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Save The Best For Last is lowkey overrated
Unless you're playing Billy or Demo STBFL is overrated compared to other perks you can run, I wanna address the killers besides Demo that are famous for their STBFL synergy.
Trapper: Trapper can get good use out of this perk, but you could use something like Agitation or something else to lock an area down, or just slowdown gens, it's a good choice on Trapper but imo it gets outclassed.
Doctor: This is an ok perk for Doc, I know Otz got his streak with this on Doctor but if you don't pair it with Discordance, it's not that good, this is also an ok perk with the Restraint class of addons but eh, there's other things that are better for Doctor, like Sloppy for instance, it stacks up with Madness in terms of wasted time meanwhile Save might shorten a chase.
Pig: If they see you going into crouch at a loop, they're gonna run away and do their best to force an M1 out of you.
Deathslinger: Due to his movement speed, he can't really afford to ignore someone all game unless you're cracked out of your mind.
Nemisis: This is especially one that I heavily disagree with. The tentacle is extremely good at pretty much any loop if you use it right and if you do nothing but M1 all game, you will suffer massively due to you not tiering up infection and not being able to get your hits sooner. At low loops, you are nearly as lethal as Huntress or Trickster and going for an M1 just for the pallet to get dropped is horrifically bad. Nemi's tentacle is underrated when it comes to being good with it because that 3rd health state doesn't matter, you're a quickdraw Pyramid Head that can and will get use out of your power at any point you have LoS at short range. If you replace Save with a good info perk like Lethal or Infectious, your snowball game will be way better than if you had Save.
Now I know you saw me mention Billy being on the same level as Demo for Save value and I know it looks crazy but I'll explain: When it comes to the best Billy builds, Bamboozle is a common ally of Billy's due to windows being his hard counter. Save is just a replacement option for Bamboozle so that when the M1 gets forced, you can get back onto them faster with a follow-up chainsaw to catch up.
Comments
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Running Nemesis with his best add-on (Marvin's Blood) completely removes the downside you mentioned.
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This is true, but I still think there is better choices for Nemi, but I will agree with you there that Marvin's Blood does compliment Save, I'm not saying it's a bad perk for Nemisis, just not the best choice
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Fun Fact: My dumbass thought that Unrelenting effected the successful hit cooldown when I began playing the game so it was one of the perks I ran as a little baby Wraith lol
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My build has been the same since his release.
PGTW, Ruin, BBQ and STBFL
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I always thought STBFL on Deathslinger was overrated. It was still a good perk, but you can only injure a survivor to avoid losing the stack and it means taking a 4 second stun + reload. There's a few situations where having high STBFL stacks allow plays you otherwise couldn't do, but I wouldn't say that they were common enough that it was a necessary perk.
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Agreed, eating that stun and especially the fact that there'd be a bit of distance between you and the survivor, they'd get faaar before you can hit them again if you reloaded before you caught up
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he can't really afford to ignore someone all game unless you're cracked out of your mind.
This struck me as odd. I always try to ignore one person no matter the perks i run. I would argue that spreading your attention to all survivors is delaying your first kill way to much and will really bite you against time efficient survivors.
Other then that I do agree stbfl is slightly overrated. The thing is that it's just a fun perk to run. Getting stacks is a mini game in itself and the faster cooldown is just pleasing to look at
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I'd say even with demogorgon you might even get more value from some other perk than STBFL. I usually only pick it if i think they are a swf and more likely to take hits for each other.
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I meant that in the sense of a survivor that gets ignored all game would just go do the gens, which is not what you want at all. I know I worded that one poorly and I apologize for not clarifying that so, my mistake for any misunderstanding, but yea that's what I meant, that a survivor that knows you don't want to chase them will go do whatever the hell they want
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STBFL on Clown though! Intoxicate. Hit. Intoxicate hit. Haha! When the Clown has those stacks you aren’t getting away. Especially with the Bleach and Ether Volume add ons.
