

    @Wolf74 said:

    @Attackfrog said:

    Basically, the "Ceiling" for getting good is much higher for survivors than it is for killers.

    If the follow some simple rules it is ez af.
    -use SC
    -spread out
    -if not chased, do gens
    -if injured self heal
    -if chased, try to lose the killer
    -if you can't lose the killer, waste his time
    -only do safe unhooks, don't unhook if the killer is near

    Yup. And if you get 4 survivors that can do that in coordination, no matter how good a killer is, that group can't be beaten. The potential for skill and winning is so much higher for survivor.

    What I meant was if you placed the best played killer with the best played group of survivors, survivors will win 10/10 times.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited October 2018

    I play both sides, and if all you do is tunnel/camp as killer you are trash sorry. Good killers don't resort to cheese tactics like that unless they are pushed to do it. I can consistently 4k without tunneling or camping because I'm not a jackass that just chases one person all game.

    Catching 1 person and then camping/tunneling them to death is super easy mode as killer. IDC what you say, it's the cheap and easy way to play killer. Justify it how you want, if that's all you do you are a ######### killer.

    That said a lot of survivors have a very skewed perspective of what actual an actual tunnel/camp is. You can tell when a killer does it because they have to and when they do it because they want to.

  • Attackfrog
    Attackfrog Member Posts: 1,134

    @thesuicidefox said:
    I play both sides, and if all you do is tunnel/camp as killer you are trash sorry. Good killers don't resort to cheese tactics like that unless they are pushed to do it. I can consistently 4k without tunneling or camping because I'm not a jackass that just chases one person all game.

    Catching 1 person and then camping/tunneling them to death is super easy mode as killer. IDC what you say, it's the cheap and easy way to play killer. Justify it how you want, if that's all you do you are a ######### killer.

    That said a lot of survivors have a very skewed perspective of what actual an actual tunnel/camp is. You can tell when a killer does it because they have to and when they do it because they want to.

    If you are tunneling and Camping you are bad because you will get 1k. MAYBE a 2k once in a while.

    If I get 4k off tunneling and camping....well....it's the survivors who are pretty darn bad....because there is no way a killer should ever manage to get 4ks from tunneling one at a time lol!

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Wolf74 said:

    @The_Crusader said:

    The point I'm trying to make is that killers get gen rushed and then run to the forums or reddit to cry about how survivors have it so easy and every game is a cakewalk for them.

    I can tell you that there are a lot of crappy games like the ones mentioned above. A lot. Its every few games.

    Yeah some games they get to gen rush a killer and work great together. However some games they get hit with disconnects, insane lag, trolling from teammates, unsafe unhooks. If they disconnect from these games too they're told its bad on them and they lose two pips. So nerf survivors anymore and these crappy games get even crappier.

    So we have the same doublestandards as usual.
    Balance survivor around the worst possible teammates.
    Balance the killer around the top notch best killer around there.

    To spell it out for you: THAT DOES NOT WORK.

    Either you balance for bad player or you balance for good player. But you have to do it for BOTH sides.

    What I'm saying is its hard to balance it when the community is so ######### right now.

    Don't pretend tou want both sides balanced anyway. All people on here do is cry for killer to be buffed.

     I can undersrand having poor teammates. That doesn't bother me. Can't expect everyone to be good at the game or always make the besr decisions. Rage quitters and trolls however there is no excuse for.

    Or just consider those free games given to you to make up for the times you get gen rushed. Whatever.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @The_Crusader said:

    Don't pretend tou want both sides balanced anyway. All people on here do is cry for killer to be buffed.

    Of course I want balance and since survivor are still to strong, killer need buffs.
    That how "balance for both" works.

  • Jack11803
    Jack11803 Member Posts: 3,918

    @Wolf74 said:

    @The_Crusader said:

    Don't pretend tou want both sides balanced anyway. All people on here do is cry for killer to be buffed.

    Of course I want balance and since survivor are still to strong, killer need buffs.
    That how "balance for both" works.

