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Buff the clown (again)

Make the bottle projectile speed faster and make the throw itself less arched. Remove the gray smoke effect from the speed bottle to make the speed boost effect instant.

That's it.

Comments

  • BenZ0
    BenZ0 Member Posts: 4,125

    Here some tips and answeres for you:

    The bottles fly faster if you hold the bottle just like Huntress.

    You can look down abit to your feet to adjust the arc so the bottles fly's faster and more straight even.

    The white smoke is the sole reason why the yellow bottles are good, its hard to explain how to use them correctly but you should maybe play more Clown to get a understanding of how to play him and especially the Yellow bottles.


    Buffs Clown would REALLY need would be 2 things:

    Increase his bottles to 6 at base line OR make the yellow and purple bottles seperate so 3 yellow and 3 purple and you ofc would reload both at the same time.

    Also just like Pinhead stop survivor from fast vaulting pallets if they are intoxicated.

  • Adjatha
    Adjatha Member Posts: 1,814

    He really just needs 4 of each, baseline. There's no real reason why they should share the same counter. Then, just make reloading only affect the type you have selected.

  • GrayEyes
    GrayEyes Member Posts: 379

    that would make him worse then he is now if he had to reload twice one reload should reload both dont be wild

  • Adjatha
    Adjatha Member Posts: 1,814

    I would rather have to reload twice than be down on purple any time I want to TRY to use Yellow. As it stands, Yellow is super crummy BECAUSE it takes away from your purple supply.

  • BenZ0
    BenZ0 Member Posts: 4,125
    edited October 2021

    yes I agree with you but reloading twice would hurt Clown WAY more than it would help him. With your reload idea there would be even less reasons to use yellow bottles than there are atm.

  • ImBlissful
    ImBlissful Member Posts: 32

    Why not just separate them entirely, have 4 purps and 2 yellows?

  • Adjatha
    Adjatha Member Posts: 1,814

    Well, reloading is 3 seconds, and using 4 yellows perfectly gets you an extra 9.2 meters (over the consecutive 20 second buff window). Considering you can move 4.6 normally, and 1.61 while reloading, you'd move 13.8 meters over the 3 seconds of not reloading, or 4.83 while reloading, which means you're effectively getting 14.03 seconds of movement, with the buff.

    So, even if you reload every time you're out of yellow, you're still moving 0.23 meters FASTER than just moving normally.

    I agree that Cown's really not all that strong even after the "rework" and that yellow bottles REALLY suck in every way, meaning that having 4 and 4, and reloading both simultaneously would be WAAAAAY better. But, all I'm saying is that killer buffs are RARELY so kind, and somehow always find ways to bake in lateral nerfs that make the final buff far less than it first appears.

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989

    Instead of stupid buff bottles that make survivors better, he could had a weird clown honk aoe that makes any nearby survivors scream, like a mini infectious fright

  • Devil_hit11
    Devil_hit11 Member Posts: 8,761

    bottle arc is important. it allows clown to throw bottles just over windows without overthrowing it. Bottle speed also messes up the arc. Both of these are bad changes.

    The only change clown needs is his yellow bottles to have instant activation like purple bottles.