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Survivor perk ideas

Ortizilla
Ortizilla Member Posts: 5
edited October 2021 in Feedback and Suggestions

Jack of all traits: Broken pallets and walls leave 1 wood shard. Picking up 4 will allow you to build a new pallet. New pallets do not drop wood shards.


Sack of potatoes: killers take longer to pick up survivors and walk slower when carrying a survivor. Survivor scratch marks last 3 seconds longer due to the heavier weight.


Hemophiliac: when injured by a killer the survivor’s blood obscures the killers vision for 4 seconds. A 120 second timer starts counting down when not in chase. Bleeding out kills the survivor. Hemorrhage status effects speeds up the process.


One of us: you’re allowed 1 more fast vault through windows while in a chase. The blocked window cooldown is reduced by 20%. Bamboozle negates this effect.


One of them: while in a boon aura, the entity will pick you up after fully healed and killer is 20 meters away.


Screech: when hooked, the survivor let’s out a loud screech that deafens the killer for 10 seconds.


Negative vibes: when injured by the killer. one of the killer’s perks is deactivated for 30 seconds. Only one can be deactivated at once. The perk is no longer active once all perks have been deactivated once.


Positive vibes: co-op actions charge the perk. Once fully charged, entering a locker and pressing the action key allows you to craft an energy drink. Consuming the drink grants the haste status effect for 10 seconds.


Tainted blood: when entering the struggle phase, 3 random hooks around the map become tainted. When the killer hooks a survivor in one of the tainted hooks, the killer is stunned and the hook is broken.


Frenemy: while sprinting press the action key. This allows you to shove a fellow survivor. To get them “out of the way of the killer”! ;)


Master of none: the effects of other survivors that linger once not in their vicinity last twice as long.


I think there should also be a perk that rewards the player for stuns/blinds but I can’t think of anything that will correlate with it. Anyways, these are just some random perks I came up with.

Post edited by Ortizilla on

Comments

  • GuyFawx
    GuyFawx Member Posts: 2,027

    Man and machine: While injured and repairing any generator you also heal yourself fully when finishing the repair.

    thats my idea of a perk i want to see