    SWF is too strong. Solo IS NOT. There’s the problem right there. It’s like having a fatass and skeleton on a seasaw. You’re only allowed to make them diet or give food, but each action GOES TO BOTH (as survivors are the same game). Thus balance can’t be achieved. Through killers into this and it’s even uglier.

    The only way for the game to be balanced is to give soo comms, and then balance killer around that.

  • No_Cluie_Louis
    No_Cluie_Louis Member Posts: 1,093

    though the reactions are often ridiculous, sometimes people will get annoyed at people doing at least 2 of the 3 big things (noed, camping, tunnelling) as though they are vaild, it's obvious that they are very powerful, and because the devs have never addressed this, they community deals with it by being cruel to people who abuse the power. Like i said before, its fine in small bits, but if you're doing all 3 to the extremes, you are abusing broken mechanics, the same why how your probably going to camp someone using ds and insta heal paired together, as in reality it's a broken combo that's too powerful and shouldn't be in the game. If it was up to me, noed would only work outside of a hooked persons 32m radius

  • No_Cluie_Louis
    No_Cluie_Louis Member Posts: 1,093

    @Wolf74 said:

    @The_Crusader said:
    Ok 3 games on from the last game I mentioned.

    Game vs the spirit.

    1 person instantly rage quits.

    2nd person kills themself on hook.

    Spirit goes full trthard against us last two. Tunneling hard.

    I depip. Escape cake wasted.

    Was I meant to just "git gud" and carry a team of 2 to victory?

    Still think survivors have it easy?

    At least killers lose under more fair circumstances. Because the opposing team played well. Whether thats looping well or being optimal on the gens. Survivors get royally screwed over. Its no wonder they're always so salty and only play SWF.

    So you blame the killer for survivors playing like jerks?

    Yeh as they should have shown some mercy, if i was the killer in that game, i'm not saying i would have farmed but i would have left the hook the moment i hooked someone and gone to the other side of the map

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Yeah if one person insta disconnects and another suicides immediately on the hook I'll cut the last 2 a break so they don't de-pip due to circumstances outside of their control and let them earn some points.

    Most killers don't. Not that it's their fault technically if you want to get into that.

    But then how does that make me feel as a survivor? It makes me feel like solo isn't worth playing, and so I'll leave the game until friends are on.

    Then killers complain about SWF again.

    It's a vicious cycle.
  • NeonAlien
    NeonAlien Member Posts: 328
    Wolf74 said:

    @The_Crusader said:

    This victim narrative needs to end.

    That's exactly what I am saying. Survivor should just admit that they are the powerrole AND the numerous role.
    They talk like they are "victim", but they are not.
    The Devs need to start balancing the game so that killer are real threats and THAN we can talk about killer should play easy on the survivor.

    Am I dissociating
  • Wolf74
    Wolf74 Member Posts: 2,959

    @Jack11803 said:

    @Wolf74 said:

    Of course I want balance and since survivor are still to strong, killer need buffs.
    That how "balance for both" works.

    SWF is too strong. Solo IS NOT. There’s the problem right there. It’s like having a fatass and skeleton on a seasaw. You’re only allowed to make them diet or give food, but each action GOES TO BOTH (as survivors are the same game). Thus balance can’t be achieved. Through killers into this and it’s even uglier.

    The only way for the game to be balanced is to give soo comms, and then balance killer around that.

    I love that meme argument. No, it is NOT "just about SWF". Of course they are stronger, but any 4 men random team can do the same as long as the follow the simple rules of gen rush.

    @Wolf74 said:

    If the follow some simple rules it is ez af.
    -use SC
    -spread out
    -if not chased, do gens
    -if injured self heal
    -if chased, try to lose the killer
    -if you can't lose the killer, waste his time
    -only do safe unhooks, don't unhook if the killer is near

    You can do that easy with the perks that are already in the game like Bond or Empathy, which aren't used much, because they can be replaced by voice com.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Killer mains in DBD right now.

    - Camp hooks all game.

    - Run NOED to make up for it.

    Post online - "I LuV iT wHeN bAbY sUrViVoRs SeNd Me SaLt.

