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My issue with Dead Hard hit validation...

Raccoon
Raccoon Member Posts: 8,185
edited October 2021 in Feedback and Suggestions

I usually connect to NA East and have 40-60ms.

I don't mind DH being hit validated (although it seems to happen a lot when survivors have worse ping), but being stuck in the whiff animation while they're still gaining distance/able to act is beyond brutal.

Unlike at a pallet contest, where you'll normally eat a stun so the validation isn't as oppressive, killers now lose stacks/enter various fatigues/etc now.

If hit validation just cancelled the cooldown/fatigue/restored stacks when the hit is negated, it would be way better.

Post edited by Raccoon on

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