What popular complaint from your own side, do you not agree with and why?
Both sides have complaints that have been floating around for years now, what complaint do you most disagree with even if the majority of your side are adamant about it?
This doesn't have to be restricted to forums, for example, even though mine does feature in the forums I see it mostly at end game chat.
"You only won because you tunneled!" "Killers just camp and tunnel to win games!"
No. Just no. I pretty much can't live without kindred in games, and even if I do drop it, I usually have empathy, so I get a front row seat to the dozens upon dozens of multi-lemming attempts at hook saves that turn someone being on their first hook, into three people being hooked and me staring sadly at my 80% completed gen.
I literally run a build that is perfect for safe hook saves and quick recovery, but I like to let the killer actually leave the hook before I go anywhere near it, so when I see 2-3 yellow blobs surrounding the hook the very -second- kindred procs I'm already halfway giving up on the game.
Contrary to popular belief, not every team has borrowed time, so they go down like sacks of potatoes, then the saved party attempts to get them up under the killers nose!
"You tunneled"
There are of course instances of tunnelling and camping, they aren't fun but meh...me getting your latest kill off hook and healing them with 100% increased healing likely isn't a picnic either so I don't grumble, but two thirds of the time, when I see a team whine together about being tunneled, they were actually too busy trying to play like a youtuber and jumping in before the killer was even 2 feet from the hook.
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I have no side, but for Killer it's that slugging and tunneling are playing "scummy".
It's not scummy, you just aren't having fun. Killer getting stomped by Survivors for playing nice also isn't very fun. Sometimes if the Killer wants to win, they have to play sweaty.
No one is impressed with 5 hooks and 4 escapes. Sorry not sorry, playing nice at that point is playing bad.
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Well, I also have no sides.
For survivors: NoeD. Most survivors complain about this, I think it is fair. Survivors have many second chance perks so why shouldn't the Killer also bring theirs.
Moris and killing are toxic: No, just no. Moris are just a fancy animation and the perks that allow killing are rare and complicated. Hex: Devour Hope can be cleansed and discourages camping and Rancor is visible long befor the match ends. If you get killed by Rancor that is on you for not being careful.
For Killers: Genrushing. There is no such thing as "genrushing". The survivors have an objective and most survivors just hop on the nearest gen after they spawn. If 3 generators pop during your first chase this is because of a bad spawn.
SWF: No. I understand people wanting to play with their friends. This is a basic human thing: You want to have fun with your friends. As a Killer this makes my job harder yes, but thats a price I am willing to pay. After all this also allows me to survive with my friends.
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I guess that you don't need to tunnel and camp. I don't understand that. If it the highest level you can't even get 1 kill sometimes with tunneling what makes them think that any lower level they wouldn't? I'm not saying you need to tunnel all the time or camp all the time, but sometimes you need to. I also disagree with people saying that tbagging at the exit is fine cause you can push them out. You literally have to force them to leave to end the game. You shouldn't have to do that.
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As a killer main, whenever i hear someone say the devs spoil survivor and hate killers, i feel like i need to tape my finger away from the keyboard to not go on a 20 paragraph rant on how they are wrong. Also genrushing... Also decisive strike. The amount of time i get a 4k 12 hook game with 0 ds used just to see 3 survivor had it makes me think most people on the forum tunnel more than they realise.
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Killers that say you dont need to Tunnel, Camp or Slugg to win a game. They are just hypocrits that ignore their own gameplay just to justify that, these strategies belong to the game just as Survivors with dead hard.
Also Killers that complain about gen speed, the gen speed itsself is fine and doesnt need to be increased.
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I hate when a survivor's argument for teabagging is "it's just a game/spamming a letter on a keyboard" like it's that simple.
Teabagging is a form of antagonization, a way to piss off the opposing side and to rub it in their faces that they're not doing well.
While it's true that it's just a video game, you should still be respectful and a good sport in video games, you are playing with other humans who have feelings.
If someone teabags me mid-game I lose all respect for them.
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I not like 3 things.I not tell anything new.I not like that survivors use discord that ccordinate gameplay,because gameplay with this very simple,and this situation was born trend what survivors afraid this fact that game for them can be more difficult than now and after new killer realise survivors leave game go to forum and begin discuss "strong killer nerf nerf nerf nerf". They like to play in relax,but not secret that killers cant play in relax. in my memory killers complain about survivors after realise only 1 time (about Ash's glove perk) but it was dishonest hardcore
Second thing its of course Notifies for survivors what hex or perk or addon use killer its veru strange politic especially with HEXES.
Third thing of course hag walls and movement of surviviors.It need to rework 1000 years ago already.What fun when survivor run face in wall without turn.Not funny.
