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Buff Leatherface... Or nerf Billy

Billy does close range chainsaw and long range chainsaw better then leatherface. When a billy walks with his chainsaw faster then you can run as survivor... If leatherface does that the survivors out run him... and billy goes fast... DEVS! Fix this. Nerf Billy or Buff Leatherface. Simple

Comments

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Why even bring Billy on this? Everyone asides noobs know that LF needs TLC 😂
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited November 2018

    No, Billy really doesn't chainsaw "better" than LF. He chainsaws differently.

    LF can cleave down multiple people with his chainsaw move. Making them the same is redundant.
    Billy is a bullet. LF is a bomb.

    A bomb with the same potential as a fire cracker. In practise you will rarely get more than one with a sweep as they got like 4-5 seconds to start running in different directions to completely deny that. That is why basement camping is so popular with LF.

    Sure i get he isn't supposed to be like Billy but he still needs major buffs. The ability to down multiple is to situational and therefore overrated.
  • Attackfrog
    Attackfrog Member Posts: 1,134

    LF chainsaw makes him such an effective camper. While it's a good strategy, good survivors will own him when he does this, especially if you are pretty bad with chainsaw.

    Billy is the opposite....his chainsaw sucks for camping but great for flying across the map (which is obviously a more effective strategy)...hence his popularity at high level play.

  • SmokePotion
    SmokePotion Member Posts: 1,089

    LF chainsaw is much, much easier to hit then billy's. 360 jukes are pretty much suicide.

    Also, Billy moves the same speed as a survivor running, when he's revving the chainsaw. And 230% onces the sprint activates. This means billy has to get close and rev up and hit a skillshot that's broadcasted.

    LF has to do the same, but it's easier to hit. But then, why is LF so bad?

    Cause he can't zip around the map and pressure gens like Billy. it makes him harder to play.

  • Zarathos
    Zarathos Member Posts: 1,911

    No, Billy really doesn't chainsaw "better" than LF. He chainsaws differently.

    LF can cleave down multiple people with his chainsaw move. Making them the same is redundant.
    Billy is a bullet. LF is a bomb.

    I didnt realise a bomb has such a low slow blast radius. XD Just kidding i see your point but I have only ever seen an LF down multiple people 3 times one was a farm game  one was a meme game and one was a monto vid on a player i assume was afk. My point is give him some range on his saw and reduce the slowdown. His saw should be a way bigger threat. I blame most of his problems on him being heavily add on dependant. 
  • se05239
    se05239 Member Posts: 3,919

    @Zarathos said:
    Rebel_Raven said:

    No, Billy really doesn't chainsaw "better" than LF. He chainsaws differently.

    LF can cleave down multiple people with his chainsaw move. Making them the same is redundant.

    Billy is a bullet. LF is a bomb.

    I didnt realise a bomb has such a low slow blast radius. XD Just kidding i see your point but I have only ever seen an LF down multiple people 3 times one was a farm game  one was a meme game and one was a monto vid on a player i assume was afk. My point is give him some range on his saw and reduce the slowdown. His saw should be a way bigger threat. I blame most of his problems on him being heavily add on dependant. 

    Not all bombs are high explosive.

  • Zarathos
    Zarathos Member Posts: 1,911
    se05239 said:

    @Zarathos said:
    Rebel_Raven said:

    No, Billy really doesn't chainsaw "better" than LF. He chainsaws differently.

    LF can cleave down multiple people with his chainsaw move. Making them the same is redundant.

    Billy is a bullet. LF is a bomb.

    I didnt realise a bomb has such a low slow blast radius. XD Just kidding i see your point but I have only ever seen an LF down multiple people 3 times one was a farm game  one was a meme game and one was a monto vid on a player i assume was afk. My point is give him some range on his saw and reduce the slowdown. His saw should be a way bigger threat. I blame most of his problems on him being heavily add on dependant. 

    Not all bombs are high explosive.

    Then whats the point were not talking precision thats billies job. Leatherface using this analogy should have a larger blast radius
  • Master
    Master Member Posts: 10,200

    @Sandbagger69 said:
    Billy does close range chainsaw and long range chainsaw better then leatherface. When a billy walks with his chainsaw faster then you can run as survivor... If leatherface does that the survivors out run him... and billy goes fast... DEVS! Fix this. Nerf Billy or Buff Leatherface. Simple

    Billy excels in chasing survivors.
    Leatherface strength is to camp survivors.

