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Which perks put you to sleep?
Bamboozle is soooo boring to face against. It’s not even amazingly strong most of the time, it’s just insanely tiresome. Drop pallet or hold w away, very little chase interaction.
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Definitely not Wake Up lol.
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Spine Chill and Dead Hard as Killer.
Undying and NOED as Survivor.
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Pop goes the weasel
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I run Franklin's :(
Post edited by EQWashu on0 -
Agreed, I hate the new Franklin’s. It only does anything against medkits and flashlights, making them basically useless which isn’t fun. Worthless against other items.
Post edited by EQWashu on0 -
As a player of both sides I get sick of the meta on both sides.
Killer: dead hard, ds, unbreakable, spine chill, iron will etc..
Survivor Ruin, Pop, noed, corrupt. Undying etc .
I would love for them to gut the meta on both sides. Nerf all the meta perks into oblivion.
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Idk why the survivor meta didn’t cross my mind. Lol
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I camp and tunnel as the situation deems it necessary.
And I run it because people are dumb and go back for their item.
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Yeah that's basically a 1K where I play.
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None.
Only huntress lullaby.
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Iron Will.
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For me it's NOED because it makes the rest of the game a snooze fest. 9 times out of 10 the killer will try their best not to kill anyone before they can use it.
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This is how your suppose to change a games meta, by gutting the old meta in this game will expose a lot of core game issues.
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I hate all the killer slowdown perks that lower speeds by 1%
they seem so pointless, but because its the only option killers have that aren't broken in 10 seconds, they have to run all of them.
Just give killers something, don't make them run bad, boring perks to drag out a game in the hope to win
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I definitely have to agree with bamboozle being boring to play against. I hate how it forces you to play everything super safe all the time.
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Dead Hard, Iron Will. One of these is a free second chance multiple times per match and the other deletes an entire mechanic, boring as can be.
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Good players don’t use DH as a second chance perk
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A free on demand chase extender is absolutely a second chance perk
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And what’s wrong with that? It’s no matter than sprint burst or lithe, if anything it’s worse as they are way more reliable.
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Survivor: Thantaphobia, Bamboozle, Rancor
Killer: Sprint burst, Borrowed Time, Decesive Strike, Unbreakable.
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I'd say spine chill, ds, unbreakable and iron will is fine. Dead Hard is a weird one, where it either never works in the survivor's favor, or it always does. Personally, I dislike Prove Thyself and Botany Knowledge more. Let alone the meta to bring medkits. Dead Hard would be fine to work with, if healing wasnt so easy. Maps would be easier to deal with, if healing wasnt so easy.
As for survivor, corrupt, pop and ruin is fine as long as you have decent teammates. Tinkerer and Undying tho. Snorefest.
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You gonna add circle of healing to that list soon?
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Iron Will and Tinkerer.
I mostly play Nurse on killer and Iron Will takes a lot of skill out of the chase against her on the survivor side. They can pretty much run brainlessly and as long as I don't have LOS, I have to completely guess.
Tinkerer tends to bring out the dumb on both sides. Killers abandon chases to go after a Tinkerer proc. Survivors somehow get caught off-guard by it long after it's clear that the killer has Tinkerer and is doing the unga bunga chase Tinkerer procs routine. Apparently it's really hard to leave a gen once you have it at 70% and get to a safe spot. It's frustrating to see teammates drop like flies to it.
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Dead Hard and Iron Will by far. Such zzzzzzzzzzz perks.
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Dead Hard, Sprint Burst, Iron will, Prove Thyself, and blastmine (because it's a BS timeout, so it's inherently boring even if it's not meta).
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Survivors that use the same meta perks every single game.
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Dead Hard is league's better than SB.
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The entirety of the survivor meta has made me snore louder than a train.
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In which way is devour hope a bad designed perk?
Do you mean from a survivor or killer pov and which aspect of it?
No judging, just interested and curious.
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SB and lithe have to be used at the beginning of a chase and therefore can be baited out.
Dh for distance is most efficiently and most often used after being in chase for the first hit and then some to get close and then AFTER already investing so much time give an ADDITIONAL chase and the killer has the only the option to keep chasing since they already invested so much (without having any option to prevent it or interact) or drop the chase and let the 30-60 seconds previous chase be in vain (so at worst potentially up to 90-180 seconds of gen progress for nothing).
And before you say that sb and lithe give you way more distance, survivor tend to behave like sheep. They boost away but once I kick the gen and pretend to move away they tend to get back to the same gen and therefore waste the hole distance of their speed boost.
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It is not out yet, but Shadow Step. I already hate it. Immersed survivors are my weakness and now they can sprint while hiding. Great...
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Dead Hard and NOED maybe.
Using DH for distance is okay but its I-frame is sometimes annoying.
NOED. It's not a good perk but you know you have no chance to survive once you get hooked near that.
I might also consider Self-Care and Bamboozle but who can blame people for using these perks. Smh.
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For survivor its dead hard.
For killer its tinkerer.
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Ha!
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The spirit fury and enduring combination that ######### is just lame honestly
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Dead Hard Is Better Than Both Of These, Sprint Burst 2nd Best Exhaustion Perk, Lithe Is Countered By Bamboozle and a good hag's grab traps and many other things. people run Dead Hard because you can extend loops get a second chance and dodge hits
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Spirit Fury
"Ok so I did what I was supposed to do, but he got a free hit anyway"
Don't think it should be nerfed or anything, it just annoys me cause it rewards playing like a dumbass.
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was thinking about running this combo cause it sounded strong.
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Dead Hard, Unbreakable, NOED, and Tinkerer.
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To the list of fine perks? Yeah, Circle of Healing is fine. Its only slightly better than selfcare. Circle of Healing is only not fine when combined with other healing perks, but that would make those healing perks not okay either. You could run Circle of Healing with Botany Knowledge and Desperate Measures, and it would still be fine. Run Circle of Healing with Botany Knowledge, Desperate Measures, Resillience and have a teammate apply Leader on you, then what perk was not fine? What perk decidedly made the build break? Because you need every single perk for the build to be broken. You cannot leave out a single one, or its no longer broken.
So none of the healing perks is not fine. It's healing in general that needs a rework. Medkits are by far the most powerful survivor item, and a single green medkit with addons can do what Botany Knowledge, Circle of Healing and Desperate Measures can do. When are 3 perks broken if a single item can do the same and has been in the game for years. Let alone that the medkit can be stacked with Streetwise and Botany Knowledge to essentially have more speed and more heals too.
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