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Two Enhancements to SBMM & how to make more $$ BHVR & improve player experience
This discussion is for people who see there is an area of opportunity here to enhance SBMM. If you already think its perfect then plz ignore.
Enhancement #1. Allow players to see their current ELO, create a Leaderboard for each individual Survivor & Killer. Reward the top 100 in each 500k BPS at the end of each month. Create a special in game Charm for each possible #1 which only they receive. Then reset it each month. This will drive content creators to the game. The Elo Grade can appear Below the Grade System (Or Above).
Enhancement #2. The Casual BUTTON. You can click this button once per month Before you Que up as Killer or Survivor. A warning will appear telling you this action cannot be undone for this month.
For killers this button prevents all Kills from counting in your favor. Simply put no matter what happens in the game or at the conclusion of the game. The result will count as 4 losses for the killer and 4 wins for the survivors. During the game Load screen it will inform the survivor above the offerings the killer has enabled Casual Mode.
For Survivors this button prevents all Wins from counting in your favor. Simply put no matter what happens in the game or at the conclusion of the game. The result will count as a Death. During the game load screen it will inform the killer below the offerings Player X has enabled Casual Mode.
What if both the killer and survivor press the Casual button? Then they will both be happy and the game will progress 100% as normal with the survivor who did not pick casual still participating in the ELO MMR system with its possible rewards.
Casual Killers & Players still get the same Blood Points and rewards from the Grade System. They just want a different flavor of Game. For killers this will push their MMR down to the point where they can have fun games & the same with Survivors.
The bare minimum Blood points rewarded for Killer and Survivor will be 50% of Maximum. This Ensures Sweaty Killer & Sweaty Survivors cannot game the system to do the exact same thing they are currently doing.
In theory the MMR of Casual Killers & Survivors will be BELOW new players and new killers preventing any abuse to new players. By Picking Casual mode for the month you will be rewarded with more BPS but punished by giving up ELO rewards and placement on the Leaderboard.
Listen my idea is not perfect. But I think its a equitable solution.
Comments
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First idea is fine, second one is....not fine.
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2nd one is bad, it would completely mess up MMR. If they aren't going to remove MMR they definitely aren't going to add mechanics to circumvent it.
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I'm not understanding how it messes up MMR? Currently almost all killers are high MMR. This would allow 3 groups in MMR instead of 1 or 2. Group 1 Lowest ELO Causal killers and Survivors. Group 2 Medium ELO New Players & New Killers. Group 3 Highest ELO Killers and Survivors.
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That is pure speculation
There's no point of an MMR system if there are people who can just make it so they play at the worst MMR. Because if there's actual bad players that don't use the casual mode, they are just going to get stomped. I think that would make it so there isn't even a high skill MMR.
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You are right I am speculating based on killers posts on this forum, the vocal minority, and some videos by content creators I trust. My understanding is most killers are higher MMR which is why they have LONG que times. But I have short Que times. Can you guess why? Again these Casuals will play against each other at the lowest MMR (Say 800). New players will play at 1100 MMR with new killers. The best competitive Survivors and Killers who want to be #1 on leader boards will play each other at High MMR (Over 9000). This makes 3 ques for killers instead of 1.
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Public leaderboards are probably fine (but there is a decent chance it will be abused, keep reading).
Unique rewards for being on the leaderboards is not fine. That will lead to win trading and all kinds of other problems. If you are friends with a high rank Killer / Survivor player you can just queue at the same time to attempt to get into the same lobby and then have the Killer focus only on the other three Survivors. This will give the Killer more MMR as well as that one Survivor. The higher your MMR is the easier it should be to get matched into the same lobby together.
Guild Wars 2 has / had this exact problem: Unique titles (special text under your character name) and gizmos (makes an image appear above your character) for the top PvP players, with public leaderboards. This lead to win trading and allegedly even real money trades, i.e. pay me X amount of real money and I will let you win against me to boost your rank. The chance of something similar happening in Dbd is extremely high if public leaderboards are added, and even more so with unique rewards.
Casual mode is fine. I think having a mode that ignores MMR is a good idea. Maybe instead it could be a weekly / monthly special queue with different rules, such as only allowing certain perks for all players, or a completely different objective such as draining pustula petals from that one Halloween event instead of repairing generators. Overwatch has rotating "casual modes" like this for example.
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Yeah, but it's a really measly amount of BP.
500K is basically nothing if you have BPS and BBQ on someone like Doctor or Nemesis.
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The main reward is knowing your number 1, the charm is a minor reward, the bps are just bps lol.
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I hear you. But a Charm is like ... so minor lol. Sure they might win trade, I mean I really couldnt care as I would be in Casual lol. Win trade for a charm seems like a small price to pay really lol. Thank you for your insight and thoughts.
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This is what the 1st place reward for an automated tournament in Guild Wars 2 looks like: https://wiki.guildwars2.com/wiki/Champion%27s_Burning_Swords It's more visible than a charm is but you can look pretty extreme in Guild Wars 2 already so it doesn't add all that much visually. Example of a screenshot I just took, literally 3 seconds after logging in without searching: https://imgur.com/UWM8rbR (and that's quite tame by Guild Wars 2 standards)
Charms are minor but there will definitely be wintrading for it. With the added "bonus" of anyone being accused of being a wintrader just because they are high on the leaderboards, and those players being harassed both inside and outside the game because of their rank.
There is actually already an example of something similar to wintrading in Dbd: The props system. In the report menu, the leftmost option is actually positive to give someone props. When it was first introduced players with high props were mentioned during the weekly dev streams (if I remember correctly, it may have been somewhere else). That was stopped after a while. From what I have heard it was because some players were "trading" props to be mentioned.
Bringing back the prop system with leaderboards may be a better idea, if it gets abused it doesn't have an immediate impact on the game like actual wintrading would. If it works out without abuse then maybe a leaderboard based on MMR could be considered. If it gets abused, which I think it very likely will, then that suggests that an MMR leaderboard is a bad idea. Such a leaderboard still shouldn't have exclusive rewards though just to avoid possible abuse. Being visible on the leaderboard should be its own reward.
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So a killer could choose Casual for an entire month, tank their MMR, and then disable it the next month for EZ matches at their low MMR?
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Heck come to think of it Casual MMR could simply be auto 800 MMR for the month. Then normal if not selected the next month. Thank you pointing that out.
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The real question is:
If someone hits the casual button, can they just DC for what ever reason because the game 'doesnt matter'?
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I dont see why there would even need to be a penalty for DCing. I mean both casual Survivors and Killers are already assured base 50% of Maximum bps. What's it matter if someone DC's. Even the killer. But if BPS were easy to get like this and not sweaty I am sure the DC rate would be far smaller.
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