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Why DBD is going to fail

With the current state of DBD the game is and has gone down a path it can't get out of. The things people say are unfair would be perks, item/add-ons, looping, and the objective for both. The thing is that is literally the game. It's always been this way and I'm not here to argue why these things are unfair or bad, I'm here to tell you the only to fix the game currently would be to basically redo everything in the game. And the devs are not going to do that. It won't die until a new, better game rivals it and that is already on the way. You can discuss why I may or may not be wrong but it is the truth. The game is too broken to be fixed, the only way is replace it all and that's not happening. Have fun while you can, if you even can.

Comments

  • OvercomeTrout40
    OvercomeTrout40 Member Posts: 28

    Also I've been here since the doctor came out so I know what I'm saying

  • OvercomeTrout40
    OvercomeTrout40 Member Posts: 28

    I know I didn't cover everything like camping etc. But there have been countless videos explaining all of this, I'm just telling up front that we're near the end.

  • DaWeezerd
    DaWeezerd Member Posts: 256

    We literally are, one killer nerf or survivor buff could be all that it will take to kill the game immediately.

  • xmenfanatic
    xmenfanatic Member Posts: 816

    I think you're certainly entitled to your opinion here and perhaps you're correct. But I disagree; I think it'll persist until a potential DbD sequel comes out. I have been around since the release of the huntress and David, so not quite as long as you but close, and I have stuck around as both a survivor and killer player and will continue to do so. And I feel there are other's that are in my boat as well.


    There are issues in the game, but that's inevitable with an asymmetrical game, I 100% believe that. A new game from a different group will have similar problems.

  • Rogue11
    Rogue11 Member Posts: 1,525

    I wish there were real competition for DBD but I haven't seen anything yet that makes me believe vhs or the evil dead game will provide it.

    I share many of your frustrations with the game but it's still hitting huge numbers on steam charts. As long people keep playing what's the incentive to make core gameplay changes?

  • Mister_xD
    Mister_xD Member Posts: 7,669

    its not going to fail, because it has no competition.

    and it has no competition, because it has way too many licenses that attract people to this game over any of the others for said competition to ever get big enough to properly challenge them.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,849

    The hacker issue could be a serious threat to the game's longevity.

  • KerJuice
    KerJuice Member Posts: 1,956

    Please don’t tell me you’re putting your faith in VHS to dethrone DBD, OP…

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    Just because people think they are unfair doesn't make them true.

    So far numbers-wise there is no indication that the player numbers are declining so I wouldn't put too much faith in the thought that it's "dying".

  • ClumsyTrapper
    ClumsyTrapper Member Posts: 544

    Ive been here since alpha when killers didn't need to hook or bring an offering to mori.

    The game as a whole is healthier than ever and it's been out for over 5 years it's already a success and only growing

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Given how much each patch gets increasingly larger parts of the game turned off and for longer times each time...

    That might not be too far in the future where the game collapses because of the lack of proper long term maintenance from BHVR.

  • Predated
    Predated Member Posts: 2,976

    Well, I've been here since the beginning of DBD, so lets break something down:

    Items, not broken, the only broken thing about items is that you can bring an item with you without spending any time obtaining it in game. If you would need to run to a player specific chest and spend 12 seconds getting your item, suddenly, items are fine.

    Addons, eh, some killer addons are still broken(yeah, BNP's or any other survivor addon's brokenness is pretty much the same reason as some items like Commodius being super strong, if you need to spend 12 seconds getting a toolbox with BNP, it's suddenly no longer game changing unless used to break 3 gens, super powerful, sure, but unfair? Nah), but most addons are fine, if not a bit weak.

    Perks, there are about 2-3 perks in the game right now that are objectively too strong, the rest is only super powerful under very situational circumstances that are pretty avoidable in the first place, or laughably weak.

    Looping, this one is unfair due to the design of maps. At this point in time, killer seeds on maps are a must. You cannot really loop a killer if all the tiles are in that specific killers favor, nor can you really die to a killer if the loops are heavily against that killer. What that killer seed should do? Affect how many breakable doors, how many unsafe pallets, maximum of jungle gyms that can spawn(I'd say Blight is capable of handling 3 on even his worst maps, but do more than 1 and Myers can have a serious problem), minimum of jungle gyms that need to spawn. How many T&L walls, how many dead zones. A killer seed would pretty much solve most map issues, because low mobility killers would have it a lot easier in m1 chase on maps where it matters, where high mobility killers would have it a bit harder.


    The devs really dont need to redo the entire game for the sake of balancing. Just 2 changes(killer seed, player specific chest) and the game is in a very healthy state. The reason why the devs DO need to redo the game, is in terms of longevity. Because the core of the game wasnt designed to hold a lot of DLC, there were 4-5 planned DLC's, we're at DLC number 25. 5 times as many as planned. Games that arent designed with the purpose of expanding a lot, tend to suffer from heavy spaghettification.