The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

One Week No Dead Hard Experiment

Arbmos1998
Arbmos1998 Member Posts: 202
edited October 2021 in Feedback and Suggestions

Just as an experiment to weed out the amount of players who undeniably rely on this perk so hard to rectify mistakes they make.

Spirit was nerfed to weed out all the bad Spirits who simply overly abused her kit for free wins (As Survivors say) So I personally believe it's only fair to have an experiment similar to the Bloodlust experiment where it is just completely removes Dead Hard for a week or so.

What bothers me about Dead Hard is a player can just mindlessly run around a tile while being able to see the Killer and just freely E into pallet drop whenever the Killer gets close and because majority of the pallets in this game are completely safe the Killer has no choice but to break it thus not only has Dead Hard extended a chase but also wastes more of the Killers time.

I'll use the quote Survivors say "It's very boring and unfun to go against" The fact that Dead Hard wasn't even working correctly (changed now) and was still the most used Survivor Exhaustion just shows you just how dominant the perk actually is.

Surely because of how the Devs Nerf/Buff Killers based on Over/Underperfoming surely Dead Hard fits in this category along with the rest of the Survivor 2nd chance meta.

I guarantee if this experiment became a thing you'd see Survivors getting punished for their mistakes more commonly.

Comments