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Possible (slight) change to the Spirit nerf

For a long time, many people have been asking desperately for a spirit nerf; and now Behaviour has finally delivered. The fact that survivors will now know when spirit is phasing and have a (brief) idea of where she is coming from is SO good; coming from a spirit main myself. The stand-still mindgame was and will always be a cheap way to win on loops; so now that it is gone, spirit will take more skill than previously, forcing her to use her power to kill survivors.


However, the fact that spirit will always produce a phasing audio cue within 24 metres of a survivor, in my opinion, takes away from the sneaky plays that spirit is capable of. Positioning yourself within terror radius territory of a survivor and phasing into a gen-grab in my opinion was a fair and balanced play, that punished survivors for not being aware of their surroundings.


However, most people can agree that spirit needs more counterplay during a chase. Her 1v1 ability is quite frankly boring for survivors, since it relies on constantly guessing what she is doing. Therefore, I believe that the 24 metre phasing audio cue should only be played when the spirit begins to phase during a chase. This allows more counterplay to her power while chasing, yet also allows the spirit to perform sneaky plays using her terror radius to her advantage whilst NOT in chase. What do we think?