http://dbd.game/killswitch
My issue with Dead Hard hit validation...
I usually connect to NA East and have 40-60ms.
I don't mind DH being hit validated (although it seems to happen a lot when survivors have worse ping), but being stuck in the whiff animation while they're still gaining distance/able to act is beyond brutal.
Unlike at a pallet contest, where you'll normally eat a stun so the validation isn't as oppressive, killers now lose stacks/enter various fatigues/etc now.
If hit validation just cancelled the cooldown/fatigue/restored stacks when the hit is negated, it would be way better.
Comments
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This is exactly what I feared going into this. Oh well, time for plague/instadown killers/ basement Bubba again.
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Examples I've seen, the killer goes into missed cooldown. You are getting blood wipes?
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I've had everything from blood wipes to power fatigues.
If there aren't supposed to be any wiping animations, I'll edit my post, as that could have been some other weird latency issue (I've only played 3 games since patch).
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