    But yeah, I agree, leatherface needs some kidn of buff, especially since that emblem punishment was introduced for camping

  • Wolf74
    Wolf74 Member Posts: 2,959

    Op is comparing one of the best killer with one of the worst.
    So the answer should be clear.

    Buff Leatherface. He is way to weak.

  • yeet
    yeet Member Posts: 1,832

    nerfing one killer does not make another stronger

  • apropos
    apropos Member Posts: 245

    @SmokePotion said:
    LF chainsaw is much, much easier to hit then billy's. 360 jukes are pretty much suicide.

    Also, Billy moves the same speed as a survivor running, when he's revving the chainsaw. And 230% onces the sprint activates. This means billy has to get close and rev up and hit a skillshot that's broadcasted.

    LF has to do the same, but it's easier to hit. But then, why is LF so bad?

    Cause he can't zip around the map and pressure gens like Billy. it makes him harder to play.

    Unfortunately, that's only true if Leatherface can reach his target. Without beasts marks and carburetor tuning guide (or maybe purple chili), leatherface cannot connect with the chainsaw during a chase unless the surv slows down somehow. Otherwise, timing the chainsaw during a specific event has to be impeccable, like say when cutting off a vaulting survivor during a loop. Even then it's hard, because LF slows down while charging his chainsaw. Honestly, I've had many trials where it simply didn't make sense to use the chainsaw at all.

    Whereas with Billy, I connect all the time, and sometimes even on accident as I bolt around the map.

    Now, someone might argue that LF can hit multiple targets, which averages things out, but it doesn't happen enough, especially after rank 6 or 7. I got to rank 4, and I just couldn't get him any higher once I ran out of beasts marks and tuning guides, which I had saved up since level 1. In those ranks, survivors don't vault into the killer during a loop nearly as often, and they seem to think every LF camps, so they don't rescue hooked survs until their timer is almost up. Oh, also, I can't tell you how many times I've chainsawed two survs during a hook rescue, and the rescuing surv has DS and borrowed time. So the rescued surv takes off, and I'm left wondering if I want to chance the rescuer landing his DS skillcheck.

  • Jack11803
    Jack11803 Member Posts: 3,918

    Buff LF now, nerf billy when killers as a whole are balanced. (He’s strong when killers are weak, he’ll be too strong once they’re buffed, but don’t nerf him yet by any means.)

  • Hubz
    Hubz Member Posts: 21

    @ChesterTheMolester said:
    Rebel_Raven said:

    No, Billy really doesn't chainsaw "better" than LF. He chainsaws differently.

    LF can cleave down multiple people with his chainsaw move. Making them the same is redundant.

    Billy is a bullet. LF is a bomb.

    A bomb with the same potential as a fire cracker. In practise you will rarely get more than one with a sweep as they got like 4-5 seconds to start running in different directions to completely deny that. That is why basement camping is so popular with LF.

    Sure i get he isn't supposed to be like Billy but he still needs major buffs. The ability to down multiple is to situational and therefore overrated.

    But see it is just as easy to avoid billy's chainsaw in close range. I main billy as a killer. I don't get chainsaw kills unless its across the map. I mostly use the chainsaw to get around.

  • Hubz
    Hubz Member Posts: 21
    edited November 2018

    The answer to all of this is very clear. The devs designed hillbilly based off Leatherface. It's pretty obvious. So when real leatherface comes into the game, he has a knock-off, not well thought out power. I think Leatherface should honestly just be deleted from the game and the devs should give us all refunds or something. The only killer worse than Mr. Face is Freddy. But at least Freddy comes with a survivor with at least one decent perk. Leatherface is a stand alone killer. He isn't worth the money, and he isn't worth the salt. For the most part when he gets kills, its an unlucky survivor that got found first and is staring into the face of one of their friends, but no friends have those eyes. (I mean leatherface is facecamping the poor soul.)

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Both are true. LF is too weak, Billy is too strong.  Billy with the right add ons can pull off insta downs at anytime. On top of that he crosses the map in like 5 seconds. Add in BBQ and Tinkerer and you have someone who can be on a gen seconds after hooking the last guy, about to knock down and get a second hook before the survivors have even had a chsnce to pull the first one off the hook.

