Devour Hope is the best hex killer perk?
I feel like it encourages the killer not to camp the hook and try to find other survivors. There's the risk/reward factor because a survivor can find and cleanse the totem and the perk becomes useless. I don't think it should ever be changed because it sorta solves the camping issue with people who play killer.
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Fun wise, it's by far the most fun for both sides.
Strength wise, only on M1 killers who have no traversability. No point in using it on killers that attack with their M2 and if a killer has traversability then Ruin tends to be better.
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Devour Hope is one of my favourite killer perks, it's a perk that I don't mind playing against as a survivor either. I like that there's a high reward for the risk, because you know once you get that insta down the survivors are going to start looking for the totem in most cases.
I genuinely think it's one of the most balanced perks in the game.
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I love Devour Hope so much, even as a single hex with no undying or that. It feels incredibly rewarding and is hilarious when you can just sense the "oh #########" moment when all the survivors become exposed. And the same is true when I play survivor and me and my friends all just go into sheer panic mode when it shows up XD
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Gotta disagree, respectfully. BBQ is the best killer perk because bp grind.
Edit: I am a dink donk and didn't read the thread title correctly......BBQ isn't a hex perk......yet.
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I really like it, only problem is when it explodes 30 seconds into the match :(
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Devour Hope is certainly the best designed killer perks. Ruin is the best though.
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I loved using Huntress's Lullaby for how thematic it is on Huntress, but got tired of it doing next to nothing until it got cleansed by the third-ish hook, so I switched to Devour Hope!
Does it help? Kinda!
It encourages me to play differently right up until survivors cleanse it, or I get the fifth stack!
Also, I got tired of being told to kill myself for running a "worthless perk and making us waste our time cleansing it," every three matches or so :)
... So I decided to be a little meaner and give them an actual reason to hate me; honestly, It works out pretty well :)
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I like it too and it feels especially great when you get rewarded for not camping. Even if the survivors panic afterwards and start looking for the totem. BBQ, for example, goes wonderfully with Devour Hope. At least that's how I play it and I also combine the two with additional Infoperks or Chaseperks. Which playstyle do you prefer ? More Genstopper ? or also more Chase/Info Perks? Based on your statement I assume you are a fan of Info/Chase Perks ?
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when it works. Like 1 game out of 5
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Welp. I know what I'm savin' for when the shrine of secrets has it in store.
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there are no good hex perks, hek perks are garbage because of the trash spawns that are just stupid(spawns near a survivor/next to a gen/ in the middle of the map) 95% of the spawn locations are just ridicolous spots that are extremely easy to find, so, it's not even RNG at this point.
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Which is why I think the "trap" hex Haunted Grounds is the best. It flips the fact that high skill survivors are excellent at cleansing hexes on its head, using their own efficiency and lust to destroy hexes against them for one or two or if you're lucky three quick downs early in the match.
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ah yea, forgot about that hex, but since i'm not used to use hex totems, correct me if i'm wrong, but, is there a chance that they can cleanse it and just destroy the hex without trigghering the oneshot?
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Nope, the whole point of that hex is that when it's destroyed it goes off. It's a trap designed specifically to use against survivors who like to cleanse hexes. 😄
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If its well hidden
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I love Devour, feels very rewarding when you get to mori survivors.
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Ruin may be the "best" Hex perk for the obvious reasons, but Devour has even more potential to turn a game completely around and be the deciding factor.
The best thing working for it is that, if you're not running Ruin, so many survivors are focused only on gens and ignore totems in so many cases that by the time Devour activates at 3 stacks for your insta-downs, the snowball potential to end the game quickly comes so fast, there's often nothing your opponent can do about it. And even if they DO cleanse it, you may have already gotten enough hooks out of it (or more), that the game is still essentially over. Add in Undying to protect it a little longer, and Devour can be very nasty, especially in those rare occasions the totem is actually hidden properly.
I've played Devour and gotten it to 3 stacks (or even to 5) and been amazed it stayed up, as the totem was in the wide-open -- sometimes next to a generator that survivors had repaired! -- and it still lasted. Those games, where gens flew so fast I could barely keep up but everyone ended up falling to Devour in the end, were some of the most satisfying. 😁 It may not be the "best" Hex perk -- but it's definitely the most fun.
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I'm a big fan of new thrill of the hunt because if how much better it makes running hex builds
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You can hide it as an m2 killer, though, and execute people early. That is pretty good, if you ask me.
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If totems were harder to find, I would use the perk. It's fun and very strong when it works. The problem is that it only works maybe 10% of the time.
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