Should cenobite's passive chains be nerfed so they dont target the person with the box?
Cenobite's passive is broken at the moment because you can't solve the box since the chains from chain hunt target you all the time and it would be a very nice idea to make them unable to target you while solving/holding the box
Should cenobite's passive chains be nerfed so they dont target the person with the box? 85 votes
Comments
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No
as much as the chains get annoying, you do eventually get a window that you are able to solve the box. the passive chains for holding the box are to prevent the player from keeping the cenobite's power hostage, kinda like how you could hold victor hostage against the twins, removing that would add little to no risk to holding onto the box for the entire match
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No
Chains spawn on cycle. 3 chain attack cluster and then a cooldown. Just wait 3 chains and solve the box
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No
no
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Yes
I can't solve the box. The chains interrupt every single time
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No
"Nerfing" it to that extent is the wrong way to go about it. Having the chains not target the person holding the box at all is far too gratuitous an ask and would make it far too easy to hold the box hostage by one survivor.
However, I can empathize with the notion that it is incredibly poor design that the chains stop survivors from solving the box- putting them in a hellishly annoying cycle of trying solve it, getting interrupted, and having to start all over. This is not a "skill" that survivors should have to learn, and desperately search for "the window" of opportunity to solve the box between chains. If the devs wanted the solving the lament configuration to be a skillful act they wouldn't have made it a regular skillecheck action. Instead they'd have been creative like everybody wanted them to be, and create some kind of new mini-puzzle in order to solve the puzzle box that actually challenged players in a unique way that isn't played out and hasn't been done before in Dead By Daylight.
So while I entirely disagree with the idea of having the chains not target the person holding the box, I am in full support of making solving the box an interaction that won't be interrupted by chains.
This way everybody gets what they want: killers playing Pinhead still apply pressure to all survivors with chainhunt, but the survivor making the effort to solve the configuration and end chainhunt can do so smoothly without needing to learn some obscure and frankly unnecessary "timing" between when the portals spawn, when the chains target you, etc.
This is already something in-game, though the chains interrupt many actions like healing, repairing generators, etc. they do not interrupt actions like opening exit gates. So the code already exists, it just needs to be applied to the lament configuration.
On top of this I also support the change of saving partial progress in solving the configuration. This is also something that already exists in game with the Deep Wound Status effect, when you're mending and you get interrupted for one reason or another, your progress isn't reset back to zero it stays where it was until you finish the progress bar. The same could be done for the configuration.
I made a poll on this topic shortly after pinhead released on the live build (and before the midchapter patch changes) and a large majority of responses were in favor of these changes.
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No
i think this was actually a thing on the ptb and they changed it a bit. basically you could just hold the box indefinitely until u got downed. the chains arent suppose to bother u as much as everyone else i think but im mostly speaking out of my ass rn.
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No
I don't think they should leave you alone when you're holding it, but they should leave you alone when you're solving it.
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Yes
I don't think the chains should completely ignore the person with the box, but it's really annoying when you get stuck with the box and can't get rid of it because chains are harassing you. A really easy fix I have in mind would be to just make the survivor unaffected by chains while solving the box, similarly to how you can still vault windows and drop pallets while chained.
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No
No, the hooks are an incentive to solve the box quickly instead of just leaving it until the last minute
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Yes
Yes, because you can just go to a spot where the chains won’t reach you anyway. It’s just tedious.
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Only if you're opening it
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Yes
Make it that it doesn't target the survivor SOLVING the box, but remove the possibility of cancelling the solving, as survivors do that to annoy the killer.
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No
No he's one of the weakest killers. The chainhunt passive effect is the only thing he has going for him.
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No
You 90 seconds before a chain hunt starts and you always know where the box is. If you can't be bothered to solve it before a chain hunt starts that is on you and you deserve to suffer the consequences
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I think the chains should target the player with the box, but only if they are not actively solving it.
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No
They should only stop targeting the person with the box when they're solving it.
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No
He's THE HIGH PRIEST OF HELL, he should be overly oppressive.
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No
No, he sucks. Chains should be a problem, not something you can just completely ignore by having 1 person holding it hostage
0