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SBMM is the nail in the coffin

As killer, SBMM is an absolute joke. I know I've made similar posts about this but no one should have to run Corrupt, Ruin and/or Pop every single match just to have some sort of fun or stand any chance against this nonstop sweatfest the game has become, whether you're good at the game or not. I'm sure many could agree with that. Hell, even if you're slightly good as killer now, every match is consistently sweaty because of SBMM. Casual play is as nonexistent as the working class for christ sakes. It's ridiculous. Been playing this game for over 4 years, have dumped a stupid amount of money into it and am about to call it quits once and for all because SBMM has killed the fun completely. I wish it wasn't the case. I've stuck around this long because I love this game to pieces but it is what it is. SBMM was the nail in the coffin.


P.S. Outside of the dismal SBMM, I played one match tonight as killer (after I said I wasn't going to play) and while I was using Discordance, 2 survivors each were on gens across the map. By the time I got there, both gens were done. Like #########?! They weren't even using toolboxes and only one due had Prove Thyself. It's bullsh-t like that where you know the game is in an imbalanced, terrible shape.

Comments

  • StarLost
    StarLost Member Posts: 8,077
    edited October 2021

    SBMM works really well for some killers, I find (Wraith, Hag, PH and Pig all feel absolutely fine on my side, usually get a pretty even, good game), but it feels like something is broken on others (Doctor is my best example).

    He's certainly not my best killer and yet I constantly find myself up against really sweaty, full 4man SWF groups far beyond my skill level. I wonder if it's something to do with his naturally excellent BP gain, and some or other skill of his rapidly inflating his MMR.

    And yes, I absolutely know what you mean about gens. I have so many games like this, and it's frustrating to have two gens remaining before you even get a real chase in.

  • R2k
    R2k Member Posts: 1,069

    While i agree SBMM works fine with most killers, sometimes it feels like I play 1v1 vs time and perks, but not against survivors. Game needs some tuning to push everyone from bringing same perks over and over.

  • StarLost
    StarLost Member Posts: 8,077

    Honestly, I don't even consider Ruin a meta perk anymore. On most maps, it's really easy to find and even at my (likely) terrible MMR, it's basically a waste of a slot. I get much more value out of Devour Hope and Pop, or even Surge on sufficiently mobile killers.

  • PNgamer
    PNgamer Member Posts: 1,415

    You know what's an absolute joke ? Posts like this.... and again you made a post on this topic. Why no one should use Corrupt, Pop or Ruin in a match just to have some fun ? People like you make the stress for themselves. Instead of just chilling out and playing some meme builds you're just stressing yourself out. So stop always blaming everything on the SBMM. How about the following attitude: Let the survivors rush gens or whatever. Concentrate on other things, the SBMM will settle down. By the way: To call the game unbalanced only because 2x2 survivors sit on 2 different gens I think is exaggerated. In situations like this you just have to make a final decision. My tip: Stop erasing, take a little time out and play a few rounds loosely afterwards.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Games that utilize mmr usually balance with peak performance in mind. Setting a bar that balances how well players can do on a near perfect run for fairness.

    Dbd balance aim actually starts to exclude players that perform well;

    Killers receive designed shortcomings to compensate when stats show players can use them well in order to better suit casual survivors.

    Survivors are balanced with high performing killer player in mind. Most beneficial changes only further enhance issues not seen at the more casual levels of play and then dismissed as issues of an elite minority.


    Balance at the top equals balance all the way down. Sbmm should (if working) prevent all the problems this balance would have created in the past mm system.

  • kodiaky
    kodiaky Member Posts: 51

    I'm tired of losing 2 generators in the time it takes me to get 1 hook. sometimes i think i managed to take the survivor down fast enough and before i can get him to the hook 2 generators are done.

    SBMM killed 90% of the killers for me. If you don't play Nurse, Spirit or Blight you will probably have to tunnel and camp to get the second kill after the gates are 99%.

    Most of my games i get 4-5 hooks by the time the survivors finish the 5 generators. So I end up needing to tunnel and camp to get at least 1 or 2 kills. This makes the game extremely stressful.

    This wouldn't be a problem if that happened sometimes. After all, you win some and lose some. But every game is like that. meanwhile playing survivor has never been better. At least in my games the team can loop the killer and make generators efficiently.

  • PNgamer
    PNgamer Member Posts: 1,415

    No No and again no !

    1. count the first 9 minutes. Regardless of how many gens are on now or not. When will people finally realize this ?

    2. why are you so focused on kills ? A kill does not mean to have a win....even Nurse, Blight or Wraith....some killers are better some less. It always depends on the map and the survivors. To claim you have to tunnel or camp to get a kill, I think is questionable.

  • StarLost
    StarLost Member Posts: 8,077

    Honestly, some killers feel absolutely fine. I regularly get good games as Wraith, Hag, PH and even Nemesis. I don't always win, but I seldom feel mismatched.

    Others feel like something is badly...off, again - Doctor being my best example.

    Yeah, I haven't really played Myers in ages, but I suspect that something is wrong with SBMM on certain killers. It makes me wonder if it factors in BP gain somehow, as Doctor is really good at racking up high scores.

  • Orion
    Orion Member Posts: 21,675

    Check the data yourself. There are more people playing now than at any other point in DbD's history, except when the RE chapter was released.

  • StarLost
    StarLost Member Posts: 8,077

    I don't think this says much though, considering that I get instant queues as killer while survivor can take ages. Something feels very squiffy about an asymmetric PvP game like this where the solo role isn't the power role.

  • Orion
    Orion Member Posts: 21,675

    It says that the game isn't dying. Killer always had shorter queues, so it's not like that changed.

  • StarLost
    StarLost Member Posts: 8,077

    They've always been shorter, but this is the first time in the 14 months or so I've been playing off-and-on where they are reliably instant. It at least suggests to me that while the game has a lot of players, fewer than ever want to play the killer role. Which would be quite something if true, considering that the cast of killers are one of the most standout things about this game.

  • Orion
    Orion Member Posts: 21,675

    This is also probably the first time in the last 14 months when there's been a new matchmaker.

  • StarLost
    StarLost Member Posts: 8,077

    I don't see how that would have any effect on killer queue times. If anything, I'd expect them to be longer, as the game attempts to find you better match-ups.

    Hell, they were longer back when killers had their matchmaking removed entirely.