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New Killer Idea - The Warlock
Since we have a witch survivor now maybe we need a warlock killer.
The Warlock:
Perks:
Mirror of Light
You’ve learned to reflect the damage cast at you back upon your enemies.
Any survivor that drops a pallet during chase resulting in a successful killer stun will be afflicted by Blindness and Exposed for 20/25/30 seconds.
You recover from this stun event 25% faster than you normally would.
Mirror of Light has a cool down period of 90 seconds.
Harrowing Presence
Your presence strikes fear into the hearts of those who seek friends for guidance.
Your terror radius is 2% larger for every survivor currently working on a generator.
Any time a survivor joins another survivor on a generator outside of your terror radius, that generator is highlighted with a GREEN aura for 5/7/9 seconds, and Harrowing Presence activates for 20/25/30 seconds.
Any survivor working on that generator during the moment it enters your terror radius will be faced with a TREMENDOUSLY difficult skill check. Failing this skill check will result in an immediate 15% regression of the generators current progress, up to a maximum of 30%. If a generator is successfully regressed in this way, Harrowing Presence has a cool down period of 120 seconds.
Hex: Consumption
Your mastery of the dark arts makes those around you less proficient with their tools.
Any survivor using an item or opening a chest within a range of 12/16/20 meters of any dull totem on the map will have their aura revealed to you for 3 seconds, and cause the aura of the totem to become highlighted in GREEN.
The totem affected will immediately become a hex totem with the following effect:
This totem can be cleansed by survivors, and by the killer.
If cleansed by the killer, all survivors within 35/40/45 meters drop whatever item they are carrying. Any dropped items are immediately consumed by the entity.
If cleansed by a survivor, that survivors base speed will be increased by 5% for the rest of the match, and bloodpoints will be awarded as they normally would for the cleansing of a hex totem.
Power:
Staff of Mystery
A staff carved from a gnarled branch of the elder tree. Emblazoned upon its spire, a large glowing crystal with a vivid green hue, emitting sparks and a misty glow seemingly not of this reality.
Press the secondary action button to place a dimensional snare on the ground. You can create a new snare at any time, but only one dimensional snare can be active at a time. Dimensional snares cannot be destroyed by survivors.
Press and hold the power button while in chase to activate the Staff of Mystery.
Release the power button to cast a beam of anti-dimensional light from your staff, enveloping all within its range inside of its glow. The longer the power button is held, the more the range and width of your beam will be increased, up to a maximum of 5 seconds at which point the staff will overload and require a cool down period of 10 seconds.
Any survivor caught inside the beam will be afflicted with Blindness for 15 seconds, and be immediately warped to the location of the dimensional snare, and held there for as many seconds as the power button was held for. This can effect up to four survivors with one cast.
Use of the staff to warp a survivor, or survivors, will create a 30 second cool down period to reactivate Staff of Mystery.