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Just face camp them and beat them on hook because it is just a game. They usually understand and hit you with a nice gg afterwards. Survivor mains are nothing if not consistent about their feelings regarding BM.
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I just don't believe killer is all that hard. Maybe because I've been doing it over four years now.
Perhaps because I play more chill then when I first started.
But reading the forums, you would think every killer on here is Otz level MMR versing oracle every game. I just have not had that experience. Sure some games gens are done in 4 minutes, but most games I at least 2k and usually more, and I'm not even running slowdown.
Still think selfish q is hardest mode in the game.
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I play Killer sometimes, but mostly Survivor.
From the Survivor's side:
"Tunneler." Most of the time, I've seen it being the Survivor's fault. The Killer hooks a Survivor, a teammate was hiding behind a wall which was one meter away. They rush to the hook, save. The Killer, who didn't have time to find someone else because they were two meters away from the hook, comes back.
No. Please, wait for the Killer to go away. I used to think they tunneled hard when it happened, but playing Killer opened my eyes. I don't want to tunnel, so I usually go for the savior if someone unhooks right after I turned my back. But... Where's the savior? I only see the unhooked one.
Pro tips for Survivors: if you do a unsafe unhook, show yourself to help your teammate. Take a hit, take the aggro... And no, BT isn't your tool-to-go for hiding after unhooking.
From the Killer's side:
"Nice gen rush." Unless my teammates brought three toolboxes with a BNP and repair together with Prove Thyself, I don't see how we "gen rush". I'm actually aware about the fact generators seem to be repaired pretty quickly if the Survivors are efficient. I sometimes spawn directly next to a generator when the game starts. I do my best to cleanse a totem in my way if I see the generators go fast, so I'm doing another objective. But I won't sit there and wait to give my opponent an advantage.
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I don't agree killers have "dirty tactics", nor do survivors. You should be able to do what you want, and if there is a problem blame the game not the player.
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I've played both sides, probably more survivor recently but I still do Killer.
I do think gen-speeds are to fast.
I also think gen-speeds are fast because they are adjusted for the most efficient tactic on the Killers side which is Proxy-Tunneling a single survivor out of the game. So I think if you nerf gen-speeds that Proxy-Tunneling would also need a nerf of some type to adjust both sides.
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I see this from both sides, it's arguments that someone won because of a perk.
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As a killer i cant stand the threads that say "im a killer main. I never tunnel or camp or slug and i always 4k". To me this is either a salty survivor main posing as a killer to make their arguments sound credible. Or its a killer who has only been facing newbs. They have no clue what the game is really like at higher mmr but because they are getting matched against baby survivors, they think they are good.
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you see, normal pvp taunting is during an interaction or after you won something. this ######### is like if someone taunted you from the moment you entered the server to the moment you leave.
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from what I've heard other killers say:
tbagging and flashlight clicking are toxic. They only have meaning if you give it one. I don't understand how people get so unbelievably angry at a survivor hitting the crouch button a few times. And if anything it's almost like a mindgame, if a survivor gets inside your head by merely crouching and you start playing poorly due to frustration, the survivor has effectively won a mindgame against you. And in turn made it easier for them to escape.
If a survivor couching a few times at the exit gate makes you upset, then I'm sorry but the issue isn't with the survivor.
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I'm with you. I started week after Slinger released and I have this exact experience. There's a game here or there that I get 2k or less but it's honestly pretty rare. In those games I did not play well along with having some bad RNG with the killer I was using. I can see right away why it wasn't a good game for me. I play for 12 hooks and will proxy camp if the occasion calls for it (You know what the situations are) and I have only been called a tunneler 3 times since MMR came out. All 3 times were exact same reason....Hooked, turned around, unhooked before I got very far, unhooker dipped out, down the only one I see (Unhooked).
Tunneling/Camping are necessary - Sure if your behind and really want to 4k but those who do it straight from the start SUCK and use gen speeds as an excuse. Yes I said it.
Survivor - Wraith OP, Trickster Op, Mike Op, Every killer runs Undying, Ruin, Tinkerer, BBQ. GTFO.
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Killer: “Do bones” isn’t realistic to say considering solo queue exists. Additionally, gen rushing is an extremely rare occurrence.
Survivor: You’re not entitled to the killer not camping/slugging/tunneling, they can play how they want.
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I play both sides, so I'll say one from each.
