We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Developer Duplicity | Rin | Map Game | Boons Totems

VSLl
VSLl Member Posts: 315

Developer duplicity is all I can say about this company. When Undying appeared, all the survivors kept repeating that it was an op and that it needed to be nerfed. Ultimately, the developers decided to nerf Undying with the words "We hope this makes Hex perks other than just Ruin more appealing when used with Undying" lol. As if we didn’t have the "Thrill of the Hunt", although wait... no longer, because with this update this perk was completely changed and it no longer gives notification about the cleaning of hex totems. Along with the release of boons totems. What a surprise. I'm talking all this for what, today I had about 10 games with Rin on the map "Game" against several players who had these 2 new boons perks. And what do you think? It's just hell! And everyone, literally everyone, had an Iron Will. Can you imagine it? Not only do I see no scratch marks, no blood, I hear not a single sound from the survivors, and I don’t even know where they are running, but I also cannot break these boons totems. Why? Because developers don't know how to test their game. Not to mention the sea of ​​pallets on this map. By the way, this map is disabled, or rather an offering. I can still get into this situation. I will not even say that Rin's nerf completely killed her mindgame, because the survivors now know when she uses her ability and where she is going, any constructions or shack are simply replayed. I don’t argue that she needed a nerf, but not like that. The survivors hear you and know where you are, but you don't. Congratulations, BHVR.

So this is my question, why the hex totems can be destroyed and the survivors will disable your perk, and the boons totems can stand indefinitely? Then make it possible to bless a limited number of times, or if the killer cleans the totem, let him break it too. Is it so difficult to do or invent? I have a feeling that the developers are only playing on survivors or killers, but against the baby. 4 people are loaded into the match and place 4 boons totems on the entire map. And you don't have any information about it. You said that one perk shouldn't kill the power of an killers. But here's what these perks do against Rin. You kill her and she is completely trampled now. By the way, I had a couple of games, when I loaded into the game I heard the hex totem and immediately cleared it. Do you understand what you are doing with your game? The killer could not even come to the totem, but it had already been broken. This question has been raised many times. Survivors simply destroy the perk from respawn, because they appear at the hex totem. Are there solutions? I think no. Because this situation is not the first year and you are not doing anything. Your "new maps" look good, but the gameplay is as broken as before.

Comments

  • GannTM
    GannTM Member Posts: 10,894

    I've been playing Spirit and not really having that much of an issue tbh. I've even had short chases with Iron Will users.