The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Who at BHVr thought this was a good idea??
IrishRedCap
Member Posts: 153
Turning on hit validation like pallets for Dead Hard?? This is the most asinine thing I think the devs have ever done. Dead hard already gave a frame of invulnerability, it could be used to juke, gain distance, fake out a hit etc. Now even when a survivor does a bad DH (e.g. runs at my face thinking I will swing immediately) and I punish them by 180° M1ing instead im greeted by a blood splatter, weapon wipe, scream and survivor trekking it off into the distance to the next loop or pallet.
Turn this ridiculous crap off or go back to original killer based servers cause BHVR your dedicated servers have been spaghetti coded to shite and back.
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