sbmm is getting the worst out of me, how can i deal with bad emotions towards myself and others?
its literally hurting my self-esteen, while i have 4k+ hours in the game i still go against people around 20-100 hours and still manage to lose, even tho its a killer i have no experience with, its literally mocking me saying "haha you suck at this game so we're going to match you with survivors as bad as you" and then proceed to lose to then and feel even worse, its such humiliaton....anyway everything around this game is based on humiliating your opponent so i guess there's nothing i can do about it
Answers
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Well i don't think anyone on the forums can answer that, i think that's something you'll have to work on IRL because we don't know you and we here are all just gamers at minimum.
I personally don't understand why look at other people's hours though, or even other people's profiles. The SBMM is intended to be a very hidden and background mechanic, the details of it have been kept confidential by the developers. The people you are playing against could be in their "placements" and/or they could be smurfs.
Focus on your grade, that's what the devs want you to focus on now.
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Realize and remind yourself that your value as a person does not depend on a video game and wasting even a second of your time on those that would seek to purposefully mistreat you is a waste, you're better off spending that attention on those that actually matter to you.
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Maybe you ran into a group of comp players on new fake accounts. That happens sometimes.
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The best advice I can offer is if the chat bothers you turn it off and just have fun in anyway you can, don't let the behavior of people in the game upset you try to see the humor in it and in a different light, run meme builds and make yourself laugh or just give that behavior back to the survivors that are doing you that way , I quit letting this game and the people in this community get under my skin a long time ago, and as @Clowning said your value as a person isn't determined by the game
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The first step is self awareness, which fortunately you have already taken. And well, that is the only step, the goal is to remind yourself in the the heat of the moment. It is just a game, it is an asymmetrical game. Hours have nothing to do with skill. If you want to focus on improving, you need to watch guides, analyze your own gameplay at a later date and determine which decisions would have been better.
Honestly, if you are losing a lot, you are probably higher mmr. The game is HEAVILY killer favored at lower levels.
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Literally just stop playing. Dbd has become insanely frustrating for most people since sbmm.
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Idk how u managed to play for over 4k hrs, maybe try civilization for a change
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If you don't want to quit playing the game, honestly I'd say find the one thing that'll make you happy in the game and stick with it. Whether it be a specific character, role, or anything.
For me I definitely felt the same way until Trickster was released. Now I have fun even when I lose and it's just given me a much more positive outlook on the game. Same with when I play with my SWF — we just have stupid fun even if we're being camped/slugged or lose terribly. So I tend to stick with those things the most.
But also your performance doesn't define you. Even the top dog players have bad games sometimes. This game is very RNG based so sometimes the cards just simply aren't in your favor.
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Just... quit the game. Even better, get a therapist and work on your underlying self-esteem issues. Or maybe do both.
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The game is literally built on humiliating your opponent.
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...How is the game about "humiliating" anyone? It's a competitive game, like many others, but that doesn't mean your goal is to be a jerk to people.
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Competitive is a strong word. It is a pvp game is probably more what you were trying to say.
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do like me if youre on steam check time played. if too many private profile = lobby dodge
waiting time lesst than 5 secs.
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DbD's gameplay is centered on humiliating your adversary. I would argue that every aspect of the gameplay is an act of humiliation, not competition, like you see in other games. The reward-based outcomes combined with asymmetric gameplay makes DbD uniquely painful to emotionally process both your losses AND wins. Let's look at the various aspects of gameplay:
Killer Humiliates
- Frustrates a survivor's ability to contribute to their team (social humiliation)
- Frustrates a survivor's ability to level up and earn points (reward-denial humiliation)
- Frustrates a survivor's ability to appear competent in front of their survivor peers (mild self-esteem humiliation)
Survivor Humiliates
- Frustrates a killer's ability to appear competitive and threatening in the game environment (social)
- Frustrates a killer's ability to level up and earn points (reward-denial humiliation)
- Humiliates the killer in post-game chat, something that while survivors aren't immune to, but have group social support resources to easily heal from (severe self-esteem humiliation)
That is an excerpt from a psychologist discussing DBD. There is more to it, but that's what related most to what I was speaking about.
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No it isn't a 'strong' word. It's a appropriate word because in real life you would be competing to stay alive against whoever is trying to murder you and doing your best to survive. And PvP can be competitive too.
There's a point/emblem system in place that has a post match screen that shows how much you contributed Vs 3 other survivors and you used to depip(punished) for not putting much effort into the match.......that is literally comp.......how much of a dunce can you be
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Look at sbmm in a new light, other than a handful of bp the rank you reach is pretty useless. I think its healthier to define your win with an obtainable feat you can preform and slowly work raising the bar.
I used to get really depressed by how many second chances Survivors got and felt helpless often.
Now I play really dirty and counter all second chance perks and make the trial as miserable and unfun for all survivors; thats what keeps me smiling!
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Competitive, in this case, implies a top-down balance philosophy where the Devs balance for the highest ranked players.
This is not what happens in DBD. The Devs balance for the majority casual playerbase. This is what separates it from games like Siege or Overwatch, which do follow this design philosophy.
Those games are competitive PVP titles. DBD is a casual PVP title.
As a sidenote, insulting people because you disagree with them is not a great way to strengthen your argument.
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Why keep playing if the game makes you this uncomfortable?
Play other games and try again after a while. You are just torturing yourself.
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Honestly, if you're 18+ and you feel "humiliated" because of a video game, you really need to work on yourself.
(Not counting chats, of course. Direct communication very different.)
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Yeah, I just generally use "PVP" and "competitive" as synonyms.
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Different people are at different maturity levels. Not everyone is going to be you.
Likewise, the game is BUILT that way. This stuff affects you on a subconscious level and a lot of people can't help that reaction.
It's like repeatedly beating someone over and over at a sport and when they get frustrated and upset (naturally) you say "Well, you really need to work on yourself, you shouldn't have that reaction."
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Honestly, if you're 18+ and you can't empathise and comprehend that other people might not perceive things the way you do, you really need to work on yourself.
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Fair enough, I suppose. I've just never felt any sort of humiliation while playing the game, neither as Survivor nor Killer. Yeah, maybe I'll get some flashlight clicks and t-bags at the exit gates, but that's just how it is sometimes. No need to let it bother me. The only thing that actually gets on my nerves is if people, like, call me literal slurs in the post-game chat.
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I was just watching a streamer who said they didn't want to swing at someone because they were afraid they would get embarrassed if they jumped into a locker to dodge it.
Not to mention all of the moral outrage over face camping. I watch a lot of REALLY good killer players and most of them seem literally afraid to properly secure hook states even though they intrinsically understand they need to stay in the area to apply pressure optimally.
They would probably never admit it, but quite clearly they are concerned about what people would think and play poorly as a response to avoid that critique.
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Empathy towards other humans, especially when it comes to perceiving things differently, tends to be difficult for me. I do try my best, though!
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Then consider not being hostile by default. Say what you will, but this game simply causes stress to some people. I doubt they need to be called childish on top of that.
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I haven't tried to be hostile?
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I like to remind myself that it's just a game and I don't need to care about whether or not I'm better than other players - or even the game itself. I still lose my cool occasionally (a certain boss in Sekiro, for instance, made me lose my patience and become very aggressive), but overall I find that I have more patience for these little problems.
I would also advise you not to look at other people's profiles if you're going to compare yourself with them. Just don't bother.
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I'm like that in Dark Souls.
You should've seen me on my first playthrough trying to deal with Ornstein and Smough. Also with Pontiff in DS3.
I'm playing through DS2 right now and I plan to get through Sekiro after that.
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