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Pop has become a 5th survivor perk to me
This perk is flawed in so many ways, even its "powerful" effect of regressing a gen 25% doesn't make up for it.
Any perk that requires you to kick a gen is inherently weak, because if you have to chase someone off it, you have to give them a huge lead on you. If you chase them after that, you'll lose the game because you're gonna take forever to catch them, but if you don't go after them, they come straight back to the gen and finish it.
It's only 45 seconds. Probably the most unjustified, stupid perk nerf that ever came to be was the Pop nerf. It should still be 60 seconds. 45 seconds is nothing. You have to beeline to a gen to get it off in time, and if you don't because you took a 15-second chase or whatever, you lose it. So now we're not even getting to use our perk.
This perk also has horrible synergies with other perks because of its gen kicking nature and because of the aforementioned 45-second limit. Dead Man's Switch is exactly 45 seconds as well, so you can't use it with Pop anymore. You can't use it with Ruin because Ruin doesn't let you kick gens. You can't use Pop with Surge, sometimes Eruption, or sometimes Oppression for the same reason. You have to wait for Thrilling and Deadlock to finish up before you can kick the gen. More bad synergies.
You can only use it by hooking someone as well. Do the devs not realize how unviable hooking is becoming? To get a hook, you need a chase, which will take you like 20-30 seconds at best. That chase can be game-losing. At minimum 2 gens will go, just from that. Then when you go to the 3rd gen, it gets finished in your face, and you get robbed of Pop. This is why people run Ruin, because they don't need a hook for it to work, but then again it's a hex so it goes down in the first minute, if not the first 20 seconds.
So what does this "OP meta perk" Pop really do for you? It's become meme tier almost. Anytime survivors complain about this perk I just laugh, not out of humor but out of pure disbelief. At 60 seconds, it may have been decent. But now? Absolute dice roll perk. You either don't get to use it, or the survivors throw the game so hard that it's overkill.
Comments
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I think the 25% reduction is worth it, but that's just me.
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It's one of the strongest perks in the game 😂
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You must get some pretty meh survivors then, who let you use it to its max for no reason.
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Its one of the most used killer perks in the game everyone gets value out of it
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It’s not a good early game perk, it’s a powerful mid to late game perk. You need to set up a patrol area with gen placement and create dead zones near your set up. Then Pop shines and can be very oppressive.
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I definitely agree, it is the most overrated killer perk out there. I plan on using it on Freddy exclusively because I can just teleport to the gen I want to Pop and I need an excuse to teleport at high mmr.
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Freddy is a nightmare to play for me. Especially with pop it feels like a chore.
Hook teleport pop. Hook teleport pop.
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As a survivor main I can confirm, this is true. Pop is one of those perks that make me groan, not because I have anything against it being used, but because I know I'll be cursing it at 2 to 3 gens most of the time.
One of the worst combos as a solo player is lemming team mates + Pop. At that point, I may as well go headbutt a locker till the killer comes to put me out of my misery lol/
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It's bad on any killer that doesn't have good map mobility imo
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I still think it's one of the best perks in the game.
Also, I am not quite sure wha the argument that hooking is unviable means. It's the main objective, and if you do well with killer, you can get hooks. Also, a 20-30 second chase is not game-losing. That's actually fairly good.
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I agree with you. From my experience, I need to spend some time to find and kick the right gen. Get blast mine, and kick again when the pop had already expired. Lol.
Nerf from 60 sec to 45 seconds (yep, -25%) was a signal to me to stop using pop in general. It could be good in some builds, but on average it is not that useful. Sure, there are moments when I think "I wish I had Pop", but in most matches I am not getting the full value of pop. Only maybe when survivors are greedy and want to finish THAT Gen in my face.
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Pop underpowered? That is definetely a new one...
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POP isn't part of the meta by being #########.
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Just trying really hard to reel them in eh?
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I agree with this here.
Also just because it doesn't synergize with gen blocking perks, ruin and surge doesn't mean it doesn't synergize with anything. It goes well with perks such as oppression, overcharge, surveillance, discordance, and trail of torment.
Not saying your entirely wrong though because the nerf to it was unwarranted and yeah it does feel like it runs out too fast at times but its got its place in the meta where spamming gens in 5 minutes is apparently fun.
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Fits quite well with specific killers and perk synergies. I only get his point if I tried to use Pop on a slower Killer or tried to force perk synergy that obviously isn’t there. It’s a solid perk.
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i agree, its not as good as it seems on paper. Despite that, its still the best gen defense perk after ruin.
The nerf to 45 seconds was really a joke tbh. I still cant see why they thought this was a good idea.
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Then don't use it. Problem solved.
There are 200+ perks on both sides that are complete garbage and need buffs. Pop is not one of them. You just want your strong perk to be completely busted.
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I think Pop is overrated and annoying to use as well but if that’s how you feel, do what I do and don’t run it? There are plenty of alternative perks you can use (89 alternatives to be exact).
It’s still one of the most commonly picked killer perks in the game, so many people obviously like it and rate it highly. If it was really that weak and bad and game-losing, I don’t think you’d see it so often.
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I think Pop is kinda overrated. It is mostly played because gen regresion perks are mandatory in order to compete, and the other ones are bad (ruin gets cleansed so ruin+pop is the way to go most of the times).
The problem with Pop is that you can't reach the gen in time before it gets done, and that happens a lot. I think its only powerful on high mobility killers
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