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Built to Last meta?

GannTM
GannTM Member Posts: 10,894

I really feel like Built to Last has potential to shift the meta a bit with this buff. This would be awesome because there needs to be new perks that we can see in games more often rather than just the same 7 perks on each side we always see.

Who else thinks Built to Last will be meta? Obviously it will only work with items but it can work great with medkits and toolboxes and probably won’t be that OP considering survivors have to waste time hiding in lockers to use the perk.

Comments

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I'm hopeful. It's about time we got a new meta perk. But knowing the community it will probably be nerfed to not change the meta.

    I feel like history is on repeat.

  • Neamy
    Neamy Member Posts: 359

    My first thought here was iron maiden

  • theplaggg
    theplaggg Member Posts: 267

    Medkits with good addons will be a pain to deal with for killers. I hope this doesn't force Franklin's into the meta.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,336

    Prove thyself+streetwise+Build to last x4 with Engineer toolbox+wire spool+scraps in SWF will be most miserable genrushing experience. get ready for them 20 second gens.

  • RaSavage42
    RaSavage42 Member Posts: 5,587

    And speed debuff perks are useless... funny how that plays in

    If anything I might run Franklin's Demise/ Corrupt/ Overwhelming Presence/ and either Coulrophobia or Thana or Iron Maiden

    Franklin's Demise- to get items on the ground and to decay

    Overwhelming Presence- to force the use of items to go faster

    Corrupt- to get survivors closer to me

    Coulrophobia- to make healing harder in my TR

    Thana- to make gens take a little longer while Survivors are injured

    Iron Maiden- to get those that do go into lockers one hit wonders

  • danielmaster87
    danielmaster87 Member Posts: 9,845

    It's gonna be busted with this build: Built To Last, Streetwise, commodius toolbox + both charge add-ons. I use it already, and after this buff it's gonna be insane.

  • El_Gingero
    El_Gingero Member Posts: 1,147

    Built to last + inner strength + streetwise + toolbox will be pretty insane.

  • Crowman
    Crowman Member Posts: 9,678

    A purple med-kit with the green addon for extra charges is 3 heals at base. With built to last you get an extra 6 full heals (as long as you hit a some great skill checks). Basically triples the number of times you can heal from a med-kit.

    Hit and Run tactics were already pretty bad, because med-kits could invalidate the time loss from healing. But I don't see who any killer could get a single survivor to waste 9 full heals without just losing the game.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    Yeah it's a really good perk now. Sure it's mega powerful in some situations. But we need new perks like that.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    I'm 100% going to use this on Gen Popping/Altruistic Builds.

    Usually I feel scarce using my medkits but now I don't have to feel that anymore.

  • kaeru
    kaeru Member Posts: 1,568

    I don't think it would be meta. You still need to waste almost gen worth time to refill your toolbox several times.

    But if it will be meta, killers will bring Iron Maden and Overwhelming presence more often.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Dead Hard (or preferred exhaustion), Borrowed, Decisive Strike are the only must have perks, at the moment. So... Sure? Or maybe the new boon totem might become meta. But there is plenty of room in that one slot, rofl.

  • DbD_Enjoyer
    DbD_Enjoyer Member Posts: 459

    Gens are already too fast, now survivors will have 3 toolboxes each...

    Killers should just give up at this point, like AFK at a corner, DC or just have a break until the next update...

  • C3Tooth
    C3Tooth Member Posts: 8,266
  • xenotimebong
    xenotimebong Member Posts: 2,803

    It will become meta the same way Lucky Break, Power Struggle, For The People, Breakout, Any Means Necessary, Counterforce, etc. etc. became meta. Lol.

  • Kira4Evr
    Kira4Evr Member Posts: 2,025

    The killer brings Franklin's:

    Me: "Haha jokes on you, I got Self-Care" >:)

  • HectorBrando
    HectorBrando Member Posts: 3,167
    edited September 2021

    Nah new BTL is only worthwhile with purple, yellow and green+charge addons medkits, with anything else you either dont gain any significant time (toolboxes) or items rarely go out of charges (maps and keys). If you use new BTL with a toolbox unless its a commodious stacked with charge addons you are actually helping the Killer because it takes more time to refill them than said toolboxes shorten gen timers.