For killer I hate hearing people say that their loss is always because "op 4 man swf team xddd" but if you rewatch their match, they play horribly. A loss can always be your fault as well. Please watch your matches over if you can or try to just realize it isn't always stuff out of your control, I've played this game so long and this seems like the biggest thing right now lol
For survivors it is the same thing lmao I have gone against killers that play genuinely fair and good, and my randoms will make up excuses when we lose. It is totally possible that it was because you just played bad lmao stop making excuses all the time for losses and sometimes accept that you can just lose sometimes and it is your fault, that is the lesson here lol
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Thank you! Sometimes I feel I am the only one on here having decent games as killer.
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Be superior, play both sides.
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I used to be really 50 / 50 but currently its more 75 / 25 survivor at present.
From the killer side I don't understand
1. I have to use slow down perks to win.
(I don't use any I win a fair amount of games & I use supposedly terrible killers like Trapper)
2. Complaining about tbag survivors at the gate.
(Don't go to the gate! End game is a thing they'll leave eventually or die being stupid at least you don't have to chase them out like the good old days!)
3. Complaining about Hex totems being destroyed 10 seconds into the game.
(It's a fair complaint most totem spawns suck, but the people complaining already know this if you know that & play a hex its really your own fault! & before you say you need the ruin slow down if its gone in seconds its a wasted slot & slowed absolutely nothing down!
Survivor side
1. Killer had noed crutch perk (often coming from a survivor running DS / DH/ BT & UB )
Enough said really
2. Killer tunneled me to death
When you were unhooked seconds after the killer hooked you & your "saviour" bolted & left you to die.
3. I only died because you're a meghead
(Not really a proper complaint but I was sent that last night & it amuses me they were the only one that died everyone else escaped myself & 3 other survivors had over 25k blood points killer had around 22k I'm sure the death was because I was Meg!
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As a survivor main, I don't really complain about noed. It's part of the game and it comes at the end. Since it's at the end, it doesn't really interfere with me enjoying the game. I hate it more when the killer takes me out of the game from the beginning and I haven't really had time to enjoy the game.
I also don't like it when I get a team that will gen rush. It doesn't happen often, but when it does, it's like the game is over before it even started.
Post edited by Sherry on0 -
Killers will say all perks are fair except NOED. No, it too is fair. Survivors can destroy, it's a hex so it's supposed to be strong, and there's little point in defending gens, so why not take it?
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A somewhat "recent" topic I disagree with would be 99 exit gates. I think its completely fair tactic that can also backfire at times.
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I don't think that Blight is as hard to play as people make him out to be.
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i disagree with a lot of peoples definition of the term "genrush".
most think they got genrushed when they lose gens quickly, but i dont think thats a good way to see it. After all, its very much possible that the fault for this is with the Killer due to them not applying good map pressure.
i think you can only really call a genrush, when the Survivors make it obvious that they prioritize gens over everything else in the trial, such as totems, chests, healing or just general altruism - the cherry on top being them bringing a loadout focussed on fixing gens as quickly as they can.
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For killer I don't agree that gens are too fast, they're just too hard to defend and survivors don't have enough to do.
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Survivor:
- NOED: Can save the killer's day (as well as Bloodwarden or a clever play in the end), but it doesn't mean the killer is bad. They sacrificed a perk slot so that they get a boost in the end (which they can't have in early or mid-game). A boost you can destroy before or the second it activates. I always hear the "of cause you have noed, you noob" from teammates who don't do any bones at all, while me and my friend did between 1 and 4.
- YoU arE oNly CaMpiNg: Well... there is camping and camping. One type of it is just the killer being [Bad word] (f.e. Basement Insidious Bubba). The other and more common one happens because your team decides to unhook the moment the killer did 5 steps. Most players are not dumb. They will stay at the hook when survivors do it OR because they have nothing else to do (all gens done/exit open).
- You are bad, because you use the most broken/meta [Bad word] on your (OP/broken) killer: Often heared from people who only use BT, DS, DH and Unbreakable with Medkit or Toolbox+BNP. Especially with new MMR, killer matches have become more sweaty and killers need to use stong stuff to be able to match with what survivors bring. Or sometimes because they need a break.
Killer:
- [Bad word] Genrush: This actually depends on survivor spawns as well as items or perks. Mostly it's the first though. If all survivors spawn solo next to a gen, at least 2 gens will be finished before the killer get's the first hook. Especially on a larger map like Red Forrest and with a killer who needs to prepare (like Trapper, Hag, Myers). If you see Prove Thyself or some good toolboxes, this is another story. But what should Survivors do? Do 360s until 2 people have been hooked?
- You were a (4man)SWF: mostly not true entirely (often 2x 2man SWF) and good solo squads can screw you up too. (This is the reason why this game needs a team marker in the lobby or at least after the match)
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