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What Boon totems should we have?

They are coming but they don't need to break the game. What what you bring in as Boon totems?

Here are mine:

  • Boon: Bloodhunt - Double bloodpoints for everyone (including the killer). The killer will not know the nature of the totem until it is cleansed.
  • Boon: Un-Undying - Disables one Hex perk chosen at random until cleansed. Only one Boon: Un-Undying can be used per game.

Comments

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    Boon: true sight - combine every type of aura reading (except the killer's aura) and give it a big range, but it's tied to a totem.

  • GuyFawx
    GuyFawx Member Posts: 2,027

    Personally i think they should change OoO into a Boon totem - Boon sight lol but i have no idea what to replace OoO into on laurie

  • Jay_Whyask
    Jay_Whyask Member Posts: 594

    Boon: Gluttonous Conviction

    • When this blessing is active any attack that would normally put you in the dying state, from the healthy state, will instead put you in the deep wounds state.
    • When the associated totem is destroyed you suffer from the mangled status effect for the remainder of the trial.
  • Neamy
    Neamy Member Posts: 359

    I would assume also, that if hit when in deep wounds state would be put in the dying state.

  • GuyFawx
    GuyFawx Member Posts: 2,027

    BOONShakalaka - Once cleansed all actions including the killer and survivors are increased by 10% for 30 seconds whenever a gen is completed

  • Komi
    Komi Member Posts: 364

    Boon: Distant Arrival

    When being unhooked by a survivor or yourself, you will be sent to a hook location furthest from the Killers current position. This effect will last until your blessing is destroyed.

    Its a Get-Out-Camp free card basically, as well as a soft anti-tunnel benefit.

  • Jay_Whyask
    Jay_Whyask Member Posts: 594

    "any attack that would normally put you in the dying state, from the healthy state"

    If you're in deep wounds, then you're not healthy. If you're not healthy any attack that would normally put you into the dying state, puts you into the dying state.

  • Jago
    Jago Member Posts: 1,742

    Boon : Conviction. While the totem is active, you and your team are immuned to the exposed status. Breaking this totem expose all survivors for 30 seconds.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    Boon: Default Meg - While the totem is active, everybody is a default Meg.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Boon: Third Chance


    Every survivor has built in Dead Hard, Borrowed, Unbreakable, and Decisive Strike until the Totem is cleansed.

  • DatFastBoi
    DatFastBoi Member Posts: 455

    Boon: Secret work

    For as long as this perk is active, the generators make no noise, whether you’re repairing them or not

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    I just don't want to see any second chance / extra healthstate totems. Please no.

  • anarchy753
    anarchy753 Member Posts: 4,212
    edited September 2021

    Boon: Blessed Protection - While your blessed totem stands, you are unaffected by the effects of hex totems. Killers may still gain tokens from you.

    Boon: Divine Intervention - While your blessed totem stands, any damage that would take you from the healthy state to the dying state will instead injure you and inflict deep wounds.

    Boon: Fool's Gambit - While your blessed totem stands, you gain 50% more bloodpoints for all actions. If another totem also blesses a totem with Fool's Gambit, neither of you receive the benefit until one is extinguished.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Boon: Off-meta - Disables Decisive Strike, Dead Hard, Borrowed Time, Unbreakable and Iron Will for anyone on the survivor team. Gain a stacking 3/4/5% bonus to all scoring events for every perk your boon totem disables.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,327

    Boon: Treasure - Guarantee of finding the highest-tiered of any item in a treasure chest for all survivors until the Boon is cleansed.

    Boon: Athlete - All exhaustion effects are reduced by 30%/40%/50% until the Boon is cleansed. All survivors siffer from a 60 second exhaustion effect once the Boon is cleansed.

  • Danyonetta
    Danyonetta Member Posts: 98

    Boon: Lifeline - When on the hook, your health on the hook decreases at a slower rate (2x slower?) until cleansed.

  • Artick
    Artick Member Posts: 623
    edited September 2021

    Mettle Of Man will be reworked into a boon totem perk, mark my words.

  • Clueless
    Clueless Member Posts: 340

    Boon: Martyr - As long as this boon's Totem is lit, yours and the Killer's perks are deactivated. This boon's totem is automatically destroyed after 90/120/150 seconds.

    Boon: Bamboozle - As long as this boon's Totem is lit, after you perform a Vault action while in a chase that Vault location is blocked from the Killer for 5/6/7 seconds.

  • Hoodied
    Hoodied Member Posts: 13,020

    Boon: Regeneration-Passively heal up to 40%/45%/50% of any health state. This boon only applies to the boon holder, this boon will deactivate when destroyed

  • Carth
    Carth Member Posts: 1,182

    These ideas are exactly why I think boon totems are either going to be an abomination of an overpowered idea or so limited in power they will be ineffective. I can't tell if some of you are ironically trolling or serious.


    A perk that is old mettle of man for free and instant, a reverse bamboozle that turns any strong vault loop into an infinite, turning off hex totems(lol). Reducing exhaustion timer by 50%(does this stack with new vigil @ 30%??), literal immunity to exposed, reducing healing timers by 50% so self care now becomes a legit thread and basically brings back insta healing during chase with a green medkit with appropriate healing perks(a heal with a medkit now takes 8 seconds solo. Imagine a green medkit with stacked addons and botany knowledge). I don't care that it's three perks being able to force a killer into a chase, wasting 40-50 seconds, getting to a strong loop and being able to either heal yourself if injured or being 1-2 seconds away max is way too strong. It's why it was nerfed in the first place.

    Let's go over the benefits of boons over hexes that can be pretty safely assumed without knowing the finer details of the system

    • Survivor team has 100% control of what boon totem goes where and can easily call out where on the map boon totems are in a swf if they are area based or so they can minimize time spent for the team setting up boons. A killer has no idea what hex is what if they bring more than one and they have zero control of where the hex spawns
    • A killer can only be on in one place at a time, this means 3 survivors can set up 3 perks that would give basically the ability to win any chase no matter what even if you have a literal monkey playing at the keyboard until the killer finds a boon totem if we were to go and implement some of yall's ideas.
    • A killer looking around for a boon totem is n * number of seconds of survivor team progress on gens where n is the number of survivors left alive. One killer second is worth 4 survivor seconds early game.
  • Hoodied
    Hoodied Member Posts: 13,020

    I am a little bit more careful and tend to take other perks into consideration when making perks, I made it like that so other perks have high synergy and its an optional decision for the killer to break the totem. I could make another boon like how you suggested but make it affect everybody, but it would need to not stack with itself

  • Seraphor
    Seraphor Member Posts: 9,420

    I'd like to think they'd be proximity based.

    Stuff like:

    When within 32 meters of the blessed totem, you can; recover from the dying state, leave no scratch marks, gain the Endurance effect when Exposed, gain 100% bonus to bloodpoint scores, etc.