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I will need to try that, because I generally agree with this post. Save the best for last has been... Not very good. I can't help but feel the perk was some streamer favorite while they avoided running regression against baby survivors or something. It makes no sense why so many people are gaga for it, But reapplying the slow after the fact could make him an exception.
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No reason you couldn't run both. 🤷♂️ The former speeds up recovery after a hit, the latter recovery after a miss.
Just for reference, each token of STBFL speeds up your hit recovery by 0.15 seconds. After a hit, survivors get to sprint for 2 seconds at 6 m/s. So each STBFL token means the survivor is getting 0.9 m less distance from you before you recover. You can catch up to a survivor at 0.6 m/s (assuming you're a typical 4.6 m/s killer) so for each STBFL token that means you're cutting down the resulting new chase time by 1.5 seconds each. That can definitely add up if you want to keep chasing that same person again - with the max 8 tokens that means you've potentially cut down the following chase time by up to 12 seconds!
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Even on Demogorgon, STBFL is kind of a waste. If you're good with Demo, msot of your hits will be shreds. And Demo also has a STBFL Addon on his Shred so there is almost no reason to use it on him imo
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STBFL on any Killer can win games thanks to the reduced cooldown on both Hook and Exit Gate hits.
It also serves to slightly shorten chases and, sometimes, can even function similarly to Dead Hard by allowing a 2nd hit before the survivor can get to an unused zone/pallet.
It's generally praised as one of the best killer perks as its only downside is having to avoid hitting the obsession, which many killers have ways to circumvent. (Trapper, Billy, Plague w Corrupt, Huntress, Legion can FF for pressure, Pig, Demo, Trickster, Cannibal, Pinhead with Fang for pressure, Twins, and so on).
It's not hard to use, but if you don't see its immense value/clutch potential, you're probably not playing with it in mind.
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STBFL is a very good perk, which obviously shines on killers with M2 attacks (Demo and Nemmy probably being the biggest benefactors).
It’s tough to manage if the obsession is constantly in your face but it can otherwise win you games versus altruistic survivors than bodyblock or rush hooks.
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For me STBFL is the strongest Killer perk after Pop and Ruin
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STBFL on Hillbilly?
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Stbfl is amazing on some killers, which is why it's widely considered to be one of the best chase perks. But on others, like huntress and nurse, it's beyond useless. I think it's slightly overrated but on demo, deathslinger etc it's God tier.
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Bro who tf uses stbfl on billy. Im sorry but you have an insta down and 230% in an ability. Why would anyone waste a perk slot on stbfl on an insta down killer that also has mobility.
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To clarify: I just use it because I don't have Bamboozle yet
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Still not good though
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ik ik I'm workin on it, Bloodweb just sucks ass
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this just in, people can use perks that are just fun and not meta.
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I generally only run it on hag, most of the time it is a bit of a dice roll if it will get going or not though. When it does it allows for snowballs i wouldnt be able to get otherwise. That being said i do usually sub franklins for it if survivors are bringing in 4 medkits or something equally as silly.
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I'm not saying the perk isn't fun, just isn't meta, use what you want, afterall I use No Way Out which isn't that meta so I don't care what people use, just voicing my opinion
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Thats not true. With save the best you still waste alot of time trying to build up save the best, yes maybe you will get some free downs with it but you can achiev the exact same results with many other perks for example Coup de Grace.
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You have VASTLY overrated Nemesis's power lol
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I agree with Nemesis 100%. I dont get it what ppl see in save the best, the best thing you can do with it is to face camp a survivor and deny the unhook with more then 5 stacks. You mainly down and hit survivors with your tentacle since you can whip over 70% of the loops in dbd if you get the right angle which you should get if you know how to play him right.
You sacrifice basicly your tentacle ability to become a slightly better M1 Killer, gratulations, just go play demo then. You have no reason to not use your tentacle or try to replace it, it is a very effective power. Ppl who prefer to play with save the best can ofc do that and play a more M1 heavy Nemesis, which is however a waste and a shame to not use his power correctly.
