Nemesis buff idea.
Each game I play him I see that map pressure is one of his problems and while i can end loops quickly the gens always end faster, with this in mind I was thinking about letting nemesis choose the location of where his zombies spawn after hooking someone or when you destroy them, this will make the zombies less RNG, to make up for this they should have a 20-30 second teleport delay and a cooldown of 1 minute.
Please comment any other ideas you may have
Comments
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Tyrant rush like all films quit the zombies.
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I feel like the only thing he needs is a fix of zombie pathing. They get stuck on virtually anything. Trees, rocks... Sometimes steam pipes:
Obviously they could generally buff his zombies a bit and give them better detection, movement speed etc but we all know that's not gonna happen so all I realistically hope for is a fix for their pathing.
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I just thought about this after i posted this, I feel also that whenever im tier 3 it doesnt give me any real value when i infect them anymore + I dont feel much difference with tier 2 or 3. Im not trying to say nemesis is bad just what i think would make him one of the higher tier killers
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Give him his rocket launcher, it would make for some interesting plays
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Would love that or the flamethrower and add a new effect but i cant see how they could balance it out
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Even if they improved the zombie's AI they'd still be pretty useless, and I don't like it when when killer abilities are so RNG based.
I'd rather they dropped the zombies and buffed up his tentacle strike to make it more consistently useful.
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