Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
SWF is what keeps this game going
Unless you're a streamer getting paid to play this game, the social aspect of DBD is the only thing that keeps bringing me back. Which is ironic, because DBD wasn't designed with voice chat, so I always wonder where the game would be without it? Every time I fire it up, the inconsistency in the matches (which is more prevalent now that SBMM is active) prevents me from playing the game for too long in one sitting. But being able to play this with friends definitely helps to lessen the sting. It's why I don't play killer much anymore. Playing solo survivor can be migraine inducing, but sharing that pain with others sure makes it easier. LOL
Comments
-
I also play solo, no problem for me!
14 -
Solo hasn't been too bad for me.
5 -
I have been playing mostly solo since 2017. When I play with friends we don't cheat using voice coms. We just join up and play as if everyone is a regular solo player. We still have lots of fun together.
This sounds more like an opinion that you require friends to enjoy the game? Not everyone requires friends to play the game or nobody would ever play Killer since they play solo.
5 -
I never played swf, only solo 100% of the time and I have no issues with it.
8 -
Can't disagree with that. Few years ago I decided to play it with friends only. Not only frustration went away completely, but since then I managed to have fun most of the time. I spent in this game. But I guess everything is fun when you play it with friends.
1 -
Here is my opinion on SWFs and remember it's just my opinion and each and everyone has their own so here it is.......
SWFs are both a blessing and a curse of this game. Yes playing in a SWF with your friends is great and a fun way to connect with them. I have seen a influx of SWFs in the past month or so and 90% of them are Hardcore Tryhard Toxic professional teams that use every dirty trick and loop in the game. They usually start insulting or using abusive behavior and don't stop till the chat closes. I have a thick skin and record all my games so that when I report them I say in my report I have it all on video if the support staff need it. If this keeps up more killers will stop playing and the match wait times will get longer and longer. The use of Coms plays a major role in this and until something is done to "level" the playing field the issues will continue.
But I digress I do have fun with SWFs as well 10% of them are just friends playing or if it is a professional team they don't try to be sweaty tryhards and usually give me pointers or compliment me on my playing. If I had more games like that with SWFs my opinion would drastically change.
4 -
It's the toxic SWF groups that will do anything to ruin the killers fun. My SWF teammates are pretty chill, we don't go all out try hard. Like this is only a game.
4 -
I know a lot of people that play solo survivor and prefer to play solo...I think that's what's so good about it, you have the option to play with your friends, you also have the options to play either side in a solo capacity. Sometimes I want to play with friends and have a chat and a laugh, but other times I just want to be by myself and play, those times I don't want to only play killer.
11 -
I'm the exact same way.
0 -
Oh I totally agree with that statement. I just don't have any friends who play DbD.
1 -
We talking about Swf or "swf+ comms"?
Most people actually dont have any issue with intended use of swf.
The complaints start once survs "want to talk about their days, cute boys and totally not stategic information crucial to winning the game easier".
4 -
I understand people wanting to play with their friends, but at the same time SWF is cheating by overriding the game mechanics which is a shame. But then again it seems to be acceptable for people to fly around insta-popping gens and flashlight saving from out of bounds so it’s whatever floats your boat.
0 -
you are talking like if solos couldnt get flashlight saves and do gens fast. solos are weaker but doesnt mean are useless.
0 -
That's why in my comment before said 90% were the hated com using tryhards lol
0 -
You can't speak for everyone. I play solo and I always come back too.
0 -
I absolutely agree that SWF is fantastic, but it does create situations where coordinated groups of players smurf their way down the MMR ladder to stomp and abuse newcomers. I'm constantly running into this at my terrible MMR (full groups of TTV people, some with legacy/fancy skins and top tier perks either AFK/killing themselves on hook, or just rolling me over and teabagging all the way) and it's incredibly frustrating.
At the very least, MMR should be inflated slightly (say, a 1.1x multiplier for 2man, 1.3 for 3man and 1.6 for 4man) for these groups to offset the incredible power of shared information/communication, and something to flag/discourage deliberate manipulation of the MMR system.
3 -
It keeps the game going for one side. For killer, it's a determining factor in whether or not they want to get off the game for the day.
1 -
No, I was referencing cheaters literally flying around the map, insta-popping untouched gens and getting flashlight saves from outside the bounds of the map lol.
0 -
Last time I tried to SWF, one person was constantly crying about "Bad killers this, trash killers that".
Kinda turned me off to every playing in voice chat with other players ever again.
So I go solo by choice now.
0 -
Disagree i have no friends and play this game everyday:(
0 -
It's true, not every SWF is toxic, but most toxic players are SWFs.
3 -
Solo survivor and killer are becoming such a nightmare to play I try to only play swf now. Playing with friends is very important for most online games anyways.
0 -
I love playing with my sister, but it can be frustrating if one of us gets tunneled. We basically have to throw the game so the other isn't just sitting there waiting for x minutes. So in that regard, sometimes it is nice to play solo to just move on to the next one faster. But I generally prefer playing with her than without her.
