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Killer Concept - The Wendigo
This is my first go at creating a Killer concept so I hope you all like it! I have yet to make the lore but I did come up with a name: Etchemin Amyot (a name from Metis culture). Let me know your thoughts and any suggestions/critiques.
Please enjoy:
The Wendigo
Move Speed: 4.2 m/s (105%)
Alternate Move Speed (Winter’s Spite activation): 3.0 m/s
Terror Radius: 24 meters
Height: Average
Ability: Winter’s Spite
- While you are in a chase, you gain charges towards filling up your power bar. Bloodlust causes this gain to accelerate. When you win a chase, you gain a large flat bonus to charges (10 charges). When your power bar is full (100 charges), you may activate Winter's Spite (Right Click).
- When you activate Winter’s Spite, the air grows cold, the wind picks up, and snow begins to fall throughout the entire map as you let out a roar (during the roar you move slowly). You also grow in size becoming a height of Tall. The roar causes all survivors within 16 meters to scream (interruption). Winter’s Spite lasts for 60 seconds.
- While Winter’s Spite is active, you have a Tall height, you’re terror radius increases by 12 meters, you have increased lunge attack reach, and steal the heat from survivors you are chasing; each time you gain a Bloodlust stack, all survivors in the chase become Hindered until 3 seconds after you lose the Bloodlust (the Hindered stacks).
- While Winter’s Spite is active, if you are Blinded or Stunned, Winter’s Spite ends early and the Survivor that Blinded or Stunned you loses all Hindered stacks and gains a small speed boost for 2 seconds (5%). If you pick up a dying survivor, Winter’s Spite ends early but your power bar is filled by half the amount still left.
Perk 1: Clutch of Death (Level 40)
- Whenever you make a lunge attack and hit a survivor that is vaulting, you immediately interrupt and grab them instead of just hitting them and this goes on a 120/100/80 second cooldown. Then, the grabbed survivor makes a tremendously difficult skill check. If it succeeds the skill check it breaks free as though it wiggled out (stunning the killer) and then this passive immediately refreshes (the survivor will be in the Damaged State).
Perk 2: Hex: Foul Stench (Level 35)
- This is only active while its Active Totem has still not been cleansed.
- While this Hex is active, Survivors have their aura reading abilities reduced by 4/8/12 meters.
- When this Hex is cleansed, the survivor that cleansed it has flies that buzz around the survivor and causes him/her to have a coughing fit. This lasts for 20/25/30 seconds.
Perk 3: Feast on Their Flesh (Level 30)
- For each Survivor that is dying and/or dead, you gain Bloodlust stacks faster by 10/20/30% and Bloodlust persists for 3/4/5 seconds longer after a chase has ended.
- Killing a Survivor by your hand reveals all remaining Survivors’ auras for 3/5/7 seconds (after the kill animation has fully completed).
Add-ons:
Common: Fur Tuft
- Slightly increases the range of the roar from Winter’s Spite
Common: Flesh Scrap
- Slightly increases the bonus Winter’s Spite charges when you win a chase
Common: Hip Bone
- Slightly reduces the time it takes to activate Winter’s Spite
Common: Powdered Antler
- Slightly increases your movement speed while activating Winter’s Spite
- Slightly increases the duration of Winter’s Spite
Uncommon: Matted Fur
- Moderately increases the range of the roar from Winter’s Spite
Uncommon: Flesh Chunk
- Moderately increases the bonus Winter’s Spite charges when you win a chase
Uncommon: Rib Cage
- Moderately reduces the time it takes to activate Winter’s Spite
Uncommon: Splintered Antler
- Moderately increases your movement speed while activating Winter’s Spite
- Moderately increases the duration of Winter’s Spite
Uncommon: Dirty Snow
- Slightly increase the Hindered effectiveness of Winter’s Spite
Rare: Mangy Fur
- Considerably increases the range of the roar from Winter’s Spite
Rare: Flesh Heap
- Considerably increases the bonus Winter’s Spite charges when you win a chase
Rare: Gnawed Femur
- Considerably reduces the time it takes to activate Winter’s Spite
Rare: Antler Beam
- Considerably increases your movement speed while activating Winter’s Spite
- Considerably increases the duration of Winter’s Spite
Rare: Bloodied Snow
- Moderately increase the Hindered effectiveness of Winter’s Spite.
Very Rare: Blood-soaked Fur
- The range of the roar from Winter’s Spite affects all survivors in your terror radius.
- Moderately increase the Hindered effectiveness of Winter’s Spite
Very Rare: Finger Necklace
- Tremendously increases the bonus Winter’s Spite charges when you win a chase
- After you activate Winter’s Spite, you gain a burst of speed (5%) for 3 seconds.
Very Rare: Freezing Fangs
- When you activate Winter’s Spite, all survivors affected by your roar are Deafened and Blinded for 5 seconds.
Very Rare: Crushed Skull
- While Winter’s Spite is active, your lunge attacks cause Mangled.
- Tremendously reduces the time it takes to activate Winter’s Spite.
Ultra Rare: Eldritch Antlers
- While Winter’s Spite is active, your lunge attacks cause Deep Wounds to Healthy survivors.
- Your lunge attacks destroy pallets (if you don’t hit a survivor), stunning you for 1.5 seconds.
Ultra Rare: Winter’s Heart
- The roar from Winter’s Spite affects all survivors on the map and also causes them to become Incapacitated for 10 seconds.
- After you activate Winter’s Spite, you gain a burst of speed (5%) for 8 seconds.