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Adjust Scoring Events to equalize killers

Let's assume we play a nice and fair 12 hook game that lasts about 15 minutes.

As a Wraith, Doctor, Nurse you are pretty much guaranteed to end the match with 32000BP and 4 iridescent emblems.

With other killers, playing in the same way, you'd have a lot more trouble. As a Pig player, you get 2000 Deviousness points for the traps, but then you'd have to land 12 successful ambush dashes, which on most maps against decent survivors who know to leave the tile or predrop the pallet, it's barely possible to use her power in chase.

It would be great to adjust the scoring of her Deviousness similar to the aforementioned Wraith/Nurse, who get Deviousness points for normal hits after uncloaking/blinking. Similarly, Pig could get Deviousness points for hits and grabs X seconds after uncrouching, since her stealth power was used to get the hit or grab. Also the durations that RBT are on could give points based on the time similar to the bleeding points.

Other killers have a reverse problem where using their power well hurts their other emblems and scores, like Ghostface, where I had very nice 12hook 4K games with nice use of his power trying to go for adept only to get Ruthless Killer and realize after retrying several times that using the power hurts his Hunting score, so I basically had to prolong the game artificially and just chase and hit the survivors to the point they thought I was farming.

I believe Bubba would have a similar problem and several other killers who have a difficult time to get the emblems and scores that Wraith or Doctor get by simply playing normaly.

So hopefully the scoring events of killers who are not quite designed to use their power a lot in chase or whose power hurts their other emblems and score could get a bit of an equal treatment in regards to the Pips and Bloodpoints