0 -
I'd say that 100% of the 3 or 4man SWFs I've met in the last few days have been extremely toxic.
It's either endless teabagging and clicking while sitting at the exit gates refusing to end, or them calling you names in post-chat.
I had a group earlier cuss me out and accuse me of 'hacking' - because I had a goof-around game with Third Seal. When I pointed the perk out to them, I got cussed out for 'not playing the game normally'. Sigh.
2 -
SWF is fine.
SWF on voice-comms even can be fine.
But SWF on voice-comms deliberately abusing information sharing, strategizing activities, and alternating their perks etc, is NOT fine.
They ought remind themselves, and be reminded of that by others in community, that the game is not built to accomodate for voice-comm abusing, and that their choice to engage in that is deliberately and directly negatively (and unfairly) impacting the other human player on Killer side, that is playing alone vs them.
1 -
SWF is fine as long as any killer has decent chances to beat them. Currently killers are too weak to compete against swf.
0 -
Which mechanics are being overridden? lol
The minimal advantage they get alone, isn't enough to sustain pressure if the killer is good, let alone call it 'cheating'. Dare I say you can have a better coordinated SOLO team than a team who is purely relying on information, because that at their core they understand the concept of Looping, Timing, and Taking Aggro.
The problem is that this community has become so set on thinking that Solo Queue sucks because of the information they "lack". Which isn't the case in many matches. More than 95% of my own matches consist of people who cannot loop a killer more than 5 seconds (meaning that even if I am being efficient I cannot stay on a gen to save my life), somehow act like touching a gen means committing a crime, aren't willing to trade one hook or take a hit when it matters, the list goes on. These are traits of bad teammates, NONE of which have anything to do with communication.
Maybe when there weren't as many perks and nerfs I would have said communication mattered, but now I don't believe it matters to that extent anymore.
0 -
I much prefer playing solo.
SWF ruins the game in so many ways.
1 -
@MandyTalk first time i see when someone wanna laugh with friends in survival horror game :D And I think more people not wanna play TOM AND JERRY :D or change action on this game
PS its so boring when people in discord laughing at killer because u have advantage in voice. Its not funny.
0 -
I've got around 4k hours in this game, I think most people would agree that any game once you have enough hours in it, stops being scary.
Also, as I play both sides, horror quickly dissipates.
3 -
Yesterday i played a lot of Deathslinger, i also got a salty toxic swf that accused me of cheating...
I know how stuipid this is. I just take it as a compliment, I guess.😂
0 -
@MandyTalk yes, but dont forget about new players if for example survivors in first hours will use voice and play only with friends they nor feel scare and if survivors after SWF will play solo I think they will wanna brake computer :D Because in SWF big advantage in solo more difficult but in solo survivors can win killer and its true.
0 -
@MandyTalk 4k hours omg :D I have only 1.7k but maybe u better go wo walk red autumn and fresh air are cool
0 -
i have 4k hours as well. I do not agree, this game has a lot of potential for horror moments.
Jumpscare Myers, Hag traps, Undetectable Bubba that got close somehow, Nurse blinking and grabbing you with tinkerers, working on that first gen and a stealthy killer comes out of nowhere, devour hope with 3+ stacks literally eating team morale, spirit grabbing you out of nowhere because you were on the edge of her terror radius, Deathslinger sneaking up on you with M&A (rip), silent bell wraith on indoor map, running into a trapper trap out of nowhere, ect.
I think the problem is you e-sported out the horror elements to try to make a more fun experience for survivor. But we all know the reason the game aint scary because survivor is not as stressful as killer. The stress adds to the horror element. To make the game scary. SURVIVING HAS TO BE DIFFICULT AND NOT GUARANTEED. That... is just not how dbd is balanced. If a game is played well by killer and equally well by survivors, two survivors will still escape. If you want horror, the 1 has to be the power role over the 4.
Anything can still be scary after 4k hours, it's just about how you approach it. It's because the design choices have been moving away from horror for accessibility. The UI change is perfect example of that. Old UI had much more of a horror vibe. Minimal is generally always better for horror elements, including minimal information perks
Undetectable is the perfect status effect for making dbd a horror game. In fact the most fun killer games are the one where you get to feel like a powerful, ever-present horror antagonist and not a punish simulator for survivor's bad plays.
0 -
The game is designed around working with limited information. That’s why there are perks to alleviate aspects of this to a limited degree, which take up valuable perk slots. SWF get most of these information perks for free and usually in a more powerful form, freeing up their collective slots for much stronger second chance perks in addition. It’s a huge advantage that breaks the game.
I get that people want to play with their friends and that’s fine, but it’s still technically cheating no matter how you try to slice it.
0 -
Swf isnt keeping this game going. The frequent influx of fresh meat attracted by licensed killers is whats keeping it going.
0 -
Solo queue is always a disaster and boring as hell just sitting there holding RB in silence can’t stand to play it for more than 2-3 games. Having 1 or 2 friends in a game is by far more entertaining and nets you a bet chance of escaping. Killers don’t seem to realize that solo queue is no fun and no ones gonna play survivor if they get rid of swf
0 -
Doubt
0 -
Oh I always laugh it off. You can play so fair and still get hate messages.