    People are overreacting as always, Lucky Break, For the People, Soul Guard, Desperate Measures, Fast Track and Any Means Necessary were going to break the game and be so unbeliable broken that all Killer mains would be forced to quit the game or switch to Survivor because BHVR doesnt know anything yaddayaddayadda... in the end all those perks were pretty bad and not usable outside of memeing or extremely niche situations where you got to use them once every 20 games.

    P.D. even with the medkits is not really that good, sure you can have a purple one with charge addons and with new BTL you can get up to ~6 heals but lets be honest, how many times people get to use a medkit that many times? in the end 6 charges on a medkit are only useful if the Killer smacks people and breaks chase on a continous basis, which isnt very common nor a great strategy.

  • CashelP14
    CashelP14 Member Posts: 5,564

    I feel like it will be used loads after the patch but will be slowly moved out for the normal meta after a few weeks.

    I don't believe it's OP but seeing it used with a really good medkit could be a bit too much.

  • DoomedMind
    DoomedMind Member Posts: 793

    The first thing I see is 4 surv with green toolboxes and speed repairing add-ons, +Built To Last and Prove Thyself, in team, gens will fly even faster than before.

  • Dehitay
    Dehitay Member Posts: 1,726

    I'm surprised by the Prove Thyself suggestions. Whenever I have a toolbox, I only use them when I'm solo on a gen. Otherwise, it kind of seems like a waste to have its efficiency killed when you're already getting a huge speed boost.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,470

    It will not be Meta and it will most likely not be useful. What many people seem to forget - you have to spend 12 seconds in a locker. And you dont teleport to a locker, you have to go to one locker, so even if you are on a Gen very close to a locker (lets say Shack), you will probably spend 2 seconds in and out, so 16 seconds in total.

    Toolboxes are not really worth it at this point, you wont save as much time as you waste in the locker.

    You can refill Medkits basically two times (1x99, 1x66+1x33). However, how often to people actually heal with Medkits in a Trial? Whenever I brought a purple Medkit with extra Charges and Speed (so 48 Charges aka 3 Heals), I did not use it completely.

    It is unrealistic to think that Survivors will heal 5+ times during a Trial with Medkits.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    Perhaps this could results in a shift of what typical perks killers will use. Should "Built to Last" become more popular to use, and combined with perks such as "Quick & Quiet", "Head-On" and "Inner Strength", then killers might start using "Iron Maiden" much more. Also, 2 killers in particular - Adiris and The Twins - may be used a bit more as both have the ability to plague or lock survivors in lockers for longer respectively.

    So it could shake things up from both sides.

  • Deadeye
    Deadeye Member Posts: 3,627

    I think in many cases the time you invest is lowering the bonus you get. Like imagine of the best possible long lasting toolbox. The time you invest to fill up the item twice is more than you get back from the toolbox on gens. On medkits you get at least a bonus in regard of time efficiency, but the big buffs, when using a purple medkit with +16 charges, I don't know if this is kinda overkill and if you really get to heal that much in one match. With "normal" medkits like getting 2 heals, you get 4 additional heals at the cost of 36 extra seconds, meaning it is just slightly better than selfcare, even botany knowledge might be better in my opinion.

    It can be "good" but not really meta on flashlights, when you go against wraith or hag or when you want to grind points on pallet blinds, but the "vs specific killer" part combines very rarely.

    The only thing where I can imagine it being really strong is when you have the mega toolboxes and bring Inner Strength as well, and just refill your items when using the locker heal

    yeah, if you build a complete loadout around items they better be good. don't forget the lack of exhaustion- and information perks beneath missing BT, DS and whatever you normally bring

    some more situational info. how much time does this medkit combo save you when you heal others? I think it is like 4 seconds, meaning the 6 extra heals save you 24 seconds and you need 36 to refill. and in how many games do you need to heal yourself 9 times? normally I use medkits to heal myself twice, if I have "too many" good addons / items on a character I wanna prestige, I do triple heal medkits. That is in most cases totally enough to play a full game. So I think thinking about overkill scenarios does not really show any issues