    It sucks when you get teammates who don't know how to.dodge him or get caught in bad positions. You can barely unhook one before he's hooling the other.

    I feel it's his instadown that's the problem. As others have said he isn't slowed down in the way that LF is so there's less balance.
  • Weederick
    Weederick Member Posts: 1,080

    @The_Crusader said:
    Both are true. LF is too weak, Billy is too strong.  Billy with the right add ons can pull off insta downs at anytime. On top of that he crosses the map in like 5 seconds. Add in BBQ and Tinkerer and you have someone who can be on a gen seconds after hooking the last guy, about to knock down and get a second hook before the survivors have even had a chsnce to pull the first one off the hook.

    It sucks when you get teammates who don't know how to.dodge him or get caught in bad positions. You can barely unhook one before he's hooling the other.

    I feel it's his instadown that's the problem. As others have said he isn't slowed down in the way that LF is so there's less balance.

    I think instabilly is the most obvious problem about billy right now. Since you can spam the chainsaw over and over and over and over until you get lucky. It takes all the skill and punishment away. I've seen plenty of "event instabillys" over the last weeks and i can see why people complain about those billys. No charge time and no cooldown is broken. A normal billy without addons is fair, since you're really punished for missing chainsaws and you cant just use it as a gap closer. If you miss one, you lose a lot of time. If you miss two, its generally gg at highranks. But instabilly... jeez

  • iceman2kx
    iceman2kx Member Posts: 462

    Reduce his terror radius, fix his chainsaw mechanic and he will be much better.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Weederick said:

    I think instabilly is the most obvious problem about billy right now. Since you can spam the chainsaw over and over and over and over until you get lucky. It takes all the skill and punishment away. I've seen plenty of "event instabillys" over the last weeks and i can see why people complain about those billys. No charge time and no cooldown is broken. A normal billy without addons is fair, since you're really punished for missing chainsaws and you cant just use it as a gap closer. If you miss one, you lose a lot of time. If you miss two, its generally gg at highranks. But instabilly... jeez

    "Instabilly" is basically already gone after the Tinkerer nerf, so don't make it bigger than it is.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Weederick said:

    @The_Crusader said:
    Both are true. LF is too weak, Billy is too strong.  Billy with the right add ons can pull off insta downs at anytime. On top of that he crosses the map in like 5 seconds. Add in BBQ and Tinkerer and you have someone who can be on a gen seconds after hooking the last guy, about to knock down and get a second hook before the survivors have even had a chsnce to pull the first one off the hook.

    It sucks when you get teammates who don't know how to.dodge him or get caught in bad positions. You can barely unhook one before he's hooling the other.

    I feel it's his instadown that's the problem. As others have said he isn't slowed down in the way that LF is so there's less balance.

    I think instabilly is the most obvious problem about billy right now. Since you can spam the chainsaw over and over and over and over until you get lucky. It takes all the skill and punishment away. I've seen plenty of "event instabillys" over the last weeks and i can see why people complain about those billys. No charge time and no cooldown is broken. A normal billy without addons is fair, since you're really punished for missing chainsaws and you cant just use it as a gap closer. If you miss one, you lose a lot of time. If you miss two, its generally gg at highranks. But instabilly... jeez

    Yes that's exactly it. Are you a billy main? Asking because of your picture.

    I've seen loads over the event too. Never ended well. Some were in fact useless and missed a lot of shots but in the end managed one or two lucky hits in succession and that gives them a lot of.momentum.

    And that's the problem like you said, you can just keep trying over and over again and eventually you'll hit.
  • Weederick
    Weederick Member Posts: 1,080

    @Wolf74 said:

    @Weederick said:

    I think instabilly is the most obvious problem about billy right now. Since you can spam the chainsaw over and over and over and over until you get lucky. It takes all the skill and punishment away. I've seen plenty of "event instabillys" over the last weeks and i can see why people complain about those billys. No charge time and no cooldown is broken. A normal billy without addons is fair, since you're really punished for missing chainsaws and you cant just use it as a gap closer. If you miss one, you lose a lot of time. If you miss two, its generally gg at highranks. But instabilly... jeez

    "Instabilly" is basically already gone after the Tinkerer nerf, so don't make it bigger than it is.

