Should Kindred and Corrupt Intervention be Base kit?
I ask this because I think it can help with solo que survivor without having to sacrifice a perk slot, and for killer, having gens blocked off at the beginning of the match can give them them chance to chase a survivor without having to worry about gens flying off too fast, and without having to use a perk slot as well.
Comments
-
No
Both are perks that, while they are extremely helpful, are not necessary for normal gameplay. They are best as perks you can choose to bring depending on your playstyle.
And honestly, I play about 95% Solo Queue and I think that Kindred basekit would just be too much information to give Survivors for free.
0 -
No
Not as they are now. I would however be in favor of nerfed versions becoming base kit and then tweaking the perks to give them more appeal. Like, 60 seconds of blocking the 3 furthest gens at base, and then bringing Corrupt increases the blocked gen time by 90s. And for Kindred, only the survivors being able to see each other when someone is hooked would be base, but bringing the perk reveals the killer's aura if they are within 24m of the hook.
Something like that I could get behind.
1 -
Yes
Agree with this.
Change Corrupt Intervention to add 20 / 25 / 30 seconds, and Kindred to just reveal the Killer's aura when within 8 / 12 / 16 meters of the hook, then add whatever's left to regular play.
0 -
No
Kindred maybe, Corrupt definitely no.
2 -
No
I would just give survivors base-kit comms and buff killers to compensate.
0 -
No
Maybe Kindred, But definitely not Corrupt Intervention.
1 -
No
I would make kindred basekit, but they can only see teammates auras.
Corrupt I would not make basekit.
1 -
No
You SURVIVOR mains are adorable.
1 -
No
Kindred? Sure. Corrupt? Absolutely the ######### not
1 -
No
The Kindred thing is kinda eh, I'm not sure about that- that seems really overloaded as far as base kit survivor goes. Although I can understand the need to somehow bridge the gap between the information solo survivors have access o and SWF, I just am a bit hesitant to say "Basekit kindred" is the answer to that.
As for corrupt intervention I can easily say no to that. However, the motivation for why that might sound nice is clearly identifiable. I agree there should be some kind of slowdown in the early game to prevent survivors from gen rushing right out the gate. Anybody who's anybody knows that the early game is the hardest part for killer, because you've got four survivors all healthy and no pressure on the map. If you've been running Lethal Pursuer you can see clearly how survivors all spread out on 4 different generators all across the map leads them to popping three of them if you can't secure your first down quickly and efficiently, and snowball some pressure moving from one survivor to the next interrupting their progress.
And weak killers without map mobility or poor chase tools especially suffer from this.
I still think that Scott Jund's "pre-game collapse" is a great idea and I don't buy it when the devs say that "every form of the idea was unfun or broken" especially with the way the idea was first proposed. I don't see how a general slowdown that applies to all survivors until a chase is initiated can somehow be unfun or broken.
And if the answer to that is that in tandem with slowdown perks the slow becomes too oppressive- then why not just deactivate those while the pre-game collapse occurs? Hell, nerf slowdown perks across the board to account for the new base kit buffs killers are getting. This is what they do all the time when balancing specific killers, they buff the killer's base kit and nerf their add-ons slightly to accommodate those changes to make killers less add-on reliant. There's a WAY that the pre-game collapse is possible and I just can't accept the answer: "we tried it, we didn't like it, didn't work. So we're going to stop looking into it." like HUH?? What the Hell is that answer!???
So much like what I said about Kindred, I see that there's a need there- an understandable one that I think many players can empathize with, but again- I don't think applying Corrupt Intervention itself specifically is the answer. A base kit mechanic that slows down survivors just slightly and prevents that nightmare scenario of 3 generators popping off at the beginning. Even if that's not pre-game collapse or base kit corrupt or whatever, there's an idea out there that hasn't been tried yet that would solve this issue.
0 -
No
No Kindred are way too strong since even SWFs gets buffed from it. And not all Hag players want a perk that has survivors running to you while trying to set up your net before being found out for example.
I'm all for buffing solo survivor in lower MMR. Seeing the other survivors while someone is on the hook is ok, but if high MMR survivors/SWFs always see the killer around the hook that is not ok.
0 -
No
No, but I lol at all the people that say yay to Kindred but no to Corrupt, you are basically giving survivors a 5th perk slot in exchange for nothing to buff the killer.
0