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An Idea For Legions Fatigue

When Frenzy ends, Legion goes in to fatigue for 4 seconds. This is really long of a stun and many people say it should be at least a second shorter. Here's my idea for it:

  • When Legion's Frenzy ends, Legion goes in to fatigue for 4 seconds. Fatigue lasts for 0.5 seconds less for each unique survivor hit.

This would make it so if Legion were to use his ability in a chase to catch up he would still have a long fatigue. On the other hand if he were to get hits on all 4 survivors he would be rewarded with an only 2 second long fatigue, which would probably lead to an easy down. This would be mainly the survivors fault for not splitting up efficiently so I believe it would be pretty fair.

Comments

  • Dino7281
    Dino7281 Member Posts: 3,294

    You would need to buff frenzy in some way, so it is easier to get hits.

    This would not help Legion against good survivors, because you are not going to get many chain hits.

    This change would only help stomp noobs more.

  • DawnMad
    DawnMad Member Posts: 1,030

    Yeah Legion needs a huge buff to his lethality or anti loop to be good against high MMR survivors. This is mainly to make his fatigue less of a hinder, and to make getting multiple hits more rewarding in the process.

  • Guest1567432
    Guest1567432 Member Posts: 728

    Plenty of Legion rework threads out there......that get ignored every day.

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    Here's the thing. Any buff to Legion that makes them more rewarding for getting chain stabs is irrelevant. If Legion is in a game where they're getting chain hits.. they're already in great shape. They don't need more help. They need help in games where they can't get chain hits. So... if we actually want to buff them what we should do is this.

    1. Legion's Fatigue is reduced to 1 second if they are not in chase and at least 8m from the nearest Survivor.
    2. Legion no longer loses half their power bar when landing a successful M1.
    3. Legion no longer loses their entire power bar when picking up a downed Survivor. Instead it behaves like Blood Fury.
    4. Frenzy's recharge time reduced from 20 seconds to 15 because for real, why does a nonlethal power have that long of a recharge time?

    This would allow Legion to use Frenzy for more things and not just chain stabbing. Including mobility and anti flashlight plays.