I understand if ppl struggle to play Nemesis cuz the tentacle is rather hard to hit and the hitbox is quiete tricky, however this doesnt justify trying to go AROUND it by turning him into a M1 Killer. Unless you really enjoy playing a M1 Killer for some reason you can ofc go for it but I personally cannot understand the mindset of someone who plays a character to NOT use his features and abillities.
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Glad to see someone that knows Nemi's potential. He's one of my mains because he is very oppressive in chase and can really get hits that were otherwise unimaginable with a basic M1. Learning tentacle is a very very good idea rather than using Save, plus, relying on Save could make you rusty and cause more misses. The one thing Save is good at (Which is camping) could be achived with other killers as well, so there's really no point to using the perk
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it used to. back in 2016 it was a part of machinegun build
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yup, however I miss Legion with save the best though, that was fun tbh. xD
Its funny to see how many survivors dont know or underestimate Nemesis still to the day, btw a little Nemi brother tip, I am testing since a while Coup de Grace on him and it is leggit good on him. Since you never really M1 with him, just occasionally, you can save up the stacks very easily and then do a huge Coup de grace punch at a nice tile or loop where you cant really whip and catch the survivor off guard with that mostly.
Had even some survivors DC cuz of that perk oof
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I disagree, actually. I want to explain why:
STBFL severely limits the amount of distance survivors get with their post hit speed boost, which is something many smart survivors will milk the hell out of by running in a straight line until they make it to a structure that's far away. With enough stacks, you can turn what would've been just a free hit into a free down in many many occasions:
People trying to bodyblock you while in chase or while carrying someone? No problem.
Borrowed Time? Not a problem, chew right through it. Free stack in 3/4 instances.
Committed to camping a guy and their teammates are coming in? Not a problem, STBFL almost always guarantees an exchange with at least 6 stacks.
Someone trying to finish a generator right in your face? STBFL can come in clutch and stop this in its tracks.
Now for the downside: "But you can't hit the obsession!" Well, that's why people run this perk on Demo, Pig, Nemesis & Trapper most commonly because their power allows them to ignore the only downside this perk has. Which means they get all of that and more.
Now onto probably the most controversial part of my post: I don't think STBFL is op BUT I think what a survivor can do to actually counterplay it is either limited or non-existant. Only the obsession can impede the stack gains and in your average solo Q game this will not happen and even in a team, the obsession constantly taking hits is free injuries and knowledge for the killer.
Not sure what I would do to change it, but yeah. That's my thoughts
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I might check that out then, sounds interesting, but yeah, it's great to see another Nemi main here
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You aren't wrong on the straight line thing, Save definitely limits a survivor's choices post-hit and it's At-Hook value can be pretty nuts, but we both have our own opinions here and that's ok, to each their own
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Billy with stbfl....... Can't tell if you are trolling or not.
But I will take the bait, stbfl is really good in most m1 killers, demo being the strongest user.
It is decently good against hold W players.
Probably one of the healtiest perks in the game.
Stbfl has limits on what it can do, most of the snowball comes from survivors stacking up.
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Those points are fair enough but it's just my opinion
Also ik Save sucks on Billy but I don't have Bamboozle yet ok it's a band-aid for now
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As a replacable perk I guess it can be a thing, I just don't think it is one of those perks that billy needs, and yes I've been maining billy for about 3 years.
To each their own and how they use them.
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I think it depends on playstyle yeah
I mean some people would argue why run it instead of 4 gen defense perks. It's all a matter of taste and opinion which is fine with me
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Yeah, it's just a matter of what you like, afterall I run a couple niche perks as genuine choices and they work fine, if a perk is for your playstyle it's all power to you
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Same here, its like I found my long lost brother
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This perk alone legit got me a 4k in a match that looked like it was going to be 0 or 1k. Had someone on hook end game that turned into survivor bloodfest.
Never underestimate survivor altruism.
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