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Should Boon Totem Perks Be One Use Only?
I'd like to say, I haven't played the PTB, and I want to hear what other people think.
My first tweak ideas: (thoughts?) - these are mostly supposed to work on their own.
- Boons become hexes and do the inverse of their job within their AOE until cleansed. (E.g, showing survivor auras or doubling the time it takes to heal) - may be a bit OP maybe only effects the person who put down the boon?
- Reduce the AOE size considerably, and make it so effects instead last for a few seconds after leaving the area.
- Boons can't be used to overwrite hexes.
- Boons take more time to put down for each use.
Should Boon Totem Perks Be One Use Only? 25 votes
Comments
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Actually, what if they instead were as visible to the killer as normal hex perks, but with a blue aura instead?
that, or maybe give the killer the ability to break totems.
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No, but they should have a cooldown after the killer snuffs it out before the survivor can place it again.
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Overall, yes. There are some good arguments to say they could be reused but with a cooldown or they should never overide a Hex, which I can see the argument behind them.
However, because they are extremely powerful they should be treated the same as a Hex as a once only. But I would say that if the survivor lights the totem and the killer stamps that out, likewise that totem becomes permanently dull - as in Undying or NOED can no longer use that totem neither. Also that the sound the Boon makes is only audible to the killer when they're maybe 2 metres or so away. Basically, make them harder to find, but once it's stamped out then that's it.
Also, only one Boon on a map at any one time. I watched an Ohmwrecker match where basically half of Haddonfield became bathed in blue light. One Boon could take all the stacks and powers of any other Boons in play, and once it is stamped out then all survivors will be notified and anyone else who has a Boon - should they find another totem - can light that one.
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YESYESYESYESYESYESYESYES
Or just remove them.
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But don't they make survivors "just do bones" and slow the gen rush. Isn't that what killers have been asking for ?
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One use=completely useless. I'm really disappointed about the new survivor's perks. They are kinda lame.
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Make it so they can only be placed ONE time per totem, thus giving the survivors the ability to light them up 5 times. So if a killer snuffs it in one totem, the survivor who placed it there cannot put it there again. And to make high risk high reward if a survivor blesses a hex totem and if the killer snuffs it the hex ability will light up back again. So giving survivors a choice destroy a hex or the killer will get it again, in other words survivors will have to destroy the hex totem later on in the game.
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You are right about that, but at the same time, it gives them (at least in my opinion) an overpowered ability.
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Until hex perks can't be set again, boon should be one time use.
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U loose 16 sec to get benefit in chase and healing. How's that slowing down game? It's a win win situation.
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Regardless of the benefits, killers have stated for years, "Just do bones". Survivors get a reason to do them, the slow down remains the same, especially if they continue to bless them throughout the game, and people are going to complain?
I don't get this. If survivors are on doing bones, repeatedly at that, the gens are going slower.
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I honestly haven't seen a lot of the PTB, so I am unsure if they are OP or not. I will definitely watch a bit more before I decide.
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Survivors setting up boons for the killer to snuff out and then get relit is only a time waster for the killer. A single survivors time is worth much less the killers time.
And if the Killer doesn't snuff out the boons then survivors just get to keep their insane buffs.
It's literally a lose-lose for the killer because nothing the killer does about boon totems works for them.
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U win in chasing and healing. Healing boons currently outscale sloppy butcher x5, not to mention basic hits. Mb u think u lost some seconds to rebless it, but your team won in everything else.
And shadow walk totems now allows u to run all over hidden, so killer don't see your scratch marks, and unless he hear u it's a win win.
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Whenever a totem gets snuffed no more boons in that spot ever, and moving your totem depletes the spot it was moved from
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Well, previously, it was a Lose /Lose to do totems. So maybe they will find a balance. But, gens are stilled slowed if people are doing totems, regardless.
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Well, tunneling and camping seems to work just fine, so now I guess killers will have even more incentive to tunnel.
And, perhaps in the highest ranks a single survivors time is worth less. But, in most solo q games I play, one ######### survivor wasting time will throw the whole match
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^ This.
If boon totems are one use only, survivors will never run them. Period.
Boon totems aren't going to replace the meta. It won't take long for the novelty to wear off, and then you probably won't see them so much. Why? Because the most popular perks don't require survivors to go out of their way to get the benefit. The popular perks (DS, BT, DH, original MOM) require practically nothing from the survivor to get their benefit. If the killer does well—injuring them, hooking people—then the survivor gets to use their perks. Boon totems require doing bones.
Boon totems need a couple tweaks before going live and then we can see how they play out. Boon totems shouldn't stack, that's for sure. They shouldn't do ridiculous crap like boost syringes. After a killer snuffs a boon totem, there should be a cooldown before the survivor can relight it/place a new one. And it's debatable whether or not survivors should be able to move boon totems (on the one hand, it means they waste more time blessing, but on the other it means they don't have to strategize.)
Killers are always wanting to slow down gen times, but the devs don't want to do that at a base level. Why not? Because against strong killers it's a death sentence. The devs are trying to incentivize survivors to slow themselves down. So, if the killer isn't putting a huge amount of pressure on survivors, they have a choice: continue pumping out gens or set up a boon totem. Without the boon totems, then there's just gens. Even chests and the 1k BP from cleansing dulls don't slow down survivors on gens. So yeah, the incentive needs to be big if you want to get survivors off gens.
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