    Instabilly is having no relevant cooldown(!) and chargetime, so you can spam someone to death with terrible chainsaws and no skill from any range without any punishment. Tinkerer is not needed for that, the strongest part about instabilly is the cooldown.
    If they would balance the addons and tune it around -20% maximum like huntress, it would be fine. But they are way too overtuned.> @The_Crusader said:

    Weederick said:

    @The_Crusader said:

    Both are true. LF is too weak, Billy is too strong.  Billy with the right add ons can pull off insta downs at anytime. On top of that he crosses the map in like 5 seconds. Add in BBQ and Tinkerer and you have someone who can be on a gen seconds after hooking the last guy, about to knock down and get a second hook before the survivors have even had a chsnce to pull the first one off the hook.

    It sucks when you get teammates who don't know how to.dodge him or get caught in bad positions. You can barely unhook one before he's hooling the other.
    

    I feel it's his instadown that's the problem. As others have said he isn't slowed down in the way that LF is so there's less balance.

    I think instabilly is the most obvious problem about billy right now. Since you can spam the chainsaw over and over and over and over until you get lucky. It takes all the skill and punishment away. I've seen plenty of "event instabillys" over the last weeks and i can see why people complain about those billys. No charge time and no cooldown is broken. A normal billy without addons is fair, since you're really punished for missing chainsaws and you cant just use it as a gap closer. If you miss one, you lose a lot of time. If you miss two, its generally gg at highranks. But instabilly... jeez

    Yes that's exactly it. Are you a billy main? Asking because of your picture.

    I've seen loads over the event too. Never ended well. Some were in fact useless and missed a lot of shots but in the end managed one or two lucky hits in succession and that gives them a lot of.momentum.

    And that's the problem like you said, you can just keep trying over and over again and eventually you'll hit.

    Yep, billy main. Right, a lot of them are getting carried purely through the addons. They miss so many chainsaws and go for chainsaws that cant possibly hit, but they get rewarded since its a gap closer without cooldown. And then they start spamming you to death. Hold M2 until the game ends. Sad man...

  • Wolf74
    Wolf74 Member Posts: 2,959
    edited November 2018

    @Weederick said:

    @Wolf74 said:

    "Instabilly" is basically already gone after the Tinkerer nerf, so don't make it bigger than it is.

    Instabilly is having no relevant cooldown(!) and chargetime, so you can spam someone to death with terrible chainsaws and no skill from any range without any punishment. Tinkerer is not needed for that, the strongest part about instabilly is the cooldown.
    If they would balance the addons and tune it around -20% maximum like huntress, it would be fine. But they are way too overtuned.

    Instabilly was always about fast charging, not cooldown.
    (Pre nerf)Tinker+Primer Bulb+Carburettor Tuning Guide
    I have never before heard about your interpretation of instabilly.

  • Weederick
    Weederick Member Posts: 1,080

    @Wolf74 said:

    @Weederick said:

    @Wolf74 said:

    "Instabilly" is basically already gone after the Tinkerer nerf, so don't make it bigger than it is.

    Instabilly is having no relevant cooldown(!) and chargetime, so you can spam someone to death with terrible chainsaws and no skill from any range without any punishment. Tinkerer is not needed for that, the strongest part about instabilly is the cooldown.
    If they would balance the addons and tune it around -20% maximum like huntress, it would be fine. But they are way too overtuned.

    Instabilly was always about fast charging, not cooldown.
    Tinker+Primer Bulb+Carburettor Tuning Guide
    I have never before heard about your interpretation of instabilly.

    Not wanna be rude, but thats not instabilly.
    Carburettor + Thompson Mix is the best combo and instabilly. And its about the cooldown, if you ask other real billy mains. Most hold it even with instabilly, since its more reliable to hit people. Having no cooldown makes it irrelevant though wether you hit or miss and THAT is stupid.

  • Wolf74
    Wolf74 Member Posts: 2,959
    edited November 2018

    I am playing this game for 2 years now and I am very active in the forums and literally EVERY time I heard people talk about "instabilly" it was about chargetime.

    It's not like I made this up or claim it to be MY "definition", it's just weird that I never heard about your version before.

