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Can the devs crank up Hit-Validation a bit?

Nicholas
Nicholas Member Posts: 1,956
edited September 2021 in Feedback and Suggestions

It's great not to get hit by The Killer at 1000 ms ping, but the 400 ping killers are equally unfun. Behaviour is very conservative on validation measures, and the servers still favor The Killer too greatly IMO. I don't expect a zero-latency experience, but I expect a better implementation of Server Side Hit Validation. Validation needs to be more sensitive to a broader range than the existing set. I wouldn't be surprised if it only invalidated hits from killers with 300 ms +.

I'm always under 35, usually under 20, and even as low as 12 ms. For too long, Survivor players have tolerated the fake hits, and it's not fun. The argument always is, how fair would it be for The Killer to swing and see a hit only for that Survivor not to get hit and reach a pallet and be able to loop for another 30s. Well, how fair is it for the Survivor to get hit by a laggy killer at a great distance and is now downed and possibly dead on-hook when on their screen they had space and couldn've gotten away?

Not fair nor fun for anyone, and it will never be perfect, but it needs to be closer. The everyday experience provides too much favor to what The Killer sees at the expense of the Survivor. More server locations, higher tick, more mitigation efforts are needed. I've sometimes seen The Killer's perspective bc they were a streamer, and they swing at a window when you're not there even on their screen, and it still hits.

I saw this happen to someone today while using Bond. This isn't my video, but it depicts how bad things were.


Post edited by Rizzo on

Comments

  • Thrax
    Thrax Member Posts: 974

    no. pallets are already screwed. fix matchmaking so it don't happen

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,551

    What does Matchmaking have to do with it?


    @Topic:

    Sadly this will probably not be possible. Not every region has Dedicated Servers, so there will always be players with high Ping and they cannot be excluded from the game. If you would do something that the person with the lower Ping always wins (as an example), every player from Russia (Russia does not have any Dedicated Servers) will not get any hit in anymore. For something they cannot do anything about.

    So unless BHVR is able to offer basically everyone a Server nearby, Hit Validation has to be generous.

    Regarding the video you posted - I guess this would happen even with a perfect Hit Validation, since this was a player losing connection for some time.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Nah, we need the opposite. If a survivor camps a pallet, they should trade, if you do not want to risk it, predrop. As if hit validation isn't already survivor favored by nature. Like, what more do you actually want? How could they POSSIBLY make it any more lenient?

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,840

    It's not even survivor favoured though lol. That's why it's called server-sided hit validation. If you want to see something survivor sided then make the survivor client the judge and I promise you will never get a single hit in again.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I mean by the nature of the interaction. Survivor has control over the pallet, you know what I mean? If they are somewhat competent, it should result in very few trades because a good survivor ain't going to risk that interaction when just dropping it early is safe as is.

  • Nicholas
    Nicholas Member Posts: 1,956
    edited September 2021

    Pallets have nothing to do with this or matchmaking. Wrong topic. Look up that new pallet stun validation that was recently implemented for details on that system.

    You're confused, referring to hits not pallets. That's an entirely different thing. Besides, the servers favor what The Killer sees on hits, per the devs. HV only invalidates high ping killers and is inconsistent.

    Yeah, but the current solution is to let everyone with high ping "win" because they have bad internet or live too far. There has to be a trade-off; why does a Killer in Russia mean more than a Survivor in France concerning fairness and exclusion? Some people even live near servers and, due to location or infrastructure, have lousy internet. I don't expect it to be strict, but it is currently too generous and at the sole expense of the Survivor.