The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

New Rank based killer/ survivor Power scales

With the new Rank changes and buffs/nerfs out there I personally would like to see a power scale and cosmetic change the further in ranks you get.

  1. The Lower the rank you are (red rank) the more buffs you should get to your main survivors/killers

This allows and motivates players to increase their rank so they can get buffs: like in the new patches that came out with add-on buffs, access to exclusive boon totem perks, move speed buffs, and all in all rewarded play.

2 The Lower the rank you are (red rank) the more cosmetic changes you should get to your main survivors/killers

This allows a lower ranked survivor or killer to have something that they can wear with pride (togglable of course)

and seeing the evolution of a killer go from a regular average ordinary pig to a terrifying well design death machine looking one. (or something simple as incorporating rank colors into the skin or something).

3 I would like to see a power scale bar pop up that tracks Survivor feats this season vs killer feats the current season and the bar determine a pseudo Percentage of survival for the match

This allows Survivors or Killers to have some sort of "What I'm up against type of scale to go by match wise" If you get a killer on a 4k 10 game win streak with lots of feats (feat scale determined in advance) vs survivors with a 2 game win streak and little to no feats. the bar should be heavily filled toward killer side just as a heads up to probably use better equipment.

I'm aware that #3 can put very good survivors or killers at a disadvantage and nobody should be punished for superior skill however this is why I say all added systems here should have the ability to be toggled off by players if they want to remain base game.

What are your thoughts - Q