0 -
Yeah, in this match i didn't play sweaty at all and i didn't use a meta build.😆
0 -
People that tend to complain about solo being bad are usually not very good players themselves, hence why they go in with SWFs to gain an advantage and call everything out to each other.
I know people who 99% SWF and when they do go solo, it becomes very clear that their 'skill level' had been inflated b/c they were used to SWF for so long. But hey if you prefer it, good on ya. Everyone plays this differently and finds different things fun.
0 -
But you do understand that having information alone doesn’t win you the game right?
Also, I am not going to agree that the game was designed with solos in mind, because I’ve never read anywhere that this is the case. From a developer’s perspective that is.
My thought has always been that they created those perks for solo players, because imagine if it had been the opposite and the ‘survive with friend’ was the first option in the beginning… leaving those with no friends to play without perk options. It’s also kind of stupid to think that a game company never expected anyone to play with a friend. This game wasn’t made in the 90s where telecommunication applications were not a thing.
Also, I want to reiterate. Saying “Killer is on me at shack” is not the same as being able to see the killer’s aura as they appear in the match, as an example. In high ranks this information while it might be valuable to a new person isn’t as much to someone who is much more experienced. I can tell you my friends and I could turn off comms and still do just as good if not better because many times we aren’t talking about the match… meaning we are not 100% focused.
This is why calling it “cheating” is a bit of an overstatement for me. Because there is a gray area where as a competent solo survivor you can still coordinate and win, and as an experienced survivor you can still find the hex in a specific place once you have gathered enough map knowledge.
0 -
Well of course having info doesn’t outright win you the game but that’s besides the point. A player using “hacks” to fly around the map doesn’t automatically win the game either.
When you play DBD, by default you’re working with limited information based almost entirely around game sense. Voice comms aren’t even a feature of the game and if you want to use them you have to do so via a third party.
Survivors have four perk slots. Some perks provide intentionally limited information at the expense of a slot. You have to make a choice between information or a second chance / utility perk, thus information is seen as a gameplay-specific enhancement within the confines of the customisation system, just as an exhaustion perk is.
Being on comms circumvents this and provides each member of your group with the bulk of these info perks for free, no slots required, allowing each member to use second chance and utility perks they otherwise wouldn’t be able to equip.
To me it’s clear that DBD wasn’t designed with comms as the primary intention, and that it wasn’t designed with the implications of comms in mind.
(Note I’m not saying the developers never expected anyone to use comms.)
If it was designed around comms it’d have them built-in and information perks wouldn’t be gameplay-specific customisation options at the expense of other gameplay-specific customisation options. They’d instead be built into the survivor’s toolkit, no slots required, and they’d provide a level of information that rivals comms instead of being intentionally limited. The game doesn’t even have a ping system.
The example of informing your team that “the killer is on you at shack” provides them with valuable information that could easily change the tide of the match in various scenarios and can’t be matched by information perks.
You can say you do just as well without comms but frankly those are just words with no substance, no offence intended. Perhaps you do, but this is again besides the point.
Now, as I said before I’ve no issue with people wanting to play with their friends. Sure, it’s not a fun handicap to come up against and it does hurt the balance of the game notably, but it’s just a game after all and people play games with their friends. It’s still technically cheating though because of the how the game is designed, regardless of whether or not the developers envisioned people using comms with their friends.
1 -
I wouldn't compare comms to a player being able to fly around the map by hacking. In fact, yes there is a higher chance a player flying around the map would win the game than a person on comms.
As I've already said, I understand there is a slight advantage, but it's not enough for me to accept it as "cheating". As cheating constitutes as something that is A) Against the rules B) Altering the game files in order to receive an advantage. Both of which the developers have already confirmed do not apply to SWF on comms.
I can get behind the idea that perhaps they could buff certain things like totem spawn locations, Terror Radius mechanics adjustments (which they have already done via creating perks that give the oblivious status and things like that)...
The reason I point out that my friends and I would do good even without comms, isn't to say if we can then so can you. It is to point out that the game isn't busted with comms. Which is what a lot of complaints are making it out to be. Comms isn't not some "magical" elixir that gives people the ability to stomp killers.
So when people talk about SWF communication advantage vs Outright hacking/cheating, I consider those two VERY different things.
0 -
I wasn’t directly comparing SWF to using “hacks” but more so giving an example: just because comms don’t outright win you games, it doesn’t mean they’re not an unfair advantage in the right hands and with the appropriate intentions, just as “hacks” don’t necessarily win you games either.
When I say cheating I just mean using something the game wasn’t designed around for an advantage that overrides certain mechanics.
Comms certainly aren’t a “magical elixir” that give people the ability to stomp killers and that’s not what I’m saying but I do think they provide an unfair and unintended advantage and I do think it breaks the balance of the game on a fundamental level, but we’ll just have to agree to disagree.
0