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Buckle Up rework idea.

R1ch4rd_N1x0n
R1ch4rd_N1x0n Member Posts: 1,731
edited October 2021 in Feedback and Suggestions

Buckle Up is an awful perk. For one, on comms, your friends can just tell you when they are recovered, and even in solo q, you don't need to see someones recovery progress, you can literally just count in your head how long they've been laying still for, and take an educated guess at their recovery progress. Seeing the Killer also doesn't help, because they're usually close and you already know where they are.

This is an idea I had for a perk a long time ago back when I first started DBD in 2016. But I now believe it would perfectly fit Buckle Up, as the perks quote is "Ghost beaters never leave a man behind."

Approach a Survivor in the dying state, and hold the Active Ability button to pick up the Survivor and carry them. They continue to bleed out during this, but can also continue to recover, and can force you to drop them by pressing the sprint button. Being attacked while picking up a Survivor will cancel the action.

While carrying a Survivor, you move at a slightly reduced speed (the speed penalty depending on the Tier) and rushed actions will cause you to drop the Survivor.

Escaping while carrying a Survivor will show you running with the Survivor still in your arms in the post-match screen.

This would be a fun perk to use, would be very useful for carrying a Survivor who is being slugged away to heal them in a safer place. It would most especially help late-game when a Survivor gets caught, and the Killer has not yet picked the Survivor up, giving you a window to carry them away and save them. Again, I think this perfectly fits the perks quote and it may actually make the perk viable.

Post edited by R1ch4rd_N1x0n on

Comments

  • Rogue11
    Rogue11 Member Posts: 1,464

    Ok but only if I can wiggle as my teammate is carrying me c:


    In all seriousness, it would kind of overshadow For the People's niche uses. Still a cool idea. I just don't know how it would work in terms of balance.

  • R1ch4rd_N1x0n
    R1ch4rd_N1x0n Member Posts: 1,731
    edited October 2021

    For the People for one requires the user to be healthy, two it allows both to run away at max speed, three it's instant, and four it has a big cooldown.

    It depends on the situation on which one would be more useful.

  • AGM
    AGM Member Posts: 806

    I'd personally like to see Buckle Up retain its current effect, but also be essentially BT but for slugs. Kind of like how Resurgence is for yourself but We'll Make It is for everyone else, I'd love to see Soul Guard for yourself but Buckle Up for your teammates.

    To be clear, I'd want: When a survivor with Buckle Up heals another survivor from the dying state to the injured state, the survivor that was previously in the dying state gains the Endurance status effect for 8 seconds.

  • HighVelocityTicTac
    HighVelocityTicTac Member Posts: 37

    Just make Buckle Up give like 35% faster healing speed on downed teammates, and give them endurance for 8 seconds.

  • R1ch4rd_N1x0n
    R1ch4rd_N1x0n Member Posts: 1,731
    edited October 2021

    I doubt they'd give Buckle Up an endurance effect since we already have Soul Guard. Resurgence and We'll Make It stack since they're not the exact same effect, resulting in a 4 second heal. But what would happen if someone with Soul Guard was revived by someone with Buckle Up? Would the endurance stack?

  • GoshJosh
    GoshJosh Member Posts: 4,992
    edited October 2021

    I saw this idea once before on the forums (not sure if it was you or someone else), and I would really enjoy this as a perk! It would be a fresh new take on anti-slugging measures and overall just fun!

    I personally don’t see any issue with it pausing their bleed out timer, since it could be the same as a killer carrying a survivor - and it’s preventing the carrying survivor from performing any other actions. Plus it’s taking a perk slot.

    +1