  • Weederick
    Weederick Member Posts: 1,080

    @Wolf74 said:
    I am playing this game for 2 years now and I am very active in the forums and literally EVERY time I heard people talk about "instabilly" it was about chargetime.

    It's not like I made this up or claim it to be MY "definition", it's just weird that I never heard about your version before.

    I even checked some old forum posts and from the og billy mains i remember, most say carburettor + thompson mix is the best. Also every billy at highranks is using this combo and not primer bulb. Trust me, its better.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Weederick said:

    @Wolf74 said:
    I am playing this game for 2 years now and I am very active in the forums and literally EVERY time I heard people talk about "instabilly" it was about chargetime.

    It's not like I made this up or claim it to be MY "definition", it's just weird that I never heard about your version before.

    I even checked some old forum posts and from the og billy mains i remember, most say carburettor + thompson mix is the best. Also every billy at highranks is using this combo and not primer bulb. Trust me, its better.

    I am not arguing about effectivness, I just never heard it being called "instabilly".
    So I am confused.

  • Weederick
    Weederick Member Posts: 1,080

    @Wolf74 said:

    @Weederick said:

    @Wolf74 said:
    I am playing this game for 2 years now and I am very active in the forums and literally EVERY time I heard people talk about "instabilly" it was about chargetime.

    It's not like I made this up or claim it to be MY "definition", it's just weird that I never heard about your version before.

    I even checked some old forum posts and from the og billy mains i remember, most say carburettor + thompson mix is the best. Also every billy at highranks is using this combo and not primer bulb. Trust me, its better.

    I am not arguing about effectivness, I just never heard it being called "instabilly".
    So I am confused.

    I guess people instinctively think about the instant charge time when they read instabilly. How would you call this chainsaw without cooldown.... hm.... spambilly... no cooldown billy... sounds weird. ^^

  • Wolf74
    Wolf74 Member Posts: 2,959

    But would make more sense :P

  • Demonsouls1993
    Demonsouls1993 Member Posts: 261
    Nerf Billy and all ur going to see is nurse then so enjoy that
  • thekiller490490
    thekiller490490 Member Posts: 1,164

    Billy does close range chainsaw and long range chainsaw better then leatherface. When a billy walks with his chainsaw faster then you can run as survivor... If leatherface does that the survivors out run him... and billy goes fast... DEVS! Fix this. Nerf Billy or Buff Leatherface. Simple

    Buff Leatherface. I'm just going to ignore the fact that you want to nerf Billy. Leatherface needs help. He is simply a weaker and easier-to-play Hillbilly. Also hillbilly is NOT faster than survivors when charging, he is 100% ms like survivors. LF should also be 100% but he is 95%. . That's a buff he needs.
  • Freudentrauma
    Freudentrauma Member Posts: 1,054

    @Zarathos said:

    I didnt realise a bomb has such a low slow blast radius. XD Just kidding i see your point but I have only ever seen an LF down multiple people 3 times one was a farm game  one was a meme game and one was a monto vid on a player i assume was afk.

    I only saw it once and it probably was a case of three people blocking each other.

    Besides that. Yeah LF is really in need of a serious Buff and rework. And a good thing is that it's comin up within the Community more often lately. So there might be a chance that the Devs will start to listen and when the time comes to rework his AddOns, then they might give him some Buffs as well. But surely not this year and we have tow ait until they do stuff like buffing Freddy first and adjust the Chapter 10 perks and killer.

  • TheLegendDyl4n1
    TheLegendDyl4n1 Member Posts: 1,493

    @Sandbagger69 said:
    Billy does close range chainsaw and long range chainsaw better then leatherface. When a billy walks with his chainsaw faster then you can run as survivor... If leatherface does that the survivors out run him... and billy goes fast... DEVS! Fix this. Nerf Billy or Buff Leatherface. Simple

    why not just delete leatherface all together all in favor say #StopTheCamps

  • Acromio
    Acromio Member Posts: 1,737
    thekiller490490 said: Hillbilly is NOT faster than survivors when charging, he is 100% ms like survivors. LF should also be 100% but he is 95%. . That's a buff he needs.
    Leatherface walks at 87% when he's charging up his chainsaw. Other than that, his acceleration is bugged since his day 1. He doesn't just need a buff. He needs a fix.