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Interaction Speed Perk Consistency

ModernFable
ModernFable Member Posts: 836
edited November 2018 in General Discussions

All interaction speed perks (I.e. Prove Thyself, Thanatophobia, Leader, etc..) should affect all interactions.

Rather than just some of them affecting most and others only affecting some (I.e. Resilience vs Spine Chill).

Edit 1: More so referring to Skill Check or Hold One Button actions such as Cleansing Totems and Opening Chests. Not Vaulting or movement based actions.

Post edited by ModernFable on

Comments

  • Orion
    Orion Member Posts: 21,675

    Why?

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
    *Imagines Dying Light effecting vaulting speed*

    Seems fine.
  • Boss
    Boss Member Posts: 13,616

    Ew no.

  • ModernFable
    ModernFable Member Posts: 836
    *Imagines Dying Light effecting vaulting speed*

    Seems fine.
    “All” might be a bit much, but I was more so referring to more small interactions like Totem Cleansing, Chest Opening, etc..

    Wasn’t so much talking about things like Vaulting or movement mechanics.
  • ModernFable
    ModernFable Member Posts: 836
    This isn’t a very important change. Just more so a consistency thing than anything.