    Like....you never question why they give you salt. Or why you're constantly earning under 20k in a game.
  • The_Crusader
    The_Crusader Member Posts: 3,688
    edited October 2018

    @Attackfrog said:

    @thesuicidefox said:
    I play both sides, and if all you do is tunnel/camp as killer you are trash sorry. Good killers don't resort to cheese tactics like that unless they are pushed to do it. I can consistently 4k without tunneling or camping because I'm not a jackass that just chases one person all game.

    Catching 1 person and then camping/tunneling them to death is super easy mode as killer. IDC what you say, it's the cheap and easy way to play killer. Justify it how you want, if that's all you do you are a ######### killer.

    That said a lot of survivors have a very skewed perspective of what actual an actual tunnel/camp is. You can tell when a killer does it because they have to and when they do it because they want to.

    If you are tunneling and Camping you are bad because you will get 1k. MAYBE a 2k once in a while.

    If I get 4k off tunneling and camping....well....it's the survivors who are pretty darn bad....because there is no way a killer should ever manage to get 4ks from tunneling one at a time lol!

    Yea except that survivors MUST come save the guy or lose benevolence. If they let that first guy die on the hook chances are they won't pip. So then of course people will come to save, at least one, at which point if it's early enough in the game and you have 1 on a hook and 1 slugged, the best survivors can hope for is hatch. Before emblems you can entirely blame a loss to a camp/tunnel killer on bad choices, but with emblems they are forced to make the save. The only other option is to gen rush to escape without going down, but then you gotta hope you get enough Evader to pip.

    It's cheese, flat out, and you are a ######### scrub killer if that's the ONLY thing you ever do. And because of emblems you will pip more often than not because survivors are forced to save.

    Exactly. You lose benevolence, and don't get any evader if you don't fall for a campers trick. You need to do all this to pip.

    Killer mains know this. They just don't care. They'll tell you how it's a "LeGit StRaTeGy!1" but then cry on here about looping and flashlight saves.

    I just take it as the aign of a bad killer. They're not smart enough to mindgame at loops, they don't have any technical skill either, so they can only win by camping and NOED. 

    I personally find the chases fun. That's why I chase. I like the feeling of earning my kills also. Not much point though when it's just as easy to camp, tunnel and NOED.
  • Malakir
    Malakir Member Posts: 799
    -Make 2 modes. Ranked an normal
    Ranked only solo duo
    Normal even 4mans but its mostly for fun
    -Balance around solo duo survivors and high ranks players from rank 5-1
    -In normally killers have 5% increased speed to have a decent game at least since would be used mostly to practice (huntress, nurse for example) or have fun
    -Fix maps. Stop making RNG spawns, might be interesting but I prefer static balanced maps than a mess like these. Take your time to give surveys the chance to mind game and lose killers and the other way around too
  • Malakir
    Malakir Member Posts: 799
    Fog_King said:

    Survivors and killers will always have something to complain about. I don't mind bbq or noed, but I don't like camping, especially if the killer decides to face camp the first person he or she finds, without any reason to do so.

    I don't really care if I die or not, as long as I get some points. Some of my friends hate noed, but if we see it in action, at least it means we got to the last part of the match alive. Even as survivor, I don't like DS and I feel bad when the killer gets 3 people with DS in the same match.

    All in all, most of the time, everyone is doing their best to win and with our failures, as both survivors and killers, we can learn to be better at the game.

    Omg please stay like this. That was precious. Let me guess, you play both sides?
  • Attackfrog
    Attackfrog Member Posts: 1,134
    Malakir said:
    -Make 2 modes. Ranked an normal
    Ranked only solo duo
    Normal even 4mans but its mostly for fun
    -Balance around solo duo survivors and high ranks players from rank 5-1
    -In normally killers have 5% increased speed to have a decent game at least since would be used mostly to practice (huntress, nurse for example) or have fun
    -Fix maps. Stop making RNG spawns, might be interesting but I prefer static balanced maps than a mess like these. Take your time to give surveys the chance to mind game and lose killers and the other way around too
    I wish they had modes, but feel like the normal mode would be vacant of killers. There is no way any killer in his right mind would choose to have a chance to go up against a swf when the ranked mode is available. Killers would stick to ranked.

