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Devs can you please for once
Leave the new perks alone for a month or 2 before nerfing? I get it many killers mains are crying about this. But undying got to have almost a year before being changed. How about let console players also try them out for a while before deciding if they need nerfing? I played the ptb earlier and yeay they can be strong but I got many 4ks because the survivors were more worried about the totems over gens. Plus you get a notification when they bless the totem. I am not a survivor main either. I love many if the new perks killers have gotten. Some pretty good ones. So let survivors have something good.
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At least it was possible to get rid of undying permanently.
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depends
can i be spared the spirit nerfs + loss of actually good and fun addons like wakizashi saya? non-headphone spirit without stridor reporting in
the iron will megabuff to utterly trump and kill stridor as a perk didn't affect me at all, can i play normal spirit and not live up to the title of 'dc waifu'?
i get that many survivor mains have always whined about literally any aspect of spirit in existence but they had years to figure out how to play against her
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I did a post on what has counterplay and what doesn't, and there were like, 10-15 survivor perks with no counterplay, 2-3 killer ones, and ~5 killer add ons.
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Sure why the hell not.
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hee <333
on a completely unrelated note after seeing the blue totems in action + what they presently do it is pretty scary given how much pressure is on killers to analyze dbd rocket science and multitask already
i mean i'm not against survivors getting neat mechanics to screw with but why is it mechanics that the killers badly needed for -their- totems, the killer belongings as a map tracking addendum would tell you
i hope it's a field test for picking hex spawns or respawning them..
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Permanent rekindling of a perk compared to undying. Fine keep it for a year endure the camping and tunneling the likes of which have never been seen before as a oddly beautiful counter-play seeing as their is none.
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