    The whole swf just throws the whole thing off. I think that if you are in a group as survivor, you enter your own "mode" where you simply don't gain xp or bps. Event objectives might still be fine.

    Then they could balance the game.
  • Poweas
    Poweas Member Posts: 5,873
    edited October 2018

    @Attackfrog said:
    DBD Facts:

    SWF is not balanced for this game. I would like to hear a developer explain that it is.

    The rest of the mechanics/perks/add-ons simply come down to competitive play.

    I don't play survivor often but when I do, I don't see nearly as much name calling , death threatening and cursing coming from the killer side.

    It always comes from survivors that got killed (or a swf of one that got killed)....be it one or four k.

    If there is a 4k, I can count on name calling and post chat harassment and I would bet none of those folks would dare say those things to my (or anyone's) face irl

    The killers are just as bad as the survivors. Every game I'm getting tunneled and I'm legit stuck at rank 11 because I can't have a fair game. I survive sometimes but it still pisses me off. Killers are just as toxic as survivors when they get outplayed and you're obviously a killer main acting like you play survivor. As killer, if I get outplayed a few times I'm not going to facecamp and tunnel them. Face is the killers are just as toxic as survivors to solo survivors more often than the SWF groups. That's why I like truetalent, he ain't toxic at all and he's a respectable killer. I wish killers and survivors acted more like him but there's people like Ochido who are just making people worse. Then there's players like you on both sides who constantly lie about playing both sides and say that there's no toxic survivors. Learn to loop effectively and you'll see what killers can be like. Some killers are nice though I'll admit I've faced a few Bubbas of all killers who get demolished by me but wont bother camping me because they want survivors to have good experiences and more fun. So go actually learn survivor and you'll see. I learnt killer (nurse and hag the two strongest) and now I've started to understand what the killers faced. Now without the double SB and the Pallet teleporting glitch thing, and heck even that cursed window change I can see no nerfs needed to survivors even the healing nerfs were enough. We just need the killers who aren't Nurse, Hag, Spirit or Billy to get buffed to a good level. Btw i agree with SWF being too OP but the devs cant nerf it cause some people just want to have fun and laughs with their friends.

  • Poweas
    Poweas Member Posts: 5,873

    @Poweas said:

    @Attackfrog said:
    DBD Facts:

    SWF is not balanced for this game. I would like to hear a developer explain that it is.

    The rest of the mechanics/perks/add-ons simply come down to competitive play.

    I don't play survivor often but when I do, I don't see nearly as much name calling , death threatening and cursing coming from the killer side.

    It always comes from survivors that got killed (or a swf of one that got killed)....be it one or four k.

    If there is a 4k, I can count on name calling and post chat harassment and I would bet none of those folks would dare say those things to my (or anyone's) face irl

    The killers are just as bad as the survivors. Every game I'm getting tunneled and I'm legit stuck at rank 11 because I can't have a fair game. I survive sometimes but it still pisses me off. Killers are just as toxic as survivors when they get outplayed and you're obviously a killer main acting like you play survivor. As killer, if I get outplayed a few times I'm not going to facecamp and tunnel them. Face is the killers are just as toxic as survivors to solo survivors more often than the SWF groups. That's why I like truetalent, he ain't toxic at all and he's a respectable killer. I wish killers and survivors acted more like him but there's people like Ochido who are just making people worse. Then there's players like you on both sides who constantly lie about playing both sides and say that there's no toxic survivors. Learn to loop effectively and you'll see what killers can be like. Some killers are nice though I'll admit I've faced a few Bubbas of all killers who get demolished by me but wont bother camping me because they want survivors to have good experiences and more fun. So go actually learn survivor and you'll see. I learnt killer (nurse and hag the two strongest) and now I've started to understand what the killers faced. Now without the double SB and the Pallet teleporting glitch thing, and heck even that cursed window change I can see no nerfs needed to survivors even the healing nerfs were enough. We just need the killers who aren't Nurse, Hag, Spirit or Billy to get buffed to a good level.

    Sorry about the long paragraph, to sum it up